Player Matchup

Cthulhu
Cthulhu
DesentN2Ch4os
Cthulhu
Level 6
God Stats
1W - 2L
1,131 SR
Queue Stats
6W - 4L
1,253 Elo+
Party 3
Hera
Hera
SIRmojojo74
Hera
Level 157
God Stats
314W - 301L
1,557 SR
Queue Stats
616W - 612L
1,476 Elo+
Solo
Zhong Kui
Zhong Kui
TheQuadFather69
Zhong Kui
Level 107
God Stats
2W - 2L
1,280 SR
Queue Stats
85W - 87L
1,382 Elo+
Party 3
Chaac
Chaac
chipsickle
Chaac
Level 14
God Stats
1W - 1L
1,251 SR
Queue Stats
27W - 32L
1,126 Elo+
Party 3
Tsukuyomi
Tsukuyomi
luis01209
Tsukuyomi
Level 109
God Stats
3W - 1L
1,500 SR
Queue Stats
80W - 72L
1,437 Elo+
Solo
Team Averages
Level 79
1,344 SR
1,335 Elo+

VS

Team Averages
Level 51
1,376 SR
1,544 Elo+
Ishtar
Ishtar
Alterok
Ishtar
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 32L
1,738 Elo+
Party 1
Tiamat
Tiamat
DWDragon24
Tiamat
Level 78
God Stats
0W - 5L
1,177 SR
Queue Stats
507W - 505L
1,411 Elo+
Solo
Aphrodite
Aphrodite
DatHotShhi
Aphrodite
Level 46
God Stats
131W - 113L
1,424 SR
Queue Stats
207W - 226L
1,458 Elo+
Party 2
Atlas
Atlas
Kronisicus214
Atlas
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 34L
1,737 Elo+
Party 1
Hun Batz
Hun Batz
Xxdissipated
Hun Batz
Level 28
God Stats
0W - 1L
1,279 SR
Queue Stats
240W - 278L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
17
0 / 3 / 18
10,481
1,048
12,181
15,401
18,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
9 / 0 / 8
12,465
1,247
24,950
3,815
2,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
TheQuadFather69
Zhong Kui
16
7 / 1 / 10
11,604
1,160
22,338
9,360
9,105
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
17
0 / 0 / 20
10,287
1,029
7,463
10,293
12,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
luis01209
Tsukuyomi
17
11 / 0 / 8
11,861
1,186
23,732
10,139
5,690
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Team 1 Tickets

337

VS

Team 2 Tickets

82

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Alterok
Ishtar
15
0 / 5 / 2
9,130
913
6,204
14,041
6,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
DWDragon24
Tiamat
15
1 / 3 / 2
9,617
962
9,711
18,877
12,621
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Aphrodite
DatHotShhi
Aphrodite
15
2 / 4 / 1
10,041
1,004
9,402
18,079
12,435
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 4 / 3
10,367
1,037
8,015
23,441
29,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hun Batz
Xxdissipated
Hun Batz
15
0 / 11 / 2
9,173
917
5,299
23,230
11,386
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
14
27
Kills
4
4
Deaths
27
64
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ishtar
Alterok
Ishtar
0
5
2
0.2
L
Tiamat
DWDragon24
Tiamat
1
3
2
0.67
L
Aphrodite
DatHotShhi
Aphrodite
2
4
1
0.63
W
Cthulhu
0
3
18
3
L
1
4
3
0.63
W
9
0
8
13
W
Zhong Kui
TheQuadFather69
Zhong Kui
7
1
10
12
L
Hun Batz
Xxdissipated
Hun Batz
0
11
2
0.09
W
Chaac
0
0
20
10
W
Tsukuyomi
luis01209
Tsukuyomi
11
0
8
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,664
Damage
38,631
49,008
Taken
97,668
47,896
Mitigated
72,023
8,049
Healing
11,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
Alterok
Ishtar
6,204
4,216
0
1,038
14,041
6,097
0
6,863
6,838
0
12,571
L
Tiamat
DWDragon24
Tiamat
9,711
1,393
0
968
18,877
12,621
0
13,164
5,441
27,791
0
L
Aphrodite
DatHotShhi
Aphrodite
9,402
468
3,536
4,541
18,079
12,435
0
9,863
7,692
33,278
0
W
Cthulhu
12,181
868
607
614
15,401
18,841
0
7,279
6,379
17,271
0
L
8,015
2,368
0
1,058
23,441
29,484
0
14,504
8,400
25,899
0
W
24,950
6,215
0
160
3,815
2,047
0
2,543
1,272
55,177
0
W
Zhong Kui
TheQuadFather69
Zhong Kui
22,338
4,011
0
4,558
9,360
9,105
0
6,185
3,175
46,338
0
L
Hun Batz
Xxdissipated
Hun Batz
5,299
2,951
0
68
23,230
11,386
0
13,916
8,948
0
13,066
W
Chaac
7,463
1,678
0
815
10,293
12,213
0
6,460
3,833
0
10,038
W
Tsukuyomi
luis01209
Tsukuyomi
23,732
6,593
0
1,295
10,139
5,690
0
4,661
5,478
0
37,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,698
Gold Earned
48,328
205
Minions Killed
137
9
Camps Cleared
4
1,029,271
Distance Traveled
876,600
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
9,130
913
13
1
1
147,750
0
L
Tiamat
9,617
962
23
2
0
177,521
0
L
Aphrodite
10,041
1,004
58
6
1
206,252
0
W
Cthulhu
10,481
1,048
27
3
2
196,107
0
L
Atlas
10,367
1,037
22
2
0
182,837
0
W
Hera
12,465
1,247
75
8
5
210,368
0
W
Zhong Kui
11,604
1,160
61
6
0
173,849
0
L
Hun Batz
9,173
917
21
2
2
162,240
0
W
Chaac
10,287
1,029
7
1
0
218,939
0
W
Tsukuyomi
11,861
1,186
35
4
2
230,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role