Player Matchup

Vamana
Vamana
Silver II
HowHenny
Vamana
Silver II
Level 89
God Stats
23W - 29L
1,428 SR
Queue Stats
658W - 766L
1,018 MMR
Solo
Danzaburou
Danzaburou
Bronze IV
carlos055m
Danzaburou
Bronze IV
Level 107
God Stats
1W - 1L
1,339 SR
Queue Stats
2W - 11L
1,078 MMR
Party 1
Merlin
Merlin
Bronze IV
juanes90s
Merlin
Bronze IV
Level 124
God Stats
1W - 1L
1,192 SR
Queue Stats
2W - 13L
1,032 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 107
1,319 SR
1,043 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 74
1,524 SR
1,052 MMR
Ah Muzen Cab
Ah Muzen Cab
Silver V
MurdaMitty517
Ah Muzen Cab
Silver V
Level 49
God Stats
0W - 2L
1,523 SR
Queue Stats
15W - 30L
1,068 MMR
Solo
Achilles
Achilles
Silver IV
leeoomel
Achilles
Silver IV
Level 108
God Stats
2W - 2L
1,500 SR
Queue Stats
147W - 191L
974 MMR
Solo
Hades
Hades
Silver II
roastedredleper
Hades
Silver II
Level 66
God Stats
15W - 12L
1,550 SR
Queue Stats
185W - 223L
1,114 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
HowHenny
Vamana
15
5 / 3 / 3
10,685
763
14,029
15,552
21,481
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
carlos055m
Danzaburou
17
4 / 3 / 5
11,183
799
13,142
10,940
4,989
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
juanes90s
Merlin
16
1 / 1 / 3
10,220
730
6,645
7,255
2,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
FreyaBacchusAphroditeSurtrChiron

VS

Bans
AtlasMulanCthulhuYmirKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
MurdaMitty517
Ah Muzen Cab
15
1 / 3 / 3
9,473
677
8,769
12,326
6,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
leeoomel
Achilles
14
0 / 3 / 5
8,937
638
7,039
15,122
17,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
6 / 4 / 1
10,790
771
9,876
16,671
9,600
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
16
10
Kills
7
7
Deaths
10
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Vamana
HowHenny
Vamana
5
3
3
2.17
L
Ah Muzen Cab
MurdaMitty517
Ah Muzen Cab
1
3
3
0.83
W
Danzaburou
carlos055m
Danzaburou
4
3
5
2.17
W
Merlin
juanes90s
Merlin
1
1
3
2.5
L
Achilles
leeoomel
Achilles
0
3
5
0.83
L
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,816
Damage
25,684
33,747
Taken
44,119
29,410
Mitigated
33,096
8,528
Healing
9,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
HowHenny
Vamana
14,029
7,911
240
3,627
15,552
21,481
190
3,555
11,530
166
33,469
L
Ah Muzen Cab
MurdaMitty517
Ah Muzen Cab
8,769
3,954
0
488
12,326
6,479
0
1,868
10,402
0
43,509
W
Danzaburou
carlos055m
Danzaburou
13,142
7,985
0
4,205
10,940
4,989
1,694
3,250
7,500
0
60,620
W
Merlin
juanes90s
Merlin
6,645
547
0
456
7,255
2,940
958
3,102
4,017
39,672
0
L
Achilles
leeoomel
Achilles
7,039
1,524
0
1,713
15,122
17,017
0
1,544
13,442
0
16,083
L
9,876
506
1,294
5,701
16,671
9,600
0
4,004
12,505
62,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,088
Gold Earned
29,200
222
Minions Killed
173
0
Camps Cleared
0
823,838
Distance Traveled
813,945
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
10,685
763
43
3
0
290,200
3
L
Ah Muzen Cab
9,473
677
63
5
0
259,912
0
W
Danzaburou
11,183
799
95
7
0
275,795
4
W
Merlin
10,220
730
84
6
0
257,843
2
L
Achilles
8,937
638
10
1
0
285,173
3
L
Hades
10,790
771
100
7
0
268,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role