Player Matchup

Chang'e
Chang'e
Gold IV
Glizcor
Chang'e
Gold IV
Level 157
God Stats
1W - 0L
1,276 SR
Queue Stats
15W - 7L
1,626 MMR
Party 1
Hercules
Hercules
Gold IV
iBlezing
Hercules
Gold IV
Level 167
God Stats
2W - 0L
1,805 SR
Queue Stats
15W - 7L
1,626 MMR
Party 1
Chiron
Chiron
Gold IV
rommx
Chiron
Gold IV
Level 170
God Stats
1W - 0L
1,683 SR
Queue Stats
14W - 5L
1,680 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 165
1,588 SR
1,644 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 72
1,606 SR
1,491 MMR
Cernunnos
Cernunnos
Bronze III
Asmith_GD
Cernunnos
Bronze III
Level 64
God Stats
0W - 2L
2,018 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Silver I
Bread_Crumbsz
Cthulhu
Silver I
Level 66
God Stats
5W - 5L
1,516 SR
Queue Stats
9W - 7L
1,473 MMR
Party 2
Achilles
Achilles
Bronze III
Elblackscorpion_
Achilles
Bronze III
Level 85
God Stats
0W - 1L
1,285 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Glizcor
Chang'e
16
5 / 0 / 5
9,955
766
14,357
12,588
8,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Hercules
iBlezing
Hercules
15
3 / 0 / 7
9,605
739
13,336
18,871
21,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chiron
rommx
Chiron
15
3 / 2 / 6
9,451
727
10,191
12,599
5,477
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
He BoCliodhnaSetThanatosAphrodite

VS

Bans
AthenaAnubisAtlasAgniBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Asmith_GD
Cernunnos
13
0 / 5 / 0
7,961
612
7,029
14,497
7,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
14
1 / 3 / 1
8,297
638
15,359
14,550
17,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 3 / 1
8,053
619
11,911
18,389
20,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
11
Kills
2
2
Deaths
11
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Asmith_GD
Cernunnos
0
5
0
0
L
Cthulhu
1
3
1
0.5
L
1
3
1
0.5
W
Chang'e
Glizcor
Chang'e
5
0
5
7.5
W
Hercules
iBlezing
Hercules
3
0
7
6.5
W
Chiron
rommx
Chiron
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,884
Damage
34,299
44,058
Taken
47,436
35,467
Mitigated
45,622
22,552
Healing
4,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Asmith_GD
Cernunnos
7,029
2,640
0
953
14,497
7,250
0
3,225
10,833
0
36,028
L
Cthulhu
15,359
569
802
973
14,550
17,388
0
4,736
9,410
43,880
0
L
11,911
2,185
0
1,516
18,389
20,984
0
6,462
11,521
0
29,498
W
Chang'e
Glizcor
Chang'e
14,357
1,973
5,481
6,471
12,588
8,492
1,128
3,926
7,945
51,697
0
W
Hercules
iBlezing
Hercules
13,336
3,866
0
7,567
18,871
21,498
571
6,299
11,467
0
36,320
W
Chiron
rommx
Chiron
10,191
5,057
1,128
1,905
12,599
5,477
1,597
3,953
8,267
0
36,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,011
Gold Earned
24,311
166
Minions Killed
129
0
Camps Cleared
0
792,770
Distance Traveled
710,183
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,961
612
62
5
0
190,756
0
L
Cthulhu
8,297
638
46
4
0
255,044
0
L
Achilles
8,053
619
21
2
0
264,383
4
W
Chang'e
9,955
766
87
7
0
271,360
0
W
Hercules
9,605
739
36
3
0
299,348
0
W
Chiron
9,451
727
43
3
0
222,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role