Player Matchup

Neith
Neith
Alexelnene
Neith
Level 121
God Stats
4W - 5L
1,189 SR
Queue Stats
81W - 64L
1,467 Elo+
Party 3
Bacchus
Bacchus
ChumSantos
Bacchus
Level 38
God Stats
2W - 3L
1,551 SR
Queue Stats
150W - 140L
1,237 Elo+
Solo
Mercury
Mercury
GhxstClxud
Mercury
Level 67
God Stats
6W - 4L
1,546 SR
Queue Stats
55W - 46L
1,431 Elo+
Party 1
Ra
Ra
MattDaGoatl-_-l
Ra
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 22L
1,384 Elo+
Party 1
Mulan
Mulan
hene12
Mulan
Level 124
God Stats
15W - 11L
1,408 SR
Queue Stats
120W - 112L
1,458 Elo+
Party 3
Team Averages
Level 79
1,439 SR
1,395 Elo+

VS

Team Averages
Level 65
1,546 SR
1,378 Elo+
Izanami
Izanami
Ghostking42053
Izanami
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,121 Elo+
Solo
Anubis
Anubis
Reza7055
Anubis
Level 88
God Stats
3W - 3L
1,669 SR
Queue Stats
59W - 55L
1,451 Elo+
Solo
Arachne
Arachne
Sypulse
Arachne
Level 35
God Stats
8W - 6L
1,492 SR
Queue Stats
12W - 16L
1,293 Elo+
Party 2
Cthulhu
Cthulhu
Tilted_Crown
Cthulhu
Level 43
God Stats
2W - 1L
1,568 SR
Queue Stats
16W - 29L
1,317 Elo+
Party 2
Pele
Pele
Xgarly-_-
Pele
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 37L
1,707 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
16
10 / 6 / 2
10,751
566
22,592
20,486
8,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
ChumSantos
Bacchus
12
2 / 3 / 6
8,299
437
8,063
16,036
15,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
GhxstClxud
Mercury
3
0 / 2 / 0
5,415
285
699
2,664
443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

4
0 / 2 / 0
5,542
292
1,448
2,474
497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
hene12
Mulan
17
5 / 4 / 2
10,455
550
16,447
18,456
19,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 1
10,256
540
5,470
15,299
6,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anubis
Reza7055
Anubis
17
6 / 3 / 1
12,155
640
13,238
13,717
7,948
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
Sypulse
Arachne
18
9 / 2 / 3
12,212
643
16,184
21,116
11,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Tilted_Crown
Cthulhu
13
0 / 6 / 4
9,096
479
3,684
22,070
17,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pele
18
2 / 3 / 3
11,260
593
7,806
17,650
13,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
29
17
Kills
17
17
Deaths
17
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Neith
10
6
2
1.83
L
Bacchus
ChumSantos
Bacchus
2
3
6
1.67
W
0
3
1
0.17
L
Mercury
GhxstClxud
Mercury
0
2
0
0
L
0
2
0
0
W
Anubis
Reza7055
Anubis
6
3
1
2.17
W
Arachne
Sypulse
Arachne
9
2
3
5.25
W
Cthulhu
Tilted_Crown
Cthulhu
0
6
4
0.33
W
Pele
2
3
3
1.17
L
Mulan
hene12
Mulan
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,249
Damage
46,382
60,116
Taken
89,852
44,536
Mitigated
56,778
16,667
Healing
26,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
22,592
14,107
163
7,736
20,486
8,607
327
7,613
12,873
0
95,005
L
Bacchus
ChumSantos
Bacchus
8,063
1,448
98
2,266
16,036
15,513
0
3,986
12,050
34,237
0
W
5,470
3,188
74
5,658
15,299
6,523
6,654
3,723
11,426
0
86,355
L
Mercury
GhxstClxud
Mercury
699
609
0
0
2,664
443
0
713
1,951
0
4,440
L
1,448
616
7
228
2,474
497
0
1,036
1,438
9,547
0
W
Anubis
Reza7055
Anubis
13,238
573
135
7,877
13,717
7,948
1,148
2,844
10,772
106,053
0
W
Arachne
Sypulse
Arachne
16,184
12,334
0
7,561
21,116
11,128
1,578
2,193
18,744
0
100,006
W
Cthulhu
Tilted_Crown
Cthulhu
3,684
257
335
1,145
22,070
17,923
888
2,729
19,294
32,328
0
W
Pele
7,806
2,123
0
3,884
17,650
13,256
295
592
16,475
0
89,320
L
Mulan
hene12
Mulan
16,447
2,241
0
6,169
18,456
19,476
0
3,574
14,882
1,570
85,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,462
Gold Earned
54,979
327
Minions Killed
555
0
Camps Cleared
0
1,160,708
Distance Traveled
1,878,337
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,751
566
139
7
0
330,987
0
L
Bacchus
8,299
437
39
2
0
328,079
0
W
Izanami
10,256
540
134
7
0
362,495
1
L
Mercury
5,415
285
8
0
0
74,763
0
L
Ra
5,542
292
17
1
0
70,434
0
W
Anubis
12,155
640
141
7
0
319,108
0
W
Arachne
12,212
643
116
6
0
475,743
0
W
Cthulhu
9,096
479
35
2
0
362,530
1
W
Pele
11,260
593
129
7
0
358,461
0
L
Mulan
10,455
550
124
7
0
356,445
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role