Player Matchup

Ares
Ares
CaptainFadin
Ares
Level 28
God Stats
0W - 1L
1,644 SR
Queue Stats
0W - 9L
1,500 Elo+
Party 2
Arachne
Arachne
Fotag
Arachne
Level 97
God Stats
10W - 12L
1,712 SR
Queue Stats
147W - 133L
1,536 Elo+
Solo
Medusa
Medusa
Mamafierce17
Medusa
Level 106
God Stats
0W - 3L
1,425 SR
Queue Stats
0W - 7L
1,500 Elo+
Party 2
Horus
Horus
RedDemonCrazy
Horus
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
546W - 485L
1,561 Elo+
Solo
Thanatos
Thanatos
leondafishkeeper
Thanatos
Level 7
God Stats
0W - 5L
1,500 SR
Queue Stats
0W - 7L
1,500 Elo+
Party 2
Team Averages
Level 64
1,556 SR
1,519 Elo+

VS

Team Averages
Level 105
1,538 SR
1,476 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
ChrisKyle420
Merlin
Level 128
God Stats
26W - 18L
1,575 SR
Queue Stats
93W - 95L
1,439 Elo+
Solo
Hades
Hades
Largeremir
Hades
Level 96
God Stats
67W - 40L
1,616 SR
Queue Stats
114W - 113L
1,415 Elo+
Solo
Nemesis
Nemesis
WrathCh1ld
Nemesis
Level 84
God Stats
5W - 8L
1,500 SR
Queue Stats
269W - 250L
1,504 Elo+
Party 1
Fenrir
Fenrir
gorillaspankz
Fenrir
Level 67
God Stats
5W - 2L
1,500 SR
Queue Stats
171W - 146L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
4,424
402
1,645
10,170
5,383
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
Fotag
Arachne
11
3 / 3 / 0
6,103
555
5,749
12,394
4,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Medusa
8
0 / 1 / 0
4,595
418
3,043
5,337
1,756
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
1 / 7 / 1
5,432
494
5,445
11,434
7,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
0 / 5 / 0
4,117
374
1,842
6,938
2,116
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
0 / 0 / 6
5,894
536
7,442
5,740
1,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
11
5 / 3 / 2
6,802
618
6,282
6,245
1,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hades
12
5 / 2 / 2
7,580
689
7,051
8,547
3,462
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
WrathCh1ld
Nemesis
10
5 / 0 / 2
6,244
568
5,528
7,915
2,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
4 / 0 / 1
6,467
588
3,630
6,971
5,191
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
4
Kills
19
20
Deaths
5
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
0
0
6
3
L
0
4
0
0
W
Merlin
5
3
2
2
L
Arachne
Fotag
Arachne
3
3
0
1
W
Hades
5
2
2
3
L
Medusa
0
1
0
0
L
1
7
1
0.21
W
Nemesis
WrathCh1ld
Nemesis
5
0
2
6
W
4
0
1
4.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,724
Damage
29,933
46,273
Taken
35,418
20,594
Mitigated
14,836
12,781
Healing
11,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
7,442
4,737
0
2,905
5,740
1,909
0
940
4,800
0
45,751
L
1,645
182
51
1,535
10,170
5,383
0
287
9,806
13,485
0
W
Merlin
6,282
225
0
399
6,245
1,907
195
0
6,245
34,850
0
L
Arachne
Fotag
Arachne
5,749
3,744
0
4,577
12,394
4,180
0
2,300
9,909
0
35,672
W
Hades
7,051
1,248
16
5,450
8,547
3,462
466
0
7,984
51,104
0
L
Medusa
3,043
1,001
0
2,208
5,337
1,756
0
322
4,969
0
24,987
L
5,445
2,697
40
2,055
11,434
7,159
0
6,212
5,222
0
32,679
W
Nemesis
WrathCh1ld
Nemesis
5,528
2,104
0
1,567
7,915
2,367
0
0
7,915
0
36,861
W
3,630
591
0
1,434
6,971
5,191
0
705
6,266
0
22,996
L
1,842
260
0
2,315
6,938
2,116
0
3,439
3,034
0
9,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,671
Gold Earned
32,987
169
Minions Killed
324
0
Camps Cleared
0
1,043,475
Distance Traveled
1,049,608
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
5,894
536
61
6
0
206,464
0
L
Ares
4,424
402
11
1
0
232,522
0
W
Merlin
6,802
618
71
6
0
213,877
4
L
Arachne
6,103
555
54
5
0
222,933
1
W
Hades
7,580
689
90
8
0
171,516
0
L
Medusa
4,595
418
39
4
0
191,857
0
L
Horus
5,432
494
47
4
0
189,553
0
W
Nemesis
6,244
568
66
6
0
252,752
0
W
Fenrir
6,467
588
36
3
0
204,999
0
L
Thanatos
4,117
374
18
2
0
206,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role