Player Matchup

Ravana
Ravana
Platinum V
Kaldrean
Ravana
Platinum V
Level 122
God Stats
16W - 10L
1,723 SR
Queue Stats
234W - 231L
1,774 MMR
Party 3
Artemis
Artemis
Platinum II
Katlub
Artemis
Platinum II
Level 173
God Stats
7W - 4L
1,688 SR
Queue Stats
374W - 364L
1,862 MMR
Solo
Ao Kuang
Ao Kuang
Platinum II
Memesrdreams84
Ao Kuang
Platinum II
Level 182
God Stats
4W - 5L
1,725 SR
Queue Stats
179W - 160L
1,907 MMR
Party 1
Scylla
Scylla
Platinum II
PupperPenguin
Scylla
Platinum II
Level 117
God Stats
4W - 2L
1,787 SR
Queue Stats
97W - 81L
1,937 MMR
Party 3
Geb
Geb
Platinum II
UnDeadvPony
Geb
Platinum II
Level 164
God Stats
13W - 7L
1,692 SR
Queue Stats
173W - 156L
1,809 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 152
1,723 SR
1,858 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 143
1,683 SR
1,858 MMR
Chang'e
Chang'e
Diamond V
Cerebrhus
Chang'e
Diamond V
Level 156
God Stats
4W - 4L
1,854 SR
Queue Stats
121W - 114L
1,945 MMR
Party 2
Chronos
Chronos
Platinum II
Davonte105
Chronos
Platinum II
Level 159
God Stats
44W - 36L
1,622 SR
Queue Stats
748W - 736L
1,859 MMR
Solo
Jing Wei
Jing Wei
Platinum III
Drozek
Jing Wei
Platinum III
Level 150
God Stats
2W - 2L
1,707 SR
Queue Stats
292W - 266L
1,761 MMR
Party 2
Bakasura
Bakasura
Gold I
WhyGladShield
Bakasura
Gold I
Level 62
God Stats
4W - 0L
1,500 SR
Queue Stats
40W - 32L
1,869 MMR
Solo
Horus
Horus
Platinum I
nanu4444
Horus
Platinum I
Level 188
God Stats
16W - 10L
1,731 SR
Queue Stats
181W - 163L
1,857 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Kaldrean
Ravana
17
0 / 1 / 2
10,048
529
3,523
3,780
3,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Artemis
Katlub
Artemis
15
0 / 3 / 4
9,246
487
9,133
12,956
5,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
17
4 / 4 / 4
9,899
521
11,878
18,897
8,945
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
3 / 4 / 0
9,589
505
12,907
11,617
4,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 5 / 5
8,255
434
4,377
17,163
14,975
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
MartichorasAphroditeHelFreya

VS

Bans
MercuryHe BoAnubisThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Cerebrhus
Chang'e
18
7 / 1 / 4
11,933
628
15,408
11,127
5,096
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chronos
Davonte105
Chronos
18
0 / 2 / 1
12,104
637
3,479
9,388
3,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Drozek
Jing Wei
19
4 / 0 / 5
12,187
641
8,661
11,236
5,665
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
WhyGladShield
Bakasura
17
3 / 3 / 9
10,922
575
11,312
19,597
9,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
nanu4444
Horus
16
3 / 3 / 10
11,285
594
10,401
22,284
21,164
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
46
8
Kills
17
17
Deaths
9
15
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Cerebrhus
Chang'e
7
1
4
9
W
Chronos
Davonte105
Chronos
0
2
1
0.25
W
Jing Wei
Drozek
Jing Wei
4
0
5
6.5
L
Ravana
Kaldrean
Ravana
0
1
2
1
L
Artemis
Katlub
Artemis
0
3
4
0.67
L
Ao Kuang
4
4
4
1.5
L
3
4
0
0.75
L
1
5
5
0.7
W
Bakasura
WhyGladShield
Bakasura
3
3
9
2.5
W
Horus
nanu4444
Horus
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,818
Damage
49,261
64,413
Taken
73,632
37,257
Mitigated
45,123
16,228
Healing
36,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Cerebrhus
Chang'e
15,408
564
3,905
6,919
11,127
5,096
1,101
6,562
4,327
104,763
0
W
Chronos
Davonte105
Chronos
3,479
345
0
3,425
9,388
3,734
864
1,945
6,884
96,425
0
W
Jing Wei
Drozek
Jing Wei
8,661
7,557
0
5,326
11,236
5,665
2,759
1,793
9,387
0
120,257
L
Ravana
Kaldrean
Ravana
3,523
27
0
1,690
3,780
3,149
0
2,030
1,540
0
71,548
L
Artemis
Katlub
Artemis
9,133
3,566
0
4,596
12,956
5,943
996
510
12,026
0
76,174
L
Ao Kuang
11,878
3,780
0
4,665
18,897
8,945
0
5,135
13,468
102,246
0
L
12,907
1,028
0
819
11,617
4,245
0
6,200
5,185
94,854
0
L
4,377
541
2,017
2,441
17,163
14,975
0
5,012
11,784
16,954
0
W
Bakasura
WhyGladShield
Bakasura
11,312
8,478
0
6,578
19,597
9,464
2,711
9,413
10,037
0
91,436
W
Horus
nanu4444
Horus
10,401
5,064
3,705
6,187
22,284
21,164
456
11,341
10,789
0
33,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,037
Gold Earned
58,431
642
Minions Killed
698
0
Camps Cleared
0
1,873,012
Distance Traveled
2,060,709
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,933
628
182
10
0
405,113
4
W
Chronos
12,104
637
181
10
0
366,334
0
W
Jing Wei
12,187
641
177
9
0
388,862
1
L
Ravana
10,048
529
161
8
0
380,290
2
L
Artemis
9,246
487
134
7
0
329,800
2
L
Ao Kuang
9,899
521
137
7
0
408,432
2
L
Scylla
9,589
505
198
10
0
369,534
6
L
Geb
8,255
434
12
1
0
384,956
7
W
Bakasura
10,922
575
130
7
0
463,059
3
W
Horus
11,285
594
28
1
0
437,341
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role