Player Matchup

Ra
Ra
 
Ra
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
FOXTROTX29
Ares
Level 48
God Stats
6W - 5L
1,488 SR
Queue Stats
44W - 45L
1,439 Elo+
Party 3
Danzaburou
Danzaburou
FrankDaTank394
Danzaburou
Level 145
God Stats
4W - 0L
1,500 SR
Queue Stats
97W - 102L
1,513 Elo+
Party 3
Neith
Neith
LordShmoe
Neith
Level 122
God Stats
2W - 2L
1,734 SR
Queue Stats
39W - 51L
1,441 Elo+
Party 3
Sol
Sol
Optimus54Prime
Sol
Level 157
God Stats
5W - 1L
1,303 SR
Queue Stats
123W - 136L
1,452 Elo+
Party 3
Team Averages
Level 124
1,505 SR
1,469 Elo+

VS

Team Averages
Level 65
1,500 SR
1,383 Elo+
Horus
Horus
Cubbiee
Horus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,341 Elo+
Party 1
Fafnir
Fafnir
DoomThaDon
Fafnir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,401 Elo+
Party 1
Kukulkan
Kukulkan
Fl4cidGi4nt
Kukulkan
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,341 Elo+
Party 1
Zeus
Zeus
GliZZyRaWW
Zeus
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 85L
1,426 Elo+
Party 2
Martichoras
Martichoras
MimicMessiah17
Martichoras
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
182W - 180L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
4 / 1 / 17
9,991
908
10,733
6,491
4,120
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 2 / 16
9,914
901
5,590
16,175
23,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
FrankDaTank394
Danzaburou
16
7 / 2 / 14
9,706
882
12,621
11,981
6,447
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Neith
LordShmoe
Neith
16
6 / 1 / 15
9,548
868
9,282
8,565
4,542
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
5 / 1 / 17
9,457
860
15,115
10,547
5,826
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Cubbiee
Horus
13
1 / 5 / 3
7,909
719
4,068
14,470
15,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
DoomThaDon
Fafnir
14
0 / 7 / 2
7,667
697
4,133
15,997
20,225
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kukulkan
Fl4cidGi4nt
Kukulkan
16
1 / 5 / 3
8,392
763
16,552
8,734
4,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
0 / 2 / 1
5,868
533
0
1,818
596
Martichoras
MimicMessiah17
Martichoras
16
2 / 6 / 0
8,522
775
12,131
16,017
9,571
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
13
25
Kills
4
7
Deaths
25
79
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
4
1
17
12.5
L
Horus
Cubbiee
Horus
1
5
3
0.5
L
Fafnir
DoomThaDon
Fafnir
0
7
2
0.14
W
3
2
16
5.5
L
Kukulkan
Fl4cidGi4nt
Kukulkan
1
5
3
0.5
W
Danzaburou
FrankDaTank394
Danzaburou
7
2
14
7
L
0
2
1
0.25
W
Neith
LordShmoe
Neith
6
1
15
13.5
L
Martichoras
MimicMessiah17
Martichoras
2
6
0
0.33
W
5
1
17
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,341
Damage
36,884
53,759
Taken
57,036
44,613
Mitigated
50,918
27,203
Healing
10,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
10,733
638
6,283
2,397
6,491
4,120
409
2,530
3,859
38,776
0
L
Horus
Cubbiee
Horus
4,068
1,242
1,348
2,406
14,470
15,907
48
9,120
5,233
1,549
7,073
L
Fafnir
DoomThaDon
Fafnir
4,133
759
1,035
1,152
15,997
20,225
0
9,785
6,212
7,518
0
W
5,590
38
1,111
2,490
16,175
23,678
266
6,798
8,743
7,374
0
L
Kukulkan
Fl4cidGi4nt
Kukulkan
16,552
132
38
282
8,734
4,619
0
2,789
5,945
33,281
0
W
Danzaburou
FrankDaTank394
Danzaburou
12,621
6,066
1,903
3,729
11,981
6,447
2,761
4,446
7,086
0
23,865
L
0
0
0
0
1,818
596
0
910
908
0
0
W
Neith
LordShmoe
Neith
9,282
3,956
2,170
3,005
8,565
4,542
2,218
3,425
5,074
0
16,905
L
Martichoras
MimicMessiah17
Martichoras
12,131
3,701
362
3,554
16,017
9,571
0
8,717
7,300
0
28,820
W
15,115
4,714
905
3,210
10,547
5,826
2,730
3,637
6,696
31,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,616
Gold Earned
38,358
133
Minions Killed
101
0
Camps Cleared
0
1,059,501
Distance Traveled
779,374
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,991
908
58
5
0
259,599
0
L
Horus
7,909
719
10
1
0
196,166
0
L
Fafnir
7,667
697
7
1
0
188,409
0
W
Ares
9,914
901
2
0
0
221,069
0
L
Kukulkan
8,392
763
40
4
0
208,938
0
W
Danzaburou
9,706
882
24
2
0
193,612
0
L
Zeus
5,868
533
0
0
0
520
0
W
Neith
9,548
868
20
2
0
191,737
0
L
Martichoras
8,522
775
44
4
0
185,341
0
W
Sol
9,457
860
29
3
0
193,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role