Player Matchup

Fafnir
Fafnir
Blackguy0709
Fafnir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Janus
Janus
CristianSlim
Janus
Level 205
God Stats
8W - 4L
1,548 SR
Queue Stats
296W - 366L
1,453 Elo+
Solo
Danzaburou
Danzaburou
Electedtricity4
Danzaburou
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,850 Elo+
Solo
The Morrigan
The Morrigan
Purgador
The Morrigan
Level 146
God Stats
0W - 2L
1,287 SR
Queue Stats
6W - 6L
1,501 Elo+
Solo
Heimdallr
Heimdallr
Shark bait1226
Heimdallr
Level 29
God Stats
0W - 3L
1,295 SR
Queue Stats
72W - 104L
1,311 Elo+
Solo
Team Averages
Level 104
1,426 SR
1,523 Elo+

VS

Team Averages
Level 86
1,670 SR
1,410 Elo+
Hou Yi
Hou Yi
Dicono
Hou Yi
Level 86
God Stats
9W - 4L
1,947 SR
Queue Stats
656W - 665L
1,456 Elo+
Solo
Athena
Athena
PPPirates3362
Athena
Level 25
God Stats
8W - 5L
1,500 SR
Queue Stats
220W - 276L
1,155 Elo+
Solo
Bakasura
Bakasura
StygianCr0w
Bakasura
Level 126
God Stats
2W - 0L
1,902 SR
Queue Stats
41W - 42L
1,516 Elo+
Solo
Arachne
Arachne
TRevPanda
Arachne
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,489 Elo+
Solo
Nu Wa
Nu Wa
Uberprimus
Nu Wa
Level 82
God Stats
2W - 0L
1,500 SR
Queue Stats
125W - 137L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
17
1 / 7 / 4
10,579
705
10,794
20,505
31,461
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

19
3 / 4 / 4
10,671
711
16,240
22,523
10,550
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Electedtricity4
Danzaburou
19
7 / 5 / 3
12,234
816
20,046
16,856
9,467
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

The Morrigan
Purgador
The Morrigan
5
0 / 0 / 0
6,892
459
0
1,861
511
Heimdallr
Shark bait1226
Heimdallr
16
2 / 8 / 5
9,742
649
8,578
18,114
10,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Dicono
Hou Yi
20
7 / 2 / 11
12,195
813
17,551
10,967
5,965
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 4 / 5
8,720
581
1,074
10,621
5,474
Bakasura
StygianCr0w
Bakasura
18
5 / 5 / 9
11,290
753
18,209
18,884
24,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Arachne
TRevPanda
Arachne
20
4 / 3 / 12
11,866
791
10,904
15,871
15,212
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Nu Wa
19
8 / 2 / 11
12,281
819
23,909
8,384
4,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
72
13
Kills
24
24
Deaths
16
16
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Fafnir
1
7
4
0.43
L
3
4
4
1.25
W
Hou Yi
Dicono
Hou Yi
7
2
11
6.25
L
Danzaburou
Electedtricity4
Danzaburou
7
5
3
1.7
W
0
4
5
0.63
L
The Morrigan
Purgador
The Morrigan
0
0
0
0
L
Heimdallr
Shark bait1226
Heimdallr
2
8
5
0.56
W
Bakasura
StygianCr0w
Bakasura
5
5
9
1.9
W
Arachne
TRevPanda
Arachne
4
3
12
3.33
W
Nu Wa
8
2
11
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,658
Damage
71,647
79,859
Taken
64,727
62,653
Mitigated
55,457
23,316
Healing
19,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
10,794
4,208
2,527
3,320
20,505
31,461
0
6,873
11,645
28,006
0
L
16,240
1,094
2,074
9,225
22,523
10,550
120
6,491
14,362
53,485
0
W
Hou Yi
Dicono
Hou Yi
17,551
8,724
1,202
2,335
10,967
5,965
3,182
3,776
7,191
0
37,463
L
Danzaburou
Electedtricity4
Danzaburou
20,046
8,455
506
4,674
16,856
9,467
300
4,222
10,757
0
57,036
W
1,074
425
115
321
10,621
5,474
530
4,922
5,699
6,326
0
L
The Morrigan
Purgador
The Morrigan
0
0
0
0
1,861
511
0
1,861
0
0
0
L
Heimdallr
Shark bait1226
Heimdallr
8,578
3,277
0
990
18,114
10,664
263
5,536
10,945
1,583
30,206
W
Bakasura
StygianCr0w
Bakasura
18,209
10,183
1,368
5,279
18,884
24,392
466
5,600
13,283
0
18,712
W
Arachne
TRevPanda
Arachne
10,904
7,482
1,307
3,120
15,871
15,212
1,980
8,671
7,200
0
24,325
W
Nu Wa
23,909
8,174
2,733
2,130
8,384
4,414
2,193
4,535
3,849
48,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,118
Gold Earned
56,352
227
Minions Killed
176
0
Camps Cleared
0
922,323
Distance Traveled
1,454,695
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
10,579
705
22
1
0
241,406
0
L
Janus
10,671
711
69
5
0
248,478
0
W
Hou Yi
12,195
813
48
3
0
285,305
0
L
Danzaburou
12,234
816
85
6
0
204,137
0
W
Athena
8,720
581
8
1
0
287,199
0
L
The Morrigan
6,892
459
0
0
0
0
0
L
Heimdallr
9,742
649
51
3
0
228,302
0
W
Bakasura
11,290
753
40
3
0
294,083
0
W
Arachne
11,866
791
37
2
0
292,717
0
W
Nu Wa
12,281
819
43
3
0
295,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role