Player Matchup

Tiamat
Tiamat
AusCamSmith
Tiamat
Level 160
God Stats
5W - 8L
1,289 SR
Queue Stats
413W - 469L
1,417 Elo+
Party 1
Horus
Horus
Erza Wingblade
Horus
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
112W - 94L
1,565 Elo+
Solo
Sobek
Sobek
GoliathW
Sobek
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
405W - 397L
1,433 Elo+
Solo
Charybdis
Charybdis
SupremeTerpenes
Charybdis
Level 138
God Stats
1W - 2L
1,500 SR
Queue Stats
116W - 201L
1,373 Elo+
Party 1
Anubis
Anubis
TheRealAzrael
Anubis
Level 124
God Stats
8W - 5L
1,774 SR
Queue Stats
376W - 379L
1,493 Elo+
Solo
Team Averages
Level 131
1,513 SR
1,456 Elo+

VS

Team Averages
Level 131
1,565 SR
1,468 Elo+
Ra
Ra
Alejandro726
Ra
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,341 Elo+
Solo
Set
Set
Nowaayyyy
Set
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 1L
1,500 Elo+
Party 2
Osiris
Osiris
kill4muther
Osiris
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 76L
1,493 Elo+
Solo
Ganesha
Ganesha
tonig017
Ganesha
Level 149
God Stats
8W - 11L
1,603 SR
Queue Stats
1,158W - 1,234L
1,516 Elo+
Solo
Anhur
Anhur
zlData
Anhur
Level 138
God Stats
1W - 1L
1,722 SR
Queue Stats
14W - 13L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
5 / 1 / 19
12,067
862
20,110
12,156
14,550
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
1 / 5 / 17
9,730
695
6,428
20,992
30,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
GoliathW
Sobek
17
3 / 6 / 16
10,962
783
9,138
22,887
38,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
SupremeTerpenes
Charybdis
19
10 / 3 / 10
11,823
845
16,653
11,478
7,243
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
8 / 3 / 15
12,146
868
18,989
13,556
8,979
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 12
10,039
717
18,794
12,793
6,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 12 / 6
9,481
677
7,371
18,731
10,847
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Osiris
18
5 / 3 / 7
9,762
697
6,024
15,821
16,657
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ganesha
tonig017
Ganesha
17
1 / 4 / 14
10,364
740
9,142
21,279
31,095
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
zlData
Anhur
17
8 / 4 / 4
10,361
740
17,328
13,525
6,563
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
61
27
Kills
18
18
Deaths
27
77
Assists
43
Player
Kills
Deaths
Assists
KDA
L
1
4
12
1.75
W
Tiamat
5
1
19
14.5
W
1
5
17
1.9
W
Sobek
GoliathW
Sobek
3
6
16
1.83
L
3
12
6
0.5
W
Charybdis
SupremeTerpenes
Charybdis
10
3
10
5
W
8
3
15
5.17
L
Osiris
5
3
7
2.83
L
Ganesha
tonig017
Ganesha
1
4
14
2
L
Anhur
zlData
Anhur
8
4
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,318
Damage
58,659
81,069
Taken
82,149
99,723
Mitigated
71,922
29,251
Healing
24,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,794
1,462
5,643
3,273
12,793
6,760
45
8,931
3,680
40,087
0
W
Tiamat
20,110
920
2,329
4,838
12,156
14,550
1,203
4,317
7,839
40,097
0
W
6,428
2,656
6,545
5,903
20,992
30,327
206
7,157
13,422
269
8,173
W
Sobek
GoliathW
Sobek
9,138
203
225
3,247
22,887
38,624
290
4,657
18,230
15,934
0
L
7,371
4,266
305
616
18,731
10,847
0
9,989
8,390
0
15,270
W
Charybdis
SupremeTerpenes
Charybdis
16,653
8,078
807
2,367
11,478
7,243
4,419
4,618
6,860
0
36,668
W
18,989
815
861
2,129
13,556
8,979
2,035
6,505
6,782
47,293
0
L
Osiris
6,024
1,393
487
1,675
15,821
16,657
13
10,008
5,623
0
9,919
L
Ganesha
tonig017
Ganesha
9,142
256
3,512
3,797
21,279
31,095
0
10,703
10,122
18,313
0
L
Anhur
zlData
Anhur
17,328
7,374
2,605
2,114
13,525
6,563
1,030
8,875
4,611
0
31,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,728
Gold Earned
50,007
159
Minions Killed
129
0
Camps Cleared
0
1,253,019
Distance Traveled
1,156,678
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,039
717
57
4
0
225,786
0
W
Tiamat
12,067
862
39
3
0
292,250
0
W
Horus
9,730
695
2
0
0
240,514
0
W
Sobek
10,962
783
8
1
0
238,488
0
L
Set
9,481
677
18
1
0
220,251
0
W
Charybdis
11,823
845
47
3
0
231,134
0
W
Anubis
12,146
868
63
5
0
250,633
0
L
Osiris
9,762
697
13
1
0
275,955
0
L
Ganesha
10,364
740
5
0
0
231,119
0
L
Anhur
10,361
740
36
3
0
203,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role