Player Matchup

Ra
Ra
Diamond III
 
Ra
Diamond III
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ishtar
Ishtar
Diamond I
Anhullr
Ishtar
Diamond I
Level 158
God Stats
12W - 15L
1,768 SR
Queue Stats
230W - 206L
2,317 MMR
Party 2
Odin
Odin
Diamond V
Eclesiastés
Odin
Diamond V
Level 158
God Stats
5W - 2L
1,834 SR
Queue Stats
229W - 228L
2,109 MMR
Solo
Athena
Athena
Platinum I
looilooi
Athena
Platinum I
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 40L
2,007 MMR
Party 3
Fenrir
Fenrir
Platinum I
twitchMUFASALIV
Fenrir
Platinum I
Level 147
God Stats
20W - 14L
1,731 SR
Queue Stats
453W - 449L
2,068 MMR
Party 3
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 150
1,667 SR
2,000 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 179
1,561 SR
1,870 MMR
He Bo
He Bo
Diamond IV
 
He Bo
Diamond IV
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Diamond IV
 
Achilles
Diamond IV
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hou Yi
Hou Yi
Platinum I
OhmyNymeria
Hou Yi
Platinum I
Level 148
God Stats
5W - 7L
1,548 SR
Queue Stats
175W - 169L
1,957 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond III
SabmahC
Ah Muzen Cab
Diamond III
Level 208
God Stats
1W - 0L
1,697 SR
Queue Stats
144W - 122L
2,218 MMR
Party 1
Hades
Hades
Masters
Seαhawks
Hades
Masters
Level 160
God Stats
4W - 1L
1,560 SR
Queue Stats
99W - 98L
2,174 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
1 / 2 / 4
8,429
562
5,916
7,119
3,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
Anhullr
Ishtar
15
1 / 0 / 1
8,391
559
7,665
8,808
4,963
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

12
0 / 4 / 2
7,441
496
7,039
16,315
14,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Athena
looilooi
Athena
11
1 / 3 / 6
7,317
488
3,816
18,835
18,781
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
6 / 6 / 1
8,040
536
8,011
15,593
7,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ThorNe ZhaMartichoras

VS

Bans
AgniAphroditeAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
3 / 2 / 3
9,352
623
7,980
9,039
3,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
 
Achilles
12
1 / 3 / 6
7,580
505
5,631
12,576
9,802
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hou Yi
14
1 / 1 / 2
8,323
555
7,142
7,214
3,533
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
SabmahC
Ah Muzen Cab
16
4 / 1 / 4
9,612
641
13,780
8,327
3,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hades
Seαhawks
Hades
14
6 / 2 / 3
9,593
640
12,100
13,422
7,040
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
33
9
Kills
15
15
Deaths
9
14
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
2
4
1.5
W
He Bo
 
He Bo
3
2
3
2.25
W
Achilles
 
Achilles
1
3
6
1.33
L
Ishtar
Anhullr
Ishtar
1
0
1
1.5
L
0
4
2
0.25
W
Hou Yi
1
1
2
2
W
Ah Muzen Cab
SabmahC
Ah Muzen Cab
4
1
4
6
W
Hades
Seαhawks
Hades
6
2
3
3.75
L
Athena
looilooi
Athena
1
3
6
1.33
L
6
6
1
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,447
Damage
46,633
66,670
Taken
50,578
49,037
Mitigated
27,201
22,115
Healing
18,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
5,916
380
1,170
1,961
7,119
3,450
0
2,276
4,843
93,971
0
W
He Bo
 
He Bo
7,980
444
0
3,433
9,039
3,431
0
1,523
7,516
84,221
0
W
Achilles
 
Achilles
5,631
1,174
0
3,310
12,576
9,802
0
4,610
7,846
0
15,211
L
Ishtar
Anhullr
Ishtar
7,665
5,122
0
4,847
8,808
4,963
73
301
8,507
0
86,992
L
7,039
2,015
0
3,290
16,315
14,312
0
10,073
6,242
0
53,754
W
Hou Yi
7,142
3,539
0
3,195
7,214
3,533
0
490
6,724
0
65,117
W
Ah Muzen Cab
SabmahC
Ah Muzen Cab
13,780
6,588
0
2,068
8,327
3,395
0
2,450
5,788
0
108,689
W
Hades
Seαhawks
Hades
12,100
2,182
80
6,900
13,422
7,040
564
915
12,507
73,030
0
L
Athena
looilooi
Athena
3,816
1,664
1,709
4,623
18,835
18,781
25
3,081
15,754
17,331
0
L
8,011
2,787
0
4,515
15,593
7,531
0
4,349
11,244
0
48,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,618
Gold Earned
44,460
515
Minions Killed
572
0
Camps Cleared
0
1,605,121
Distance Traveled
1,608,730
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,429
562
164
11
0
313,449
4
W
He Bo
9,352
623
147
10
0
364,118
0
W
Achilles
7,580
505
16
1
0
329,831
4
L
Ishtar
8,391
559
157
10
0
318,067
7
L
Odin
7,441
496
96
6
0
288,527
0
W
Hou Yi
8,323
555
125
8
0
297,679
4
W
Ah Muzen Cab
9,612
641
169
11
0
328,320
1
W
Hades
9,593
640
115
8
0
288,782
2
L
Athena
7,317
488
19
1
0
333,509
2
L
Fenrir
8,040
536
79
5
0
351,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role