Player Matchup

Tyr
Tyr
Artbabe
Tyr
Level 155
God Stats
4W - 4L
1,531 SR
Queue Stats
85W - 57L
1,685 Elo+
Party 2
Olorun
Olorun
Clunt22
Olorun
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 96L
1,508 Elo+
Party 3
Odin
Odin
JXDoobieX
Odin
Level 148
God Stats
6W - 4L
1,773 SR
Queue Stats
387W - 342L
1,579 Elo+
Party 3
Cthulhu
Cthulhu
Juandangel-
Cthulhu
Level 184
God Stats
1W - 1L
1,358 SR
Queue Stats
69W - 54L
1,617 Elo+
Party 2
Ra
Ra
JustMate0-
Ra
Level 180
God Stats
4W - 2L
1,792 SR
Queue Stats
82W - 48L
1,734 Elo+
Party 2
Team Averages
Level 163
1,591 SR
1,625 Elo+

VS

Team Averages
Level 128
1,440 SR
1,507 Elo+
Anubis
Anubis
 
Anubis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
BigBirdHasBigSad
Hercules
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,489 Elo+
Party 1
Nemesis
Nemesis
Jennacide_v1
Nemesis
Level 124
God Stats
1W - 3L
1,137 SR
Queue Stats
163W - 129L
1,608 Elo+
Solo
Ra
Ra
KFALL-I
Ra
Level 139
God Stats
0W - 1L
1,284 SR
Queue Stats
7W - 11L
1,315 Elo+
Party 1
Cernunnos
Cernunnos
Slushy_iAm
Cernunnos
Level 146
God Stats
5W - 4L
1,780 SR
Queue Stats
225W - 207L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
18
11 / 1 / 3
11,766
692
9,668
11,898
5,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Olorun
Clunt22
Olorun
14
4 / 6 / 3
8,986
529
7,276
16,547
5,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Odin
13
1 / 1 / 12
8,908
524
7,748
12,293
10,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
Juandangel-
Cthulhu
16
2 / 1 / 4
9,953
585
8,328
10,401
8,874
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
4 / 2 / 6
10,580
622
9,185
9,750
4,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
8 / 6 / 0
10,229
602
15,531
13,551
8,231
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 1 / 4
7,724
454
3,369
10,834
11,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nemesis
Jennacide_v1
Nemesis
13
1 / 4 / 2
8,151
479
7,540
16,554
6,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
0 / 7 / 1
8,077
475
3,400
10,826
4,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cernunnos
Slushy_iAm
Cernunnos
15
2 / 4 / 2
9,392
552
4,240
10,392
4,550
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
20
22
Kills
11
11
Deaths
22
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
8
6
0
1.33
W
Tyr
11
1
3
12.5
L
0
1
4
2
W
Olorun
Clunt22
Olorun
4
6
3
0.92
W
Odin
1
1
12
7
L
Nemesis
Jennacide_v1
Nemesis
1
4
2
0.5
W
Cthulhu
Juandangel-
Cthulhu
2
1
4
4
W
4
2
6
3.5
L
0
7
1
0.07
L
Cernunnos
Slushy_iAm
Cernunnos
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,205
Damage
34,080
60,889
Taken
62,157
35,033
Mitigated
35,374
26,006
Healing
13,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
15,531
839
0
3,509
13,551
8,231
90
4,619
8,932
81,602
0
W
Tyr
9,668
637
0
5,511
11,898
5,881
97
763
11,135
0
94,088
L
3,369
290
0
3,055
10,834
11,100
0
4,016
6,818
0
15,567
W
Olorun
Clunt22
Olorun
7,276
4,303
838
7,253
16,547
5,510
1,349
9,397
7,150
52,315
8,581
W
Odin
7,748
641
0
2,256
12,293
10,332
0
3,036
9,257
0
31,514
L
Nemesis
Jennacide_v1
Nemesis
7,540
3,194
0
2,331
16,554
6,619
129
4,219
12,335
0
64,956
W
Cthulhu
Juandangel-
Cthulhu
8,328
1,170
244
4,381
10,401
8,874
0
1,932
8,469
80,606
0
W
9,185
878
1,476
4,047
9,750
4,436
0
3,803
5,947
105,064
0
L
3,400
564
31
2,476
10,826
4,874
0
7,808
3,018
52,316
0
L
Cernunnos
Slushy_iAm
Cernunnos
4,240
2,222
0
2,346
10,392
4,550
0
3,832
6,499
0
76,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,193
Gold Earned
43,573
596
Minions Killed
462
0
Camps Cleared
0
1,823,850
Distance Traveled
1,696,444
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,229
602
124
7
0
329,404
0
W
Tyr
11,766
692
133
8
0
454,780
3
L
Hercules
7,724
454
20
1
0
371,762
3
W
Olorun
8,986
529
100
6
0
293,634
0
W
Odin
8,908
524
41
2
0
380,311
4
L
Nemesis
8,151
479
85
5
0
373,927
0
W
Cthulhu
9,953
585
151
9
0
335,023
4
W
Ra
10,580
622
171
10
0
360,102
4
L
Ra
8,077
475
101
6
0
299,198
0
L
Cernunnos
9,392
552
132
8
0
322,153
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role