Player Matchup

Bacchus
Bacchus
BenjiLycan
Bacchus
Level 65
God Stats
9W - 8L
1,701 SR
Queue Stats
324W - 323L
1,468 Elo+
Party 1
Baron Samedi
Baron Samedi
Gmoneyson13
Baron Samedi
Level 42
God Stats
0W - 4L
1,745 SR
Queue Stats
1W - 8L
1,500 Elo+
Solo
Osiris
Osiris
Wolfenheim7
Osiris
Level 15
God Stats
2W - 2L
1,669 SR
Queue Stats
13W - 13L
1,447 Elo+
Party 1
Team Averages
Level 41
1,705 SR
1,472 Elo+

VS

Team Averages
Level 51
1,487 SR
1,436 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
ikerbukel
Fenrir
Level 69
God Stats
6W - 3L
1,466 SR
Queue Stats
249W - 254L
1,402 Elo+
Party 2
Anubis
Anubis
ojostristess
Anubis
Level 29
God Stats
6W - 5L
1,494 SR
Queue Stats
92W - 92L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BenjiLycan
Bacchus
12
1 / 2 / 4
7,466
747
7,101
15,096
12,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
Gmoneyson13
Baron Samedi
10
2 / 6 / 2
6,848
685
5,078
8,975
3,638
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Osiris
12
2 / 3 / 3
6,996
700
5,079
13,847
9,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
1 / 3 / 6
7,318
732
8,672
11,834
8,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
ikerbukel
Fenrir
13
4 / 1 / 5
8,047
805
5,859
7,882
5,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
14
6 / 1 / 5
9,091
909
17,484
6,448
3,920
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
5
Kills
11
11
Deaths
5
9
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
3
6
1.33
L
Bacchus
BenjiLycan
Bacchus
1
2
4
1.5
L
Baron Samedi
Gmoneyson13
Baron Samedi
2
6
2
0.5
L
Osiris
2
3
3
1.17
W
Fenrir
ikerbukel
Fenrir
4
1
5
6.5
W
Anubis
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,258
Damage
32,015
37,918
Taken
26,164
25,758
Mitigated
18,024
9,831
Healing
5,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
8,672
2,409
73
1,077
11,834
8,830
200
5,087
6,747
0
25,502
L
Bacchus
BenjiLycan
Bacchus
7,101
856
121
4,757
15,096
12,566
0
5,776
8,517
18,756
0
L
Baron Samedi
Gmoneyson13
Baron Samedi
5,078
360
792
432
8,975
3,638
29
4,911
3,902
16,070
0
L
Osiris
5,079
1,150
232
3,497
13,847
9,554
0
6,818
6,571
0
13,089
W
Fenrir
ikerbukel
Fenrir
5,859
1,038
154
1,212
7,882
5,274
129
3,372
4,510
0
20,661
W
Anubis
17,484
1,003
0
3,194
6,448
3,920
1,310
3,798
2,650
52,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,310
Gold Earned
24,456
69
Minions Killed
147
0
Camps Cleared
0
560,739
Distance Traveled
567,609
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,318
732
36
4
0
195,774
0
L
Bacchus
7,466
747
21
2
0
211,233
0
L
Baron Samedi
6,848
685
30
3
0
144,603
0
L
Osiris
6,996
700
18
2
0
204,903
0
W
Fenrir
8,047
805
30
3
0
191,585
0
W
Anubis
9,091
909
81
8
0
180,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role