Player Matchup

Awilix
Awilix
JustButters00
Awilix
Level 108
God Stats
2W - 4L
1,195 SR
Queue Stats
173W - 146L
1,616 Elo+
Party 2
Anubis
Anubis
KelpyGod
Anubis
Level 125
God Stats
18W - 17L
1,665 SR
Queue Stats
150W - 148L
1,550 Elo+
Party 1
Bacchus
Bacchus
SleezyPeazy
Bacchus
Level 103
God Stats
1W - 1L
1,701 SR
Queue Stats
48W - 47L
1,538 Elo+
Party 2
Ishtar
Ishtar
Wunderwulf
Ishtar
Level 79
God Stats
2W - 1L
1,634 SR
Queue Stats
89W - 84L
1,474 Elo+
Party 1
Ra
Ra
mrmoneybags9496
Ra
Level 89
God Stats
2W - 3L
1,449 SR
Queue Stats
104W - 86L
1,591 Elo+
Party 1
Team Averages
Level 101
1,529 SR
1,554 Elo+

VS

Team Averages
Level 105
1,568 SR
1,553 Elo+
Nu Wa
Nu Wa
ARavagingPanda
Nu Wa
Level 44
God Stats
2W - 2L
1,310 SR
Queue Stats
77W - 54L
1,576 Elo+
Party 3
Bakasura
Bakasura
GucciGargoyle
Bakasura
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
151W - 140L
1,572 Elo+
Party 3
Chaac
Chaac
Lowtrip
Chaac
Level 136
God Stats
2W - 0L
1,572 SR
Queue Stats
6W - 5L
1,534 Elo+
Solo
Horus
Horus
Pohpohjuseio
Horus
Level 89
God Stats
15W - 9L
1,719 SR
Queue Stats
127W - 112L
1,480 Elo+
Solo
Ishtar
Ishtar
Wrevon
Ishtar
Level 121
God Stats
4W - 4L
1,736 SR
Queue Stats
112W - 104L
1,605 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 6
8,170
481
10,505
14,835
5,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
KelpyGod
Anubis
16
4 / 4 / 0
9,750
574
15,168
13,265
7,146
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
SleezyPeazy
Bacchus
11
0 / 4 / 4
7,057
415
5,115
12,225
12,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ishtar
Wunderwulf
Ishtar
14
1 / 4 / 0
8,358
492
6,729
13,164
5,542
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
7 / 2 / 2
9,664
568
10,710
10,294
5,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 3
8,471
498
7,802
6,283
2,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
GucciGargoyle
Bakasura
16
8 / 5 / 3
9,744
573
15,165
20,364
8,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chaac
Lowtrip
Chaac
15
2 / 2 / 2
8,508
500
7,308
17,442
13,370
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 4 / 6
8,112
477
5,045
15,991
13,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ishtar
Wrevon
Ishtar
17
6 / 0 / 3
10,750
632
12,538
12,157
5,557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
35
13
Kills
18
19
Deaths
14
12
Assists
17
Player
Kills
Deaths
Assists
KDA
W
0
3
3
0.5
W
Bakasura
GucciGargoyle
Bakasura
8
5
3
1.9
L
1
5
6
0.8
L
Anubis
KelpyGod
Anubis
4
4
0
1
W
Chaac
Lowtrip
Chaac
2
2
2
1.5
W
2
4
6
1.25
L
Bacchus
SleezyPeazy
Bacchus
0
4
4
0.5
W
Ishtar
Wrevon
Ishtar
6
0
3
7.5
L
Ishtar
Wunderwulf
Ishtar
1
4
0
0.25
L
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,227
Damage
47,858
63,783
Taken
72,237
36,382
Mitigated
43,864
17,905
Healing
18,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,802
2,171
0
500
6,283
2,293
586
3,363
2,920
73,694
0
W
Bakasura
GucciGargoyle
Bakasura
15,165
10,460
0
3,241
20,364
8,673
0
3,777
16,526
0
67,914
L
10,505
3,305
0
634
14,835
5,921
0
1,348
12,243
0
68,264
L
Anubis
KelpyGod
Anubis
15,168
1,934
0
6,291
13,265
7,146
328
434
12,508
91,593
0
W
Chaac
Lowtrip
Chaac
7,308
1,940
49
6,728
17,442
13,370
0
12,889
4,553
0
63,917
W
5,045
2,798
686
4,205
15,991
13,971
0
7,046
8,853
0
22,410
L
Bacchus
SleezyPeazy
Bacchus
5,115
873
0
2,922
12,225
12,343
0
3,884
8,117
23,422
0
W
Ishtar
Wrevon
Ishtar
12,538
8,823
0
3,127
12,157
5,557
859
3,765
8,392
0
79,448
L
Ishtar
Wunderwulf
Ishtar
6,729
4,719
0
3,113
13,164
5,542
267
472
11,908
0
67,710
L
10,710
1,305
1,169
3,776
10,294
5,430
0
1,664
8,294
100,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,999
Gold Earned
45,585
527
Minions Killed
494
0
Camps Cleared
0
1,672,362
Distance Traveled
1,697,975
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,471
498
130
8
0
323,418
1
W
Bakasura
9,744
573
111
7
0
395,074
0
L
Awilix
8,170
481
101
6
0
385,022
0
L
Anubis
9,750
574
148
9
0
288,520
5
W
Chaac
8,508
500
97
6
0
320,466
0
W
Horus
8,112
477
25
1
0
318,157
2
L
Bacchus
7,057
415
17
1
0
320,213
5
W
Ishtar
10,750
632
131
8
0
340,860
0
L
Ishtar
8,358
492
111
7
0
305,521
0
L
Ra
9,664
568
150
9
0
373,086
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role