Player Matchup

Ne Zha
Ne Zha
Copium101
Ne Zha
Level 125
God Stats
3W - 5L
1,154 SR
Queue Stats
366W - 337L
1,503 Elo+
Party 2
Ishtar
Ishtar
DrWhiteGuy
Ishtar
Level 123
God Stats
0W - 4L
1,166 SR
Queue Stats
199W - 166L
1,507 Elo+
Solo
Hera
Hera
GankyMcGanker
Hera
Level 44
God Stats
6W - 6L
1,498 SR
Queue Stats
58W - 65L
1,403 Elo+
Solo
Horus
Horus
Jacaro
Horus
Level 105
God Stats
0W - 2L
1,229 SR
Queue Stats
145W - 139L
1,464 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Аqua
Cu Chulainn
Level 129
God Stats
53W - 40L
1,639 SR
Queue Stats
557W - 515L
1,591 Elo+
Solo
Team Averages
Level 105
1,337 SR
1,494 Elo+

VS

Team Averages
Level 78
1,684 SR
1,531 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
GodAbuser
Anubis
Level 25
God Stats
8W - 3L
1,525 SR
Queue Stats
216W - 192L
1,495 Elo+
Party 1
Danzaburou
Danzaburou
MelonsForSneed
Danzaburou
Level 7
God Stats
3W - 4L
1,776 SR
Queue Stats
16W - 15L
1,636 Elo+
Party 3
Fenrir
Fenrir
Rsubi
Fenrir
Level 88
God Stats
8W - 2L
1,940 SR
Queue Stats
355W - 329L
1,498 Elo+
Party 1
Ganesha
Ganesha
YouGotMeMadNow
Ganesha
Level 108
God Stats
1W - 1L
1,681 SR
Queue Stats
88W - 74L
1,526 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Copium101
Ne Zha
6
1 / 2 / 1
3,829
766
1,316
4,470
1,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ishtar
DrWhiteGuy
Ishtar
5
0 / 2 / 0
3,022
604
3,262
4,309
1,252
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

3
0 / 2 / 0
2,799
560
384
1,949
313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
Jacaro
Horus
5
0 / 1 / 0
3,294
659
704
3,826
2,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cu Chulainn
Аqua
Cu Chulainn
7
1 / 2 / 1
3,981
796
3,812
4,943
2,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
0 / 2 / 2
3,619
724
1,159
4,225
1,633
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anubis
GodAbuser
Anubis
8
3 / 0 / 2
4,536
907
3,507
2,754
1,065
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
MelonsForSneed
Danzaburou
6
2 / 0 / 1
3,663
733
4,476
3,254
971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
Rsubi
Fenrir
7
4 / 1 / 0
4,226
845
1,818
4,323
1,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 0 / 2
3,618
724
618
3,380
1,602
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
2
Kills
9
9
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
2
2
0.5
L
Ne Zha
Copium101
Ne Zha
1
2
1
0.75
L
Ishtar
DrWhiteGuy
Ishtar
0
2
0
0
L
0
2
0
0
W
Anubis
GodAbuser
Anubis
3
0
2
4
L
Horus
Jacaro
Horus
0
1
0
0
W
Danzaburou
MelonsForSneed
Danzaburou
2
0
1
2.5
W
Fenrir
Rsubi
Fenrir
4
1
0
4
W
0
0
2
1
L
Cu Chulainn
Аqua
Cu Chulainn
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,478
Damage
11,578
19,497
Taken
17,936
7,239
Mitigated
6,730
6,714
Healing
9,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
1,159
148
0
1,693
4,225
1,633
0
0
4,225
17,414
0
L
Ne Zha
Copium101
Ne Zha
1,316
495
0
1,092
4,470
1,277
0
1,619
2,851
0
16,740
L
Ishtar
DrWhiteGuy
Ishtar
3,262
1,922
0
1,250
4,309
1,252
0
370
3,939
0
14,020
L
384
38
0
440
1,949
313
0
1,093
856
7,144
0
W
Anubis
GodAbuser
Anubis
3,507
95
0
1,522
2,754
1,065
0
254
2,500
25,171
0
L
Horus
Jacaro
Horus
704
566
642
2,146
3,826
2,138
0
248
3,578
0
5,733
W
Danzaburou
MelonsForSneed
Danzaburou
4,476
2,014
0
1,689
3,254
971
0
0
3,254
0
19,733
W
Fenrir
Rsubi
Fenrir
1,818
507
0
1,978
4,323
1,459
0
130
4,193
0
12,497
W
618
206
645
1,903
3,380
1,602
0
0
3,380
8,078
0
L
Cu Chulainn
Аqua
Cu Chulainn
3,812
961
0
1,144
4,943
2,259
0
1,954
2,989
0
24,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,925
Gold Earned
19,662
119
Minions Killed
135
0
Camps Cleared
0
479,268
Distance Traveled
565,995
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
3,619
724
32
6
0
122,068
0
L
Ne Zha
3,829
766
36
7
0
122,938
0
L
Ishtar
3,022
604
28
6
0
96,987
0
L
Hera
2,799
560
11
2
0
49,406
0
W
Anubis
4,536
907
43
9
0
99,302
0
L
Horus
3,294
659
7
1
0
95,253
0
W
Danzaburou
3,663
733
35
7
0
101,338
0
W
Fenrir
4,226
845
25
5
0
137,009
0
W
Ganesha
3,618
724
0
0
0
106,278
2
L
Cu Chulainn
3,981
796
37
7
0
114,684
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role