Player Matchup

Tiamat
Tiamat
ChaosBois
Tiamat
Level 27
God Stats
3W - 5L
1,477 SR
Queue Stats
116W - 117L
1,434 Elo+
Party 2
Cerberus
Cerberus
Mario JM1730
Cerberus
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 100L
1,375 Elo+
Solo
Chaac
Chaac
Onechot221
Chaac
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thor
Thor
TheLegionofBacon
Thor
Level 25
God Stats
0W - 2L
1,284 SR
Queue Stats
173W - 158L
1,423 Elo+
Party 2
Hercules
Hercules
skiking5242
Hercules
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,630 Elo+
Solo
Team Averages
Level 23
1,452 SR
1,473 Elo+

VS

Team Averages
Level 69
1,540 SR
1,434 Elo+
Hercules
Hercules
EbonRyno
Hercules
Level 88
God Stats
5W - 4L
1,436 SR
Queue Stats
178W - 167L
1,480 Elo+
Party 1
Skadi
Skadi
Hunterx2446
Skadi
Level 27
God Stats
6W - 1L
1,744 SR
Queue Stats
60W - 72L
1,399 Elo+
Solo
Ne Zha
Ne Zha
Lumpleton
Ne Zha
Level 142
God Stats
4W - 4L
1,522 SR
Queue Stats
249W - 221L
1,525 Elo+
Party 1
Charybdis
Charybdis
Pea Are Ohhh
Charybdis
Level 64
God Stats
3W - 0L
1,500 SR
Queue Stats
122W - 84L
1,413 Elo+
Party 1
Ares
Ares
TrippyIsgrig
Ares
Level 26
God Stats
5W - 4L
1,500 SR
Queue Stats
160W - 158L
1,352 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ChaosBois
Tiamat
18
0 / 2 / 2
9,136
653
14,483
7,553
5,429
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Mario JM1730
Cerberus
13
0 / 7 / 3
8,552
611
7,921
19,778
26,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chaac
14
0 / 6 / 1
8,077
577
8,692
16,596
22,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
3 / 4 / 0
9,086
649
10,912
13,117
7,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
skiking5242
Hercules
16
2 / 4 / 1
9,114
651
3,594
15,727
22,492
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
EbonRyno
Hercules
18
4 / 1 / 17
10,443
746
7,682
15,743
20,561
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

18
4 / 0 / 13
10,708
765
11,013
5,400
2,981
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ne Zha
Lumpleton
Ne Zha
18
8 / 1 / 15
11,397
814
19,260
10,435
6,638
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charybdis
Pea Are Ohhh
Charybdis
18
6 / 3 / 15
11,099
793
19,501
11,033
6,444
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
1 / 0 / 15
11,198
800
4,999
10,770
11,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
98
5
Kills
23
23
Deaths
5
7
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Tiamat
ChaosBois
Tiamat
0
2
2
0.5
W
Hercules
EbonRyno
Hercules
4
1
17
12.5
W
4
0
13
10.5
W
Ne Zha
Lumpleton
Ne Zha
8
1
15
15.5
L
Cerberus
Mario JM1730
Cerberus
0
7
3
0.21
L
Chaac
0
6
1
0.08
W
Charybdis
Pea Are Ohhh
Charybdis
6
3
15
4.5
L
3
4
0
0.75
W
1
0
15
8.5
L
Hercules
skiking5242
Hercules
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,602
Damage
62,455
72,771
Taken
53,381
84,273
Mitigated
48,072
21,592
Healing
24,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
ChaosBois
Tiamat
14,483
456
1,307
2,340
7,553
5,429
94
133
7,420
29,562
0
W
Hercules
EbonRyno
Hercules
7,682
2,420
1,589
3,218
15,743
20,561
1,134
6,682
8,285
188
11,819
W
11,013
2,124
3,743
2,755
5,400
2,981
992
2,021
3,269
0
33,391
W
Ne Zha
Lumpleton
Ne Zha
19,260
3,396
4,562
3,692
10,435
6,638
3,043
3,025
7,109
0
36,923
L
Cerberus
Mario JM1730
Cerberus
7,921
126
261
4,994
19,778
26,898
72
1,563
18,215
18,618
0
L
Chaac
8,692
618
0
3,243
16,596
22,409
0
1,132
15,464
0
18,958
W
Charybdis
Pea Are Ohhh
Charybdis
19,501
12,411
747
2,484
11,033
6,444
1,625
3,903
6,822
0
38,307
L
10,912
1,540
611
2,212
13,117
7,045
792
386
12,731
0
18,892
W
4,999
48
0
1,621
10,770
11,448
492
4,799
5,492
11,801
0
L
Hercules
skiking5242
Hercules
3,594
1,174
405
6,219
15,727
22,492
168
1,973
13,754
0
13,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,965
Gold Earned
54,845
133
Minions Killed
171
0
Camps Cleared
0
1,310,389
Distance Traveled
1,382,368
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,136
653
45
3
0
267,520
0
W
Hercules
10,443
746
26
2
0
295,320
0
W
Skadi
10,708
765
55
4
0
274,621
0
W
Ne Zha
11,397
814
27
2
0
284,508
0
L
Cerberus
8,552
611
31
2
0
238,013
0
L
Chaac
8,077
577
14
1
0
266,172
0
W
Charybdis
11,099
793
49
4
0
231,203
0
L
Thor
9,086
649
23
2
0
269,448
0
W
Ares
11,198
800
14
1
0
296,716
0
L
Hercules
9,114
651
20
1
0
269,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role