Player Matchup

Zhong Kui
Zhong Kui
Caaiioo15
Zhong Kui
Level 122
God Stats
2W - 3L
1,500 SR
Queue Stats
112W - 127L
1,423 Elo+
Solo
Sun Wukong
Sun Wukong
GLD DMNDS
Sun Wukong
Level 39
God Stats
10W - 11L
1,600 SR
Queue Stats
269W - 293L
1,269 Elo+
Solo
Chronos
Chronos
LovatoJasmine024
Chronos
Level 26
God Stats
7W - 21L
1,127 SR
Queue Stats
12W - 34L
1,200 Elo+
Party 2
Kali
Kali
X3N0_TheGod
Kali
Level 81
God Stats
1W - 2L
1,362 SR
Queue Stats
54W - 63L
1,300 Elo+
Party 2
Medusa
Medusa
Youre Faceless
Medusa
Level 63
God Stats
5W - 3L
1,837 SR
Queue Stats
92W - 85L
1,408 Elo+
Solo
Team Averages
Level 66
1,485 SR
1,320 Elo+

VS

Team Averages
Level 93
1,553 SR
1,399 Elo+
Anubis
Anubis
OldManWest410
Anubis
Level 127
God Stats
323W - 231L
1,534 SR
Queue Stats
478W - 475L
1,366 Elo+
Party 1
Shiva
Shiva
Otownsniper22
Shiva
Level 80
God Stats
42W - 32L
1,557 SR
Queue Stats
115W - 98L
1,461 Elo+
Solo
Neith
Neith
PizzaBabe94
Neith
Level 123
God Stats
63W - 46L
1,613 SR
Queue Stats
442W - 443L
1,370 Elo+
Party 1
Skadi
Skadi
RiMxJoBFantasies
Skadi
Level 64
God Stats
18W - 13L
1,569 SR
Queue Stats
22W - 18L
1,343 Elo+
Solo
Cthulhu
Cthulhu
k40ticC00kie
Cthulhu
Level 69
God Stats
9W - 9L
1,493 SR
Queue Stats
66W - 70L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Caaiioo15
Zhong Kui
12
3 / 6 / 2
7,760
517
10,669
18,457
13,354
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
GLD DMNDS
Sun Wukong
10
0 / 3 / 0
6,128
409
4,308
15,551
12,888
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 6 / 1
7,423
495
8,167
14,390
4,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

11
1 / 9 / 3
7,262
484
8,900
16,930
5,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 5 / 2
7,089
473
6,247
13,005
4,765
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 2 / 11
8,691
579
15,657
11,977
6,308
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
5 / 0 / 4
8,016
534
11,157
14,701
6,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
6 / 4 / 7
8,564
571
9,920
11,688
4,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

12
7 / 1 / 9
7,739
516
9,939
8,336
3,078
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
k40ticC00kie
Cthulhu
12
4 / 2 / 13
7,886
526
14,556
13,917
14,146
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
73
9
Kills
29
29
Deaths
9
8
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Caaiioo15
Zhong Kui
3
6
2
0.67
L
Sun Wukong
GLD DMNDS
Sun Wukong
0
3
0
0
L
2
6
1
0.42
W
7
2
11
6.25
W
5
0
4
7
W
6
4
7
2.38
W
7
1
9
11.5
L
1
9
3
0.28
L
3
5
2
0.8
W
Cthulhu
k40ticC00kie
Cthulhu
4
2
13
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,291
Damage
61,229
78,333
Taken
60,619
41,720
Mitigated
34,656
16,768
Healing
17,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Caaiioo15
Zhong Kui
10,669
1,219
1,113
6,148
18,457
13,354
0
7,408
10,505
42,288
0
L
Sun Wukong
GLD DMNDS
Sun Wukong
4,308
502
0
4,156
15,551
12,888
0
3,825
11,634
610
28,632
L
8,167
2,846
132
1,038
14,390
4,917
1,124
6,470
7,697
51,338
0
W
15,657
796
0
6,144
11,977
6,308
605
5,780
6,197
59,170
0
W
11,157
2,290
298
5,032
14,701
6,333
87
2,500
12,201
0
45,654
W
9,920
5,004
490
2,958
11,688
4,791
2,181
1,848
9,840
0
58,512
W
9,939
4,169
268
1,285
8,336
3,078
919
4,306
4,030
0
37,573
L
8,900
4,254
127
2,293
16,930
5,796
0
4,300
12,544
0
40,338
L
6,247
3,437
0
1,761
13,005
4,765
0
5,158
7,488
0
36,727
W
Cthulhu
k40ticC00kie
Cthulhu
14,556
983
118
674
13,917
14,146
220
5,012
8,905
38,086
1,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,662
Gold Earned
40,896
310
Minions Killed
341
0
Camps Cleared
0
1,321,827
Distance Traveled
1,411,236
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,760
517
62
4
0
227,878
0
L
Sun Wukong
6,128
409
35
2
0
259,692
1
L
Chronos
7,423
495
98
7
0
280,214
2
W
Anubis
8,691
579
95
6
0
270,182
6
W
Shiva
8,016
534
46
3
0
298,495
0
W
Neith
8,564
571
96
6
0
227,548
1
W
Skadi
7,739
516
42
3
0
307,261
0
L
Kali
7,262
484
55
4
0
285,261
0
L
Medusa
7,089
473
60
4
0
268,782
0
W
Cthulhu
7,886
526
62
4
0
307,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role