Player Matchup

Gilgamesh
Gilgamesh
Beasty Ix
Gilgamesh
Level 79
God Stats
17W - 14L
1,600 SR
Queue Stats
354W - 365L
1,440 Elo+
Party 1
Sol
Sol
DatsErrday
Sol
Level 68
God Stats
41W - 45L
1,495 SR
Queue Stats
176W - 173L
1,374 Elo+
Party 1
Cupid
Cupid
Jetskiscabo
Cupid
Level 67
God Stats
16W - 7L
1,676 SR
Queue Stats
308W - 298L
1,440 Elo+
Party 1
Team Averages
Level 71
1,590 SR
1,418 Elo+

VS

Team Averages
Level 91
1,488 SR
1,504 Elo+
Yemoja
Yemoja
Necro0X
Yemoja
Level 116
God Stats
3W - 2L
1,615 SR
Queue Stats
7W - 4L
1,611 Elo+
Solo
Janus
Janus
SolvingTj
Janus
Level 68
God Stats
0W - 4L
1,349 SR
Queue Stats
201W - 214L
1,452 Elo+
Party 2
Arachne
Arachne
TragicNARUTO
Arachne
Level 89
God Stats
4W - 1L
1,500 SR
Queue Stats
182W - 191L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Beasty Ix
Gilgamesh
14
6 / 3 / 6
9,113
828
8,470
11,753
10,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
2 / 4 / 6
8,082
735
10,535
9,170
3,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
5 / 1 / 8
9,019
820
8,899
10,184
4,085
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Necro0X
Yemoja
11
0 / 3 / 6
7,732
703
2,572
11,930
6,447
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Janus
SolvingTj
Janus
12
1 / 5 / 7
7,742
704
11,091
12,648
5,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
TragicNARUTO
Arachne
13
6 / 5 / 1
8,716
792
9,624
12,019
7,197
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
21
13
Kills
7
8
Deaths
13
20
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Beasty Ix
Gilgamesh
6
3
6
3
W
2
4
6
1.25
W
5
1
8
9
L
Yemoja
Necro0X
Yemoja
0
3
6
1
L
Janus
SolvingTj
Janus
1
5
7
0.9
L
Arachne
TragicNARUTO
Arachne
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,904
Damage
23,287
31,107
Taken
36,597
18,330
Mitigated
19,303
10,312
Healing
10,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Beasty Ix
Gilgamesh
8,470
1,763
182
2,296
11,753
10,475
660
4,410
7,343
5,663
18,377
W
10,535
2,646
226
1,685
9,170
3,770
200
3,992
5,178
31,590
2,209
W
8,899
5,652
1,070
4,853
10,184
4,085
2,515
5,312
4,872
0
35,361
L
Yemoja
Necro0X
Yemoja
2,572
754
5,550
3,073
11,930
6,447
322
4,496
7,157
14,123
0
L
Janus
SolvingTj
Janus
11,091
758
0
1,080
12,648
5,659
265
3,614
8,784
30,815
0
L
Arachne
TragicNARUTO
Arachne
9,624
7,154
0
1,286
12,019
7,197
0
3,390
8,291
0
31,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,214
Gold Earned
24,190
136
Minions Killed
97
0
Camps Cleared
0
556,554
Distance Traveled
567,252
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,113
828
29
3
0
191,084
1
W
Sol
8,082
735
47
4
0
176,540
0
W
Cupid
9,019
820
60
5
0
188,930
0
L
Yemoja
7,732
703
18
2
0
180,985
0
L
Janus
7,742
704
43
4
0
171,714
0
L
Arachne
8,716
792
36
3
0
214,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role