Player Matchup

Martichoras
Martichoras
Silver II
CrimsonTwilight6
Martichoras
Silver II
Level 127
God Stats
0W - 1L
1,619 SR
Queue Stats
7W - 9L
1,445 MMR
Party 4
Nox
Nox
Gold V
ddragonlee
Nox
Gold V
Level 147
God Stats
1W - 3L
1,500 SR
Queue Stats
409W - 416L
1,250 MMR
Party 1
Bacchus
Bacchus
Platinum V
johncool123
Bacchus
Platinum V
Level 99
God Stats
29W - 30L
1,574 SR
Queue Stats
227W - 235L
1,562 MMR
Party 1
Thanatos
Thanatos
Bronze III
oBTEoDULLAHAN
Thanatos
Bronze III
Level 145
God Stats
3W - 1L
1,740 SR
Queue Stats
30W - 34L
1,368 MMR
Party 4
Merlin
Merlin
Bronze IV
rynven04
Merlin
Bronze IV
Level 143
God Stats
3W - 3L
1,605 SR
Queue Stats
13W - 29L
1,423 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 132
1,607 SR
1,410 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,537 SR
1,407 MMR
Cernunnos
Cernunnos
Gold V
DrSmokeyBong
Cernunnos
Gold V
Level 41
God Stats
5W - 0L
1,851 SR
Queue Stats
42W - 41L
1,422 MMR
Solo
Mercury
Mercury
Silver IV
Fayyyyyyy
Mercury
Silver IV
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
164W - 141L
1,363 MMR
Party 3
Anubis
Anubis
Platinum V
RealTenchu
Anubis
Platinum V
Level 153
God Stats
3W - 6L
1,500 SR
Queue Stats
460W - 456L
1,379 MMR
Party 2
Mulan
Mulan
Silver III
SmokSumShake
Mulan
Silver III
Level 164
God Stats
1W - 0L
1,542 SR
Queue Stats
19W - 22L
1,438 MMR
Party 3
Baron Samedi
Baron Samedi
Platinum III
temp-818393
Baron Samedi
Platinum III
Level 157
God Stats
5W - 7L
1,293 SR
Queue Stats
459W - 456L
1,431 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
CrimsonTwilight6
Martichoras
9
0 / 5 / 0
5,536
461
2,370
8,855
3,448
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
1 / 1 / 0
6,473
539
2,456
4,545
1,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
johncool123
Bacchus
10
1 / 5 / 4
6,657
555
4,321
12,346
11,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thanatos
oBTEoDULLAHAN
Thanatos
10
4 / 4 / 2
6,451
538
5,322
10,579
4,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
rynven04
Merlin
10
1 / 6 / 1
5,775
481
4,616
10,887
3,681
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Bans
SusanoHelAphrodite

VS

Bans
He BoAo KuangZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DrSmokeyBong
Cernunnos
13
5 / 1 / 4
8,377
698
7,349
7,231
2,880
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
Fayyyyyyy
Mercury
11
6 / 1 / 4
7,261
605
6,178
7,581
2,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
RealTenchu
Anubis
11
5 / 2 / 5
6,710
559
9,615
8,317
3,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 1 / 3
6,857
571
2,197
5,716
3,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baron Samedi
temp-818393
Baron Samedi
12
4 / 2 / 5
7,153
596
8,007
7,929
3,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
7
Kills
20
21
Deaths
7
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Martichoras
CrimsonTwilight6
Martichoras
0
5
0
0
W
Cernunnos
DrSmokeyBong
Cernunnos
5
1
4
7
W
Mercury
Fayyyyyyy
Mercury
6
1
4
8
W
Anubis
RealTenchu
Anubis
5
2
5
3.75
W
0
1
3
1.5
L
1
1
0
1
L
Bacchus
johncool123
Bacchus
1
5
4
0.6
L
Thanatos
oBTEoDULLAHAN
Thanatos
4
4
2
1.25
L
Merlin
rynven04
Merlin
1
6
1
0.25
W
Baron Samedi
temp-818393
Baron Samedi
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,085
Damage
33,346
47,212
Taken
36,774
24,900
Mitigated
16,305
12,543
Healing
13,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Martichoras
CrimsonTwilight6
Martichoras
2,370
519
0
1,838
8,855
3,448
0
2,009
6,846
0
37,092
W
Cernunnos
DrSmokeyBong
Cernunnos
7,349
4,222
0
2,873
7,231
2,880
417
1,003
6,228
0
67,059
W
Mercury
Fayyyyyyy
Mercury
6,178
3,488
0
1,128
7,581
2,600
0
1,850
5,731
0
44,320
W
Anubis
RealTenchu
Anubis
9,615
646
0
2,543
8,317
3,542
304
3,742
4,575
28,136
0
W
2,197
448
0
3,129
5,716
3,792
0
1,709
4,007
339
39,726
L
2,456
336
0
1,248
4,545
1,824
0
255
4,290
43,145
0
L
Bacchus
johncool123
Bacchus
4,321
807
0
2,606
12,346
11,343
0
5,463
6,883
13,319
0
L
Thanatos
oBTEoDULLAHAN
Thanatos
5,322
1,392
0
4,601
10,579
4,604
0
2,684
7,895
0
28,568
L
Merlin
rynven04
Merlin
4,616
148
211
2,039
10,887
3,681
0
7,466
3,421
43,398
0
W
Baron Samedi
temp-818393
Baron Samedi
8,007
587
415
3,157
7,929
3,491
369
3,089
4,840
46,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,892
Gold Earned
36,358
283
Minions Killed
370
0
Camps Cleared
0
1,185,992
Distance Traveled
1,218,821
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Martichoras
5,536
461
59
5
0
228,324
2
W
Cernunnos
8,377
698
121
10
0
223,609
3
W
Mercury
7,261
605
66
6
0
309,923
0
W
Anubis
6,710
559
34
3
0
221,242
4
W
Mulan
6,857
571
76
6
0
231,099
0
L
Nox
6,473
539
93
8
0
244,667
2
L
Bacchus
6,657
555
19
2
0
252,279
2
L
Thanatos
6,451
538
51
4
0
255,690
0
L
Merlin
5,775
481
61
5
0
205,032
0
W
Baron Samedi
7,153
596
73
6
0
232,948
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role