Player Matchup

Amaterasu
Amaterasu
Audi1221
Amaterasu
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 52L
1,355 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
BjWrldd
Ah Muzen Cab
Level 67
God Stats
1W - 2L
1,825 SR
Queue Stats
28W - 37L
1,327 Elo+
Party 2
Artemis
Artemis
Ghost_Faan_YT
Artemis
Level 105
God Stats
0W - 1L
1,689 SR
Queue Stats
17W - 20L
1,687 Elo+
Solo
Team Averages
Level 87
1,671 SR
1,456 Elo+

VS

Team Averages
Level 103
1,477 SR
1,567 Elo+
Izanami
Izanami
BatWithATopHat
Izanami
Level 89
God Stats
5W - 4L
1,490 SR
Queue Stats
23W - 19L
1,495 Elo+
Party 1
Odin
Odin
Officer OwO
Odin
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,764 Elo+
Party 1
Hel
Hel
Valkyrieslight
Hel
Level 159
God Stats
1W - 2L
1,441 SR
Queue Stats
42W - 36L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Audi1221
Amaterasu
11
1 / 4 / 2
6,954
695
6,418
10,719
8,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
BjWrldd
Ah Muzen Cab
11
0 / 4 / 3
6,528
653
6,638
8,303
3,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artemis
12
2 / 2 / 1
6,923
692
7,195
6,437
3,531
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 4
8,710
871
10,675
9,307
3,855
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 1 / 6
6,733
673
3,181
6,281
3,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
4 / 1 / 5
8,290
829
6,380
8,713
3,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
3
Kills
10
10
Deaths
3
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Audi1221
Amaterasu
1
4
2
0.5
W
6
1
4
8
L
Ah Muzen Cab
BjWrldd
Ah Muzen Cab
0
4
3
0.38
L
Artemis
2
2
1
1.25
W
0
1
6
3
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,251
Damage
20,236
25,459
Taken
24,301
14,772
Mitigated
11,450
2,756
Healing
13,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Audi1221
Amaterasu
6,418
1,862
134
1,395
10,719
8,158
336
2,915
7,545
113
29,583
W
10,675
7,675
0
2,520
9,307
3,855
911
70
8,863
0
46,348
L
Ah Muzen Cab
BjWrldd
Ah Muzen Cab
6,638
2,411
0
500
8,303
3,083
337
1,684
6,366
0
23,482
L
Artemis
7,195
3,097
0
727
6,437
3,531
613
1,744
4,563
0
18,863
W
3,181
1,028
120
1,209
6,281
3,942
0
64
6,143
0
7,222
W
6,380
168
4,818
5,044
8,713
3,653
193
16
8,656
24,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,405
Gold Earned
23,733
121
Minions Killed
153
0
Camps Cleared
0
538,358
Distance Traveled
509,353
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,954
695
55
6
0
190,163
0
W
Izanami
8,710
871
92
9
0
167,852
0
L
Ah Muzen Cab
6,528
653
32
3
0
168,332
0
L
Artemis
6,923
692
34
3
0
179,863
4
W
Odin
6,733
673
11
1
0
150,204
0
W
Hel
8,290
829
50
5
0
191,297
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role