Player Matchup

Anubis
Anubis
DannyNextKobe24
Anubis
Level 46
God Stats
5W - 5L
1,324 SR
Queue Stats
13W - 17L
1,310 Elo+
Party 4
Rama
Rama
Drunk_andHigh
Rama
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 7L
1,211 Elo+
Party 4
Artio
Artio
FrostAngel72
Artio
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 32L
1,406 Elo+
Party 3
Guan Yu
Guan Yu
Ivanrdzz
Guan Yu
Level 45
God Stats
0W - 3L
1,265 SR
Queue Stats
376W - 388L
1,362 Elo+
Solo
Set
Set
TrayADD
Set
Level 118
God Stats
2W - 6L
1,335 SR
Queue Stats
181W - 181L
1,510 Elo+
Party 3
Team Averages
Level 48
1,385 SR
1,360 Elo+

VS

Team Averages
Level 75
1,370 SR
1,526 Elo+
Medusa
Medusa
ElJulay
Medusa
Level 147
God Stats
15W - 9L
1,614 SR
Queue Stats
197W - 199L
1,467 Elo+
Party 1
Aphrodite
Aphrodite
ImHereForAFriend
Aphrodite
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,720 Elo+
Party 2
Ymir
Ymir
KallpaMuuk
Ymir
Level 28
God Stats
1W - 4L
1,177 SR
Queue Stats
46W - 53L
1,412 Elo+
Party 1
Camazotz
Camazotz
buttfacington
Camazotz
Level 156
God Stats
9W - 2L
1,450 SR
Queue Stats
109W - 78L
1,566 Elo+
Party 2
Anubis
Anubis
odanelreyes
Anubis
Level 43
God Stats
26W - 15L
1,108 SR
Queue Stats
208W - 197L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 4
6,060
466
6,403
8,567
3,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
0 / 4 / 2
5,565
428
5,455
9,253
2,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
2 / 3 / 1
6,185
476
1,940
11,959
8,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Guan Yu
Ivanrdzz
Guan Yu
9
0 / 5 / 0
5,358
412
2,641
9,949
6,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Set
12
7 / 2 / 1
7,540
580
9,197
11,798
4,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ElJulay
Medusa
11
4 / 3 / 0
6,915
532
8,291
8,428
2,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
13
5 / 0 / 4
8,395
646
9,666
5,733
1,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 7
5,669
436
1,751
7,763
6,995
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Camazotz
buttfacington
Camazotz
12
6 / 4 / 4
7,704
593
8,830
16,172
5,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
13
4 / 2 / 5
7,804
600
8,042
8,179
3,167
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
10
Kills
19
19
Deaths
10
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
L
0
4
2
0.25
W
Medusa
ElJulay
Medusa
4
3
0
1.33
L
2
3
1
0.83
W
Aphrodite
5
0
4
7
L
Guan Yu
Ivanrdzz
Guan Yu
0
5
0
0
W
0
1
7
3.5
L
Set
7
2
1
3.75
W
Camazotz
buttfacington
Camazotz
6
4
4
2
W
Anubis
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,636
Damage
36,580
51,526
Taken
46,275
26,284
Mitigated
19,669
10,027
Healing
21,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,403
110
0
1,078
8,567
3,178
0
5,015
3,550
28,280
0
L
5,455
4,922
0
2,794
9,253
2,991
604
894
8,359
0
31,982
W
Medusa
ElJulay
Medusa
8,291
4,562
0
1,984
8,428
2,609
778
1,562
6,866
0
53,112
L
1,940
32
152
2,979
11,959
8,564
0
3,986
7,885
18,556
0
W
Aphrodite
9,666
1,553
1,082
4,632
5,733
1,692
0
596
4,728
49,584
0
L
Guan Yu
Ivanrdzz
Guan Yu
2,641
172
81
1,069
9,949
6,578
0
6,692
2,803
0
22,402
W
1,751
74
0
1,174
7,763
6,995
0
1,099
6,664
7,814
0
L
Set
9,197
5,686
0
1,874
11,798
4,973
0
2,286
9,470
0
48,914
W
Camazotz
buttfacington
Camazotz
8,830
3,820
0
8,103
16,172
5,206
692
1,803
14,369
0
44,958
W
Anubis
8,042
888
75
4,016
8,179
3,167
442
3,283
4,896
54,753
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,708
Gold Earned
36,487
230
Minions Killed
334
0
Camps Cleared
0
1,167,899
Distance Traveled
1,215,878
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,060
466
41
3
0
200,656
1
L
Rama
5,565
428
56
4
0
212,267
1
W
Medusa
6,915
532
79
6
0
243,800
0
L
Artio
6,185
476
33
3
0
265,339
4
W
Aphrodite
8,395
646
91
7
0
247,984
0
L
Guan Yu
5,358
412
27
2
0
247,215
0
W
Ymir
5,669
436
16
1
0
227,636
2
L
Set
7,540
580
73
6
0
242,422
0
W
Camazotz
7,704
593
72
6
0
265,143
0
W
Anubis
7,804
600
76
6
0
231,315
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role