Player Matchup

Set
Set
Awohz
Set
Level 48
God Stats
2W - 2L
1,209 SR
Queue Stats
132W - 138L
1,471 Elo+
Party 2
Olorun
Olorun
iiCruncherr
Olorun
Level 28
God Stats
1W - 2L
1,664 SR
Queue Stats
32W - 42L
1,504 Elo+
Party 2
Merlin
Merlin
liamande
Merlin
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 8L
1,491 Elo+
Party 2
Team Averages
Level 35
1,458 SR
1,489 Elo+

VS

Team Averages
Level 100
1,664 SR
1,579 Elo+
Horus
Horus
 
Horus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
DankDevon
Anubis
Level 18
God Stats
2W - 0L
1,713 SR
Queue Stats
14W - 8L
1,596 Elo+
Party 1
Fenrir
Fenrir
Skippoli
Fenrir
Level 159
God Stats
7W - 0L
1,779 SR
Queue Stats
237W - 157L
1,640 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Awohz
Set
11
2 / 7 / 1
6,900
690
6,306
11,384
4,480
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Olorun
11
1 / 5 / 1
6,512
651
6,563
10,200
3,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
liamande
Merlin
11
0 / 3 / 3
6,649
665
7,135
6,127
1,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
2 / 0 / 11
8,123
812
4,682
11,386
9,436
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
DankDevon
Anubis
13
6 / 3 / 9
8,474
847
9,242
7,216
4,177
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Skippoli
Fenrir
12
7 / 0 / 8
8,506
851
10,765
11,295
10,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
43
3
Kills
15
15
Deaths
3
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
0
11
7.5
L
Set
Awohz
Set
2
7
1
0.36
W
Anubis
DankDevon
Anubis
6
3
9
3.5
W
Fenrir
Skippoli
Fenrir
7
0
8
11
L
Olorun
1
5
1
0.3
L
Merlin
liamande
Merlin
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,004
Damage
24,689
27,711
Taken
29,897
9,588
Mitigated
24,472
2,847
Healing
12,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,682
2,429
2,290
5,960
11,386
9,436
123
3,906
7,381
0
15,485
L
Set
Awohz
Set
6,306
2,970
0
310
11,384
4,480
0
3,385
7,815
0
15,123
W
Anubis
DankDevon
Anubis
9,242
830
0
2,177
7,216
4,177
1,051
3,920
3,192
30,632
0
W
Fenrir
Skippoli
Fenrir
10,765
1,973
0
1,577
11,295
10,859
0
5,555
5,618
0
23,899
L
Olorun
6,563
2,820
100
2,357
10,200
3,365
0
2,944
6,916
25,939
0
L
Merlin
liamande
Merlin
7,135
141
0
80
6,127
1,743
0
3,020
2,951
23,328
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,061
Gold Earned
25,103
99
Minions Killed
92
0
Camps Cleared
0
476,183
Distance Traveled
546,566
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,123
812
18
2
0
204,884
0
L
Set
6,900
690
18
2
0
154,380
0
W
Anubis
8,474
847
48
5
0
151,364
0
W
Fenrir
8,506
851
26
3
0
190,318
0
L
Olorun
6,512
651
35
4
0
153,075
0
L
Merlin
6,649
665
46
5
0
168,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role