Player Matchup

Cthulhu
Cthulhu
Balethazar
Cthulhu
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
132W - 114L
1,453 Elo+
Solo
Hercules
Hercules
Smartberna41
Hercules
Level 155
God Stats
7W - 4L
1,590 SR
Queue Stats
407W - 415L
1,479 Elo+
Solo
Ullr
Ullr
XxTeamToxicxX
Ullr
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 53L
1,620 Elo+
Solo
Jormungandr
Jormungandr
superman255
Jormungandr
Level 103
God Stats
4W - 1L
1,462 SR
Queue Stats
249W - 230L
1,553 Elo+
Solo
Charybdis
Charybdis
taurusguy
Charybdis
Level 120
God Stats
1W - 5L
1,130 SR
Queue Stats
239W - 233L
1,476 Elo+
Solo
Team Averages
Level 121
1,436 SR
1,516 Elo+

VS

Team Averages
Level 139
1,483 SR
1,478 Elo+
Chaac
Chaac
Mask_of_Apathy
Chaac
Level 122
God Stats
2W - 0L
1,766 SR
Queue Stats
11W - 24L
1,373 Elo+
Party 1
Jing Wei
Jing Wei
el_empiel
Jing Wei
Level 148
God Stats
5W - 5L
1,562 SR
Queue Stats
275W - 288L
1,508 Elo+
Solo
Nu Wa
Nu Wa
eliminates
Nu Wa
Level 145
God Stats
4W - 4L
1,327 SR
Queue Stats
250W - 232L
1,556 Elo+
Solo
Olorun
Olorun
elmo456hug765
Olorun
Level 147
God Stats
5W - 1L
1,500 SR
Queue Stats
884W - 860L
1,528 Elo+
Solo
Kumbhakarna
Kumbhakarna
z_Aphrodite_z
Kumbhakarna
Level 133
God Stats
1W - 1L
1,259 SR
Queue Stats
19W - 31L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Balethazar
Cthulhu
17
4 / 5 / 2
9,466
676
24,037
18,782
23,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hercules
Smartberna41
Hercules
15
1 / 5 / 5
9,113
651
9,806
24,000
32,296
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 5 / 5
8,943
639
9,268
13,255
6,003
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
superman255
Jormungandr
16
2 / 6 / 5
9,015
644
25,960
19,337
20,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
taurusguy
Charybdis
15
3 / 5 / 2
8,950
639
10,324
13,351
5,328
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 12
10,275
734
10,340
28,220
36,514
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
el_empiel
Jing Wei
17
6 / 4 / 11
10,836
774
19,768
18,418
10,039
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
20
9 / 2 / 14
11,948
853
30,486
16,373
9,162
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
5 / 2 / 10
10,201
729
11,730
20,818
13,223
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
z_Aphrodite_z
Kumbhakarna
15
1 / 3 / 17
10,316
737
6,367
23,839
33,349
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
89
12
Kills
25
26
Deaths
12
19
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Balethazar
Cthulhu
4
5
2
1
W
4
1
12
10
L
Hercules
Smartberna41
Hercules
1
5
5
0.7
L
2
5
5
0.9
W
Jing Wei
el_empiel
Jing Wei
6
4
11
2.88
W
Nu Wa
9
2
14
8
W
5
2
10
5
L
Jormungandr
superman255
Jormungandr
2
6
5
0.75
L
Charybdis
taurusguy
Charybdis
3
5
2
0.8
W
Kumbhakarna
z_Aphrodite_z
Kumbhakarna
1
3
17
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,395
Damage
78,691
88,725
Taken
107,668
88,223
Mitigated
102,287
24,732
Healing
56,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Balethazar
Cthulhu
24,037
362
1,915
1,598
18,782
23,607
0
11,598
7,184
38,777
3,063
W
10,340
1,270
2,579
11,461
28,220
36,514
604
9,871
17,945
0
21,460
L
Hercules
Smartberna41
Hercules
9,806
2,615
708
10,485
24,000
32,296
190
12,152
11,848
0
15,991
L
9,268
3,697
234
471
13,255
6,003
596
8,618
4,637
0
17,685
W
Jing Wei
el_empiel
Jing Wei
19,768
16,648
2,524
4,860
18,418
10,039
2,901
10,016
8,079
0
35,740
W
Nu Wa
30,486
7,333
1,404
2,312
16,373
9,162
2,529
7,362
8,309
54,216
0
W
11,730
5,157
17,546
10,273
20,818
13,223
2,125
9,898
10,537
20,042
0
L
Jormungandr
superman255
Jormungandr
25,960
2,537
449
1,988
19,337
20,989
66
8,018
11,319
47,126
0
L
Charybdis
taurusguy
Charybdis
10,324
5,704
3,502
3,382
13,351
5,328
102
8,197
5,154
0
25,817
W
Kumbhakarna
z_Aphrodite_z
Kumbhakarna
6,367
823
732
3,276
23,839
33,349
250
7,701
15,864
17,189
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,487
Gold Earned
53,576
135
Minions Killed
130
0
Camps Cleared
0
1,148,269
Distance Traveled
1,330,103
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,466
676
35
3
0
246,839
0
W
Chaac
10,275
734
20
1
0
323,378
0
L
Hercules
9,113
651
20
1
0
252,017
0
L
Ullr
8,943
639
17
1
0
231,252
0
W
Jing Wei
10,836
774
43
3
0
237,927
0
W
Nu Wa
11,948
853
47
3
0
256,293
0
W
Olorun
10,201
729
9
1
0
262,743
0
L
Jormungandr
9,015
644
28
2
0
211,556
0
L
Charybdis
8,950
639
35
3
0
206,605
0
W
Kumbhakarna
10,316
737
11
1
0
249,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role