Player Matchup

Chronos
Chronos
Inting4TheGram
Chronos
Level 106
God Stats
40W - 21L
1,710 SR
Queue Stats
617W - 567L
1,563 Elo+
Solo
Horus
Horus
Riukotsu
Horus
Level 159
God Stats
1W - 3L
1,541 SR
Queue Stats
27W - 23L
1,544 Elo+
Party 1
Olorun
Olorun
luis392
Olorun
Level 127
God Stats
3W - 6L
1,328 SR
Queue Stats
106W - 99L
1,515 Elo+
Party 1
Guan Yu
Guan Yu
nblink
Guan Yu
Level 158
God Stats
17W - 13L
1,575 SR
Queue Stats
52W - 55L
1,480 Elo+
Party 1
Ne Zha
Ne Zha
ÚIfur
Ne Zha
Level 100
God Stats
0W - 2L
1,299 SR
Queue Stats
74W - 60L
1,559 Elo+
Party 1
Team Averages
Level 130
1,491 SR
1,532 Elo+

VS

Team Averages
Level 109
1,570 SR
1,538 Elo+
Apollo
Apollo
C05M0
Apollo
Level 107
God Stats
18W - 21L
1,424 SR
Queue Stats
373W - 345L
1,492 Elo+
Solo
Cerberus
Cerberus
Elcamarons
Cerberus
Level 44
God Stats
3W - 2L
1,745 SR
Queue Stats
180W - 177L
1,543 Elo+
Solo
Thanatos
Thanatos
RoyalPraetorian
Thanatos
Level 110
God Stats
37W - 20L
1,652 SR
Queue Stats
100W - 71L
1,605 Elo+
Solo
Sylvanus
Sylvanus
ZenBoi
Sylvanus
Level 148
God Stats
27W - 23L
1,576 SR
Queue Stats
470W - 468L
1,518 Elo+
Solo
Janus
Janus
elbrujo159
Janus
Level 135
God Stats
22W - 13L
1,451 SR
Queue Stats
538W - 486L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 2 / 0
4,712
673
3,614
5,749
1,812
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
Riukotsu
Horus
6
0 / 1 / 0
4,081
583
2,417
5,194
3,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Olorun
luis392
Olorun
6
0 / 2 / 0
3,616
517
4,899
4,203
1,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
nblink
Guan Yu
1
0 / 0 / 0
2,853
408
0
761
187
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ne Zha
ÚIfur
Ne Zha
8
0 / 0 / 1
4,452
636
2,227
4,575
1,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
C05M0
Apollo
7
1 / 0 / 1
4,047
578
2,707
5,256
1,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Elcamarons
Cerberus
8
0 / 0 / 0
4,530
647
0
2,031
1,596
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Thanatos
9
2 / 0 / 1
4,819
688
2,041
5,128
2,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
ZenBoi
Sylvanus
7
2 / 0 / 3
4,631
662
1,611
5,883
3,093
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Janus
7
0 / 3 / 1
4,004
572
3,492
4,326
1,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
11
3
Kills
5
5
Deaths
3
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Apollo
C05M0
Apollo
1
0
1
1.5
W
Cerberus
Elcamarons
Cerberus
0
0
0
0
L
3
2
0
1.5
L
Horus
Riukotsu
Horus
0
1
0
0
W
Thanatos
2
0
1
2.5
W
Sylvanus
ZenBoi
Sylvanus
2
0
3
3.5
W
Janus
0
3
1
0.17
L
Olorun
luis392
Olorun
0
2
0
0
L
Guan Yu
nblink
Guan Yu
0
0
0
0
L
Ne Zha
ÚIfur
Ne Zha
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,157
Damage
9,851
20,482
Taken
22,624
7,718
Mitigated
9,762
6,565
Healing
12,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
C05M0
Apollo
2,707
2,129
0
1,995
5,256
1,718
0
3,027
2,229
0
24,774
W
Cerberus
Elcamarons
Cerberus
0
0
0
612
2,031
1,596
0
0
2,031
25,557
0
L
3,614
1,019
0
1,919
5,749
1,812
0
3,586
2,163
26,886
0
L
Horus
Riukotsu
Horus
2,417
1,369
367
2,679
5,194
3,035
0
563
4,631
0
12,808
W
Thanatos
2,041
464
0
4,041
5,128
2,118
0
419
4,709
0
29,361
W
Sylvanus
ZenBoi
Sylvanus
1,611
474
1,666
3,253
5,883
3,093
0
2,374
3,509
7,956
0
W
Janus
3,492
175
0
500
4,326
1,237
0
2,693
1,633
27,126
0
L
Olorun
luis392
Olorun
4,899
2,474
168
741
4,203
1,385
0
531
3,672
26,645
0
L
Guan Yu
nblink
Guan Yu
0
0
0
0
761
187
0
0
761
0
819
L
Ne Zha
ÚIfur
Ne Zha
2,227
704
0
691
4,575
1,299
0
423
4,152
0
28,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,714
Gold Earned
22,031
157
Minions Killed
200
0
Camps Cleared
0
564,240
Distance Traveled
654,505
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
4,047
578
37
5
0
137,371
0
W
Cerberus
4,530
647
49
7
0
89,159
0
L
Chronos
4,712
673
41
6
0
119,075
0
L
Horus
4,081
583
23
3
0
138,593
2
W
Thanatos
4,819
688
58
8
0
153,872
2
W
Sylvanus
4,631
662
12
2
0
143,443
4
W
Janus
4,004
572
44
6
0
130,660
0
L
Olorun
3,616
517
34
5
0
106,306
2
L
Guan Yu
2,853
408
3
0
0
32,888
0
L
Ne Zha
4,452
636
56
8
0
167,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role