Player Matchup

Mercury
Mercury
Diegosaurio949
Mercury
Level 80
God Stats
0W - 1L
1,304 SR
Queue Stats
2W - 7L
1,359 Elo+
Party 1
Cthulhu
Cthulhu
GamoO1
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,359 Elo+
Party 1
Sol
Sol
Persefonekore
Sol
Level 5
God Stats
0W - 2L
1,285 SR
Queue Stats
0W - 5L
1,359 Elo+
Party 1
Team Averages
Level 30
1,363 SR
1,359 Elo+

VS

Team Averages
Level 62
1,451 SR
1,113 Elo+
Athena
Athena
HeartOfKaruta
Athena
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 6L
1,072 Elo+
Party 2
Discordia
Discordia
RedlightRoxy
Discordia
Level 6
God Stats
1W - 1L
1,299 SR
Queue Stats
1W - 5L
1,074 Elo+
Party 2
Danzaburou
Danzaburou
hazzelmarie
Danzaburou
Level 133
God Stats
1W - 2L
1,553 SR
Queue Stats
34W - 27L
1,194 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 0
6,842
622
1,800
9,947
4,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
GamoO1
Cthulhu
12
0 / 3 / 0
6,889
626
7,739
12,408
12,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 4 / 0
6,956
632
4,334
6,726
2,925
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 13
8,671
788
5,280
13,328
13,082
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Discordia
RedlightRoxy
Discordia
13
7 / 0 / 7
9,147
832
10,803
3,603
1,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
hazzelmarie
Danzaburou
13
6 / 1 / 8
9,259
842
7,478
5,591
2,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
42
0
Kills
14
14
Deaths
1
0
Assists
28
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
L
Cthulhu
GamoO1
Cthulhu
0
3
0
0
W
1
0
13
7.5
L
0
4
0
0
W
Discordia
RedlightRoxy
Discordia
7
0
7
10.5
W
Danzaburou
hazzelmarie
Danzaburou
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,873
Damage
23,561
29,081
Taken
22,522
20,755
Mitigated
17,439
1,395
Healing
7,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,800
928
0
480
9,947
4,917
443
5,272
4,675
0
16,416
L
Cthulhu
GamoO1
Cthulhu
7,739
641
78
578
12,408
12,913
234
6,363
6,045
16,277
0
W
5,280
1,371
1,610
3,224
13,328
13,082
301
6,809
5,962
16,077
0
L
4,334
1,446
0
259
6,726
2,925
622
4,504
2,222
21,366
0
W
Discordia
RedlightRoxy
Discordia
10,803
980
0
628
3,603
1,627
614
2,403
947
29,188
0
W
Danzaburou
hazzelmarie
Danzaburou
7,478
2,788
0
1,658
5,591
2,730
1,568
2,476
3,034
0
37,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,687
Gold Earned
27,077
89
Minions Killed
111
0
Camps Cleared
0
529,457
Distance Traveled
618,230
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,842
622
35
3
0
171,714
0
L
Cthulhu
6,889
626
24
2
0
178,004
0
W
Athena
8,671
788
12
1
0
231,769
0
L
Sol
6,956
632
30
3
0
179,739
0
W
Discordia
9,147
832
50
5
0
199,891
0
W
Danzaburou
9,259
842
49
4
0
186,570
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role