Player Matchup

Bakasura
Bakasura
Gold III
Casesa123
Bakasura
Gold III
Level 125
God Stats
26W - 14L
1,633 SR
Queue Stats
111W - 107L
1,501 MMR
Solo
Geb
Geb
Gold III
FoeFiveDuke
Geb
Gold III
Level 144
God Stats
24W - 24L
1,828 SR
Queue Stats
141W - 132L
1,507 MMR
Party 1
Discordia
Discordia
Gold III
Loki_dilpick
Discordia
Gold III
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 122L
1,496 MMR
Party 1
Tyr
Tyr
Bronze III
OscarLemon
Tyr
Bronze III
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 MMR
Party 2
Medusa
Medusa
Bronze III
xXCifraniXx
Medusa
Bronze III
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 137
1,592 SR
1,501 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 104
1,626 SR
1,507 MMR
Xbalanque
Xbalanque
Silver II
Cạpitalism
Xbalanque
Silver II
Level 129
God Stats
3W - 2L
1,830 SR
Queue Stats
21W - 24L
1,524 MMR
Party 3
Ah Puch
Ah Puch
Gold I
Gwvin
Ah Puch
Gold I
Level 92
God Stats
1W - 1L
1,545 SR
Queue Stats
183W - 168L
1,594 MMR
Party 4
Sun Wukong
Sun Wukong
Gold V
JuiceTryHard
Sun Wukong
Gold V
Level 84
God Stats
4W - 2L
1,695 SR
Queue Stats
88W - 88L
1,417 MMR
Party 4
Thanatos
Thanatos
Gold IV
jaмeѕ
Thanatos
Gold IV
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 MMR
Party 3
Kumbhakarna
Kumbhakarna
Gold III
xL3gitx5w4gx
Kumbhakarna
Gold III
Level 119
God Stats
6W - 6L
1,561 SR
Queue Stats
226W - 229L
1,499 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Casesa123
Bakasura
16
5 / 2 / 3
10,005
667
8,461
15,426
7,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
2 / 1 / 6
8,638
576
6,474
13,779
11,928
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Discordia
Loki_dilpick
Discordia
14
2 / 4 / 5
8,753
584
11,687
10,195
3,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 0 / 0
8,822
588
5,708
11,685
13,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Medusa
15
3 / 2 / 1
9,457
630
6,625
10,030
3,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
Cu ChulainnJanusHe BoAo Kuang

VS

Bans
AthenaAphroditeIshtarMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Cạpitalism
Xbalanque
13
0 / 1 / 2
7,371
491
6,601
10,179
3,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
Gwvin
Ah Puch
11
2 / 4 / 4
6,794
453
6,002
8,752
3,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
JuiceTryHard
Sun Wukong
11
0 / 1 / 0
6,465
431
5,591
9,193
6,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
jaмeѕ
Thanatos
14
6 / 3 / 1
8,528
569
9,266
15,322
6,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kumbhakarna
xL3gitx5w4gx
Kumbhakarna
11
0 / 4 / 5
7,064
471
3,377
14,332
12,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
20
13
Kills
8
9
Deaths
13
15
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Casesa123
Bakasura
5
2
3
3.25
L
Xbalanque
Cạpitalism
Xbalanque
0
1
2
1
W
2
1
6
5
L
Ah Puch
Gwvin
Ah Puch
2
4
4
1
L
Sun Wukong
JuiceTryHard
Sun Wukong
0
1
0
0
W
Discordia
Loki_dilpick
Discordia
2
4
5
1.13
W
1
0
0
1
L
Thanatos
jaмeѕ
Thanatos
6
3
1
2.17
L
Kumbhakarna
xL3gitx5w4gx
Kumbhakarna
0
4
5
0.63
W
Medusa
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,955
Damage
30,837
61,115
Taken
57,778
40,303
Mitigated
32,189
18,191
Healing
15,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Casesa123
Bakasura
8,461
5,274
0
5,130
15,426
7,274
1,251
1,204
14,222
0
82,569
L
Xbalanque
Cạpitalism
Xbalanque
6,601
2,959
0
2,951
10,179
3,918
1,054
3,114
6,745
0
73,986
W
6,474
892
1,941
2,452
13,779
11,928
84
3,287
10,492
22,708
0
L
Ah Puch
Gwvin
Ah Puch
6,002
395
0
2,209
8,752
3,191
46
5,616
2,786
39,432
0
L
Sun Wukong
JuiceTryHard
Sun Wukong
5,591
1,174
0
1,324
9,193
6,242
0
557
7,877
0
39,238
W
Discordia
Loki_dilpick
Discordia
11,687
350
0
861
10,195
3,648
1,694
3,987
6,208
56,379
0
W
5,708
871
0
5,517
11,685
13,709
1,180
0
11,685
519
56,665
L
Thanatos
jaмeѕ
Thanatos
9,266
2,055
0
7,905
15,322
6,542
0
4,703
10,101
0
62,651
L
Kumbhakarna
xL3gitx5w4gx
Kumbhakarna
3,377
284
0
1,450
14,332
12,296
0
4,336
9,606
13,385
0
W
Medusa
6,625
3,017
0
2,290
10,030
3,744
3,909
901
9,129
0
75,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,675
Gold Earned
36,222
488
Minions Killed
363
0
Camps Cleared
0
1,484,837
Distance Traveled
1,328,416
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,005
667
154
10
0
368,924
0
L
Xbalanque
7,371
491
121
8
0
285,765
1
W
Geb
8,638
576
14
1
0
271,114
5
L
Ah Puch
6,794
453
72
5
0
225,713
0
L
Sun Wukong
6,465
431
69
5
0
247,806
0
W
Discordia
8,753
584
98
7
0
266,324
2
W
Tyr
8,822
588
94
6
0
298,432
4
L
Thanatos
8,528
569
91
6
0
308,361
2
L
Kumbhakarna
7,064
471
10
1
0
260,771
2
W
Medusa
9,457
630
128
9
0
280,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role