Player Matchup

Odin
Odin
Jeopardi
Odin
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,362 Elo+
Party 1
Ah Puch
Ah Puch
XmanRey
Ah Puch
Level 81
God Stats
5W - 4L
1,470 SR
Queue Stats
285W - 261L
1,454 Elo+
Solo
Neith
Neith
iEllyi
Neith
Level 5
God Stats
1W - 1L
1,237 SR
Queue Stats
1W - 3L
1,230 Elo+
Party 1
Team Averages
Level 59
1,402 SR
1,349 Elo+

VS

Team Averages
Level 87
1,491 SR
1,517 Elo+
Ares
Ares
ChelsDivaDoll
Ares
Level 156
God Stats
3W - 3L
1,474 SR
Queue Stats
84W - 77L
1,505 Elo+
Party 2
Hachiman
Hachiman
Gcjo1916
Hachiman
Level 13
God Stats
5W - 7L
1,500 SR
Queue Stats
70W - 79L
1,492 Elo+
Party 2
Raijin
Raijin
Night7858
Raijin
Level 93
God Stats
0W - 2L
1,500 SR
Queue Stats
248W - 241L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
17
7 / 1 / 8
11,377
813
10,058
12,842
12,869
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Puch
XmanRey
Ah Puch
18
10 / 2 / 6
12,104
865
24,673
12,649
5,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
iEllyi
Neith
13
0 / 4 / 9
9,147
653
5,083
10,633
4,208
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 3
10,300
736
9,938
21,041
26,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
Gcjo1916
Hachiman
14
1 / 7 / 4
8,956
640
7,458
13,852
6,163
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Raijin
Night7858
Raijin
15
4 / 7 / 2
10,274
734
12,165
13,302
5,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
17
Kills
7
7
Deaths
17
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
3
3
1.17
L
Hachiman
Gcjo1916
Hachiman
1
7
4
0.43
W
Odin
7
1
8
11
L
Raijin
Night7858
Raijin
4
7
2
0.71
W
Ah Puch
XmanRey
Ah Puch
10
2
6
6.5
W
Neith
iEllyi
Neith
0
4
9
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,814
Damage
29,561
36,124
Taken
48,195
22,804
Mitigated
38,086
4,361
Healing
5,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,938
559
0
3,251
21,041
26,402
0
7,960
12,653
39,540
0
L
Hachiman
Gcjo1916
Hachiman
7,458
4,666
0
0
13,852
6,163
0
8,799
4,622
0
20,507
W
Odin
10,058
2,373
255
634
12,842
12,869
202
7,048
5,794
0
34,991
L
Raijin
Night7858
Raijin
12,165
668
0
2,560
13,302
5,521
0
6,631
6,173
38,888
0
W
Ah Puch
XmanRey
Ah Puch
24,673
1,523
0
2,836
12,649
5,727
1,458
7,932
4,717
68,222
0
W
Neith
iEllyi
Neith
5,083
2,861
0
636
10,633
4,208
910
7,142
3,491
0
12,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,628
Gold Earned
29,530
167
Minions Killed
168
0
Camps Cleared
0
707,415
Distance Traveled
646,279
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,300
736
50
4
0
227,197
0
L
Hachiman
8,956
640
49
4
0
190,325
0
W
Odin
11,377
813
39
3
0
283,513
0
L
Raijin
10,274
734
69
5
0
228,757
0
W
Ah Puch
12,104
865
107
8
0
247,456
0
W
Neith
9,147
653
21
2
0
176,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role