Player Matchup

Sylvanus
Sylvanus
Diamond II
 
Sylvanus
Diamond II
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Xbalanque
Xbalanque
Diamond II
MrRippin
Xbalanque
Diamond II
Level 191
God Stats
3W - 4L
1,558 SR
Queue Stats
114W - 89L
2,271 MMR
Solo
Hel
Hel
Masters
RyüjinRod
Hel
Masters
Level 175
God Stats
12W - 9L
1,790 SR
Queue Stats
668W - 623L
2,370 MMR
Solo
Chang'e
Chang'e
Masters
Sandalia21
Chang'e
Masters
Level 128
God Stats
45W - 40L
1,695 SR
Queue Stats
1,191W - 1,145L
2,303 MMR
Solo
Mercury
Mercury
Diamond III
TaKan0me
Mercury
Diamond III
Level 223
God Stats
46W - 30L
1,771 SR
Queue Stats
353W - 330L
2,212 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 180
1,663 SR
2,131 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 161
1,825 SR
2,132 MMR
Geb
Geb
Diamond II
 
Geb
Diamond II
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Diamond III
Andreaaalr
Hercules
Diamond III
Level 154
God Stats
6W - 1L
1,930 SR
Queue Stats
51W - 33L
2,260 MMR
Party 2
Tiamat
Tiamat
Diamond II
Cathársis
Tiamat
Diamond II
Level 208
God Stats
11W - 6L
1,617 SR
Queue Stats
124W - 82L
2,349 MMR
Party 2
Rama
Rama
Diamond III
Dîstress
Rama
Diamond III
Level 84
God Stats
24W - 10L
2,031 SR
Queue Stats
106W - 81L
2,319 MMR
Solo
Susano
Susano
Diamond III
Kirаh
Susano
Diamond III
Level 208
God Stats
27W - 16L
2,048 SR
Queue Stats
262W - 234L
2,232 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
0 / 3 / 3
6,810
454
4,402
11,856
9,801
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Xbalanque
MrRippin
Xbalanque
11
1 / 7 / 2
7,192
479
8,795
15,059
6,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
0 / 4 / 0
8,292
553
3,748
9,370
3,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chang'e
Sandalia21
Chang'e
13
0 / 4 / 1
8,072
538
9,903
18,243
6,848
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
TaKan0me
Mercury
14
3 / 4 / 1
8,417
561
8,180
12,510
5,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
ThorAo KuangAphrodite

VS

Bans
HadesHe BoRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
3 / 0 / 8
8,397
560
3,215
13,947
10,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
Andreaaalr
Hercules
15
2 / 1 / 2
9,765
651
11,933
18,407
15,979
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Tiamat
Cathársis
Tiamat
15
3 / 0 / 6
9,514
634
5,988
6,132
3,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Rama
16
5 / 3 / 6
9,950
663
15,525
14,243
6,403
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Susano
Kirаh
Susano
16
9 / 0 / 4
9,919
661
14,698
10,143
4,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
48
4
Kills
22
22
Deaths
4
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
3
3
0.5
W
Geb
 
Geb
3
0
8
7
W
Hercules
Andreaaalr
Hercules
2
1
2
3
W
Tiamat
Cathársis
Tiamat
3
0
6
6
W
Rama
5
3
6
2.67
W
Susano
Kirаh
Susano
9
0
4
11
L
Xbalanque
MrRippin
Xbalanque
1
7
2
0.29
L
0
4
0
0
L
Chang'e
Sandalia21
Chang'e
0
4
1
0.13
L
Mercury
TaKan0me
Mercury
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,028
Damage
51,359
67,038
Taken
62,872
32,020
Mitigated
40,879
19,531
Healing
25,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
4,402
868
1,633
2,736
11,856
9,801
0
3,094
8,762
20,778
0
W
Geb
 
Geb
3,215
428
0
4,024
13,947
10,819
62
3,547
10,400
17,188
0
W
Hercules
Andreaaalr
Hercules
11,933
6,172
0
8,503
18,407
15,979
193
8,971
9,436
0
84,659
W
Tiamat
Cathársis
Tiamat
5,988
236
0
2,546
6,132
3,300
598
2,253
3,879
80,227
0
W
Rama
15,525
13,386
0
7,084
14,243
6,403
0
2,133
12,110
0
97,679
W
Susano
Kirаh
Susano
14,698
5,958
0
3,546
10,143
4,378
135
2,457
7,686
0
83,379
L
Xbalanque
MrRippin
Xbalanque
8,795
4,562
0
2,668
15,059
6,583
0
1,546
13,513
0
52,214
L
3,748
368
793
2,783
9,370
3,653
0
2,485
6,885
84,978
0
L
Chang'e
Sandalia21
Chang'e
9,903
496
0
8,537
18,243
6,848
0
0
18,243
72,396
0
L
Mercury
TaKan0me
Mercury
8,180
4,743
0
381
12,510
5,135
0
2,078
10,432
0
75,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,783
Gold Earned
47,545
545
Minions Killed
557
0
Camps Cleared
0
1,653,805
Distance Traveled
1,766,674
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,810
454
25
2
0
321,758
6
W
Geb
8,397
560
19
1
0
359,971
4
W
Hercules
9,765
651
138
9
0
348,686
0
W
Tiamat
9,514
634
144
10
0
329,498
2
W
Rama
9,950
663
161
11
0
343,800
4
W
Susano
9,919
661
95
6
0
384,719
0
L
Xbalanque
7,192
479
94
6
0
265,506
2
L
Hel
8,292
553
182
12
0
341,113
4
L
Chang'e
8,072
538
141
9
0
323,364
3
L
Mercury
8,417
561
103
7
0
402,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role