Player Matchup

Sol
Sol
Platinum III
 
Sol
Platinum III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum V
 
Geb
Platinum V
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Platinum V
DAAAAAAAAAAAMN
Chang'e
Platinum V
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
96W - 96L
1,641 MMR
Solo
Artemis
Artemis
Platinum I
DungFungus
Artemis
Platinum I
Level 159
God Stats
10W - 1L
2,066 SR
Queue Stats
102W - 89L
1,789 MMR
Party 1
Thor
Thor
Gold I
TheIconicCarrot
Thor
Gold I
Level 171
God Stats
7W - 7L
1,903 SR
Queue Stats
98W - 88L
1,474 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 140
1,694 SR
1,581 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 161
1,394 SR
1,644 MMR
Fenrir
Fenrir
Gold IV
Grizzly
Fenrir
Gold IV
Level 158
God Stats
2W - 2L
1,294 SR
Queue Stats
119W - 105L
1,666 MMR
Party 2
Ymir
Ymir
Gold IV
Inxrtz
Ymir
Gold IV
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
385W - 383L
1,632 MMR
Solo
Thoth
Thoth
Gold I
Keffertjuh-NL
Thoth
Gold I
Level 170
God Stats
33W - 34L
1,576 SR
Queue Stats
420W - 408L
1,652 MMR
Party 2
Vamana
Vamana
Gold II
Saskuack
Vamana
Gold II
Level 196
God Stats
0W - 3L
1,255 SR
Queue Stats
207W - 216L
1,632 MMR
Solo
Hachiman
Hachiman
Gold II
SchweizerXD
Hachiman
Gold II
Level 126
God Stats
5W - 10L
1,345 SR
Queue Stats
347W - 355L
1,637 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
4 / 4 / 2
11,483
675
16,856
19,304
7,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Geb
 
Geb
14
0 / 2 / 15
9,632
567
7,536
14,258
11,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

18
8 / 0 / 4
12,222
719
16,631
14,268
5,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artemis
DungFungus
Artemis
18
2 / 1 / 8
11,412
671
10,649
7,596
3,431
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
14 / 0 / 8
12,270
722
13,046
10,949
5,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
HelAwilixMercury

VS

Bans
AphroditeSurtrAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Grizzly
Fenrir
15
3 / 8 / 3
8,935
526
6,349
20,805
10,061
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ymir
Inxrtz
Ymir
13
2 / 4 / 1
8,464
498
4,417
18,262
17,921
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
0 / 6 / 2
8,286
487
5,895
13,948
5,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
Saskuack
Vamana
16
2 / 5 / 2
9,465
557
13,292
21,055
21,367
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
SchweizerXD
Hachiman
14
0 / 5 / 2
8,655
509
3,627
10,968
4,110
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
17
28
Kills
7
7
Deaths
28
37
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
4
2
1.25
W
Geb
 
Geb
0
2
15
3.75
W
8
0
4
10
W
Artemis
DungFungus
Artemis
2
1
8
6
L
Fenrir
Grizzly
Fenrir
3
8
3
0.56
L
Ymir
Inxrtz
Ymir
2
4
1
0.63
L
0
6
2
0.17
L
Vamana
Saskuack
Vamana
2
5
2
0.6
L
Hachiman
SchweizerXD
Hachiman
0
5
2
0.2
W
14
0
8
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,718
Damage
33,580
66,375
Taken
85,038
33,621
Mitigated
58,849
31,845
Healing
15,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
16,856
7,656
0
11,992
19,304
7,861
5,707
0
19,304
92,933
0
W
Geb
 
Geb
7,536
680
0
1,975
14,258
11,636
1,133
2,677
11,581
25,244
188
W
16,631
946
1,896
8,986
14,268
5,572
114
6,783
7,485
121,930
171
W
Artemis
DungFungus
Artemis
10,649
6,190
0
4,660
7,596
3,431
3,271
552
7,044
0
104,877
L
Fenrir
Grizzly
Fenrir
6,349
1,018
0
1,367
20,805
10,061
0
6,415
14,390
0
70,564
L
Ymir
Inxrtz
Ymir
4,417
448
1,832
2,660
18,262
17,921
0
9,207
9,055
35,159
0
L
5,895
194
0
1,535
13,948
5,390
0
7,546
6,402
68,501
0
L
Vamana
Saskuack
Vamana
13,292
7,343
0
5,566
21,055
21,367
699
15,073
5,982
0
79,067
L
Hachiman
SchweizerXD
Hachiman
3,627
1,331
0
2,769
10,968
4,110
0
2,782
8,186
0
64,836
W
13,046
2,567
0
2,336
10,949
5,121
0
1,042
9,907
0
96,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,019
Gold Earned
43,805
660
Minions Killed
542
0
Camps Cleared
0
1,797,512
Distance Traveled
1,650,584
36
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,483
675
146
9
0
296,311
5
W
Geb
9,632
567
19
1
0
372,392
10
W
Chang'e
12,222
719
195
11
0
368,913
5
W
Artemis
11,412
671
173
10
0
359,801
6
L
Fenrir
8,935
526
100
6
0
357,874
2
L
Ymir
8,464
498
63
4
0
329,444
4
L
Thoth
8,286
487
134
8
0
321,248
3
L
Vamana
9,465
557
113
7
0
332,555
0
L
Hachiman
8,655
509
132
8
0
309,463
2
W
Thor
12,270
722
127
7
0
400,095
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role