Player Matchup

Anubis
Anubis
DefinitelyCaring
Anubis
Level 158
God Stats
0W - 1L
1,803 SR
Queue Stats
32W - 26L
1,654 Elo+
Party 2
Skadi
Skadi
Plasamagica
Skadi
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,579 Elo+
Party 2
Fenrir
Fenrir
dandrelee
Fenrir
Level 125
God Stats
0W - 2L
1,593 SR
Queue Stats
13W - 9L
1,750 Elo+
Party 2
Team Averages
Level 145
1,632 SR
1,661 Elo+

VS

Team Averages
Level 131
1,511 SR
1,546 Elo+
Ishtar
Ishtar
SaLtYgR33Ne
Ishtar
Level 163
God Stats
3W - 3L
1,441 SR
Queue Stats
178W - 184L
1,514 Elo+
Party 1
Surtr
Surtr
ShadooNood
Surtr
Level 83
God Stats
12W - 6L
1,569 SR
Queue Stats
141W - 131L
1,580 Elo+
Solo
Ra
Ra
dpac2825
Ra
Level 146
God Stats
15W - 17L
1,524 SR
Queue Stats
225W - 216L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 3
6,960
696
7,585
8,300
4,096
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 1 / 3
7,218
722
7,777
8,664
3,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
dandrelee
Fenrir
10
2 / 5 / 3
6,754
675
5,111
8,509
3,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
14
3 / 2 / 5
8,338
834
8,829
8,032
2,452
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Surtr
12
0 / 1 / 7
6,879
688
6,410
11,637
10,544
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
5 / 2 / 3
8,185
819
7,552
5,140
1,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
23
5
Kills
8
8
Deaths
5
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
2
3
1.25
L
2
1
3
3.5
W
Ishtar
3
2
5
2.75
W
Surtr
0
1
7
3.5
L
Fenrir
dandrelee
Fenrir
2
5
3
0.7
W
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,473
Damage
22,791
25,473
Taken
24,809
10,918
Mitigated
14,677
4,384
Healing
7,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,585
103
0
2,748
8,300
4,096
0
1,921
6,155
32,771
0
L
7,777
3,482
0
1,249
8,664
3,238
578
2,360
6,102
0
31,229
W
Ishtar
8,829
5,503
0
2,192
8,032
2,452
1,570
3,130
4,902
0
32,159
W
Surtr
6,410
1,714
0
2,186
11,637
10,544
223
3,435
8,202
570
13,454
L
Fenrir
dandrelee
Fenrir
5,111
1,550
0
387
8,509
3,584
0
3,090
5,297
0
9,598
W
7,552
515
2,026
1,308
5,140
1,681
296
1,086
4,054
39,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,932
Gold Earned
23,402
132
Minions Killed
149
0
Camps Cleared
0
551,813
Distance Traveled
585,596
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,960
696
64
6
0
176,660
2
L
Skadi
7,218
722
55
6
0
194,838
0
W
Ishtar
8,338
834
53
5
0
192,042
0
W
Surtr
6,879
688
12
1
0
207,297
0
L
Fenrir
6,754
675
13
1
0
180,315
0
W
Ra
8,185
819
84
8
0
186,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role