Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
GF_SkidMark
Mulan
Level 58
God Stats
12W - 11L
1,354 SR
Queue Stats
124W - 138L
1,344 Elo+
Party 2
Nu Wa
Nu Wa
creme-kurama
Nu Wa
Level 97
God Stats
58W - 40L
1,533 SR
Queue Stats
288W - 295L
1,430 Elo+
Solo
Sobek
Sobek
muppet_vibes
Sobek
Level 61
God Stats
2W - 1L
1,500 SR
Queue Stats
56W - 69L
1,274 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
nanaD516
Ah Muzen Cab
Level 126
God Stats
6W - 2L
1,615 SR
Queue Stats
152W - 169L
1,467 Elo+
Solo
Team Averages
Level 89
1,500 SR
1,403 Elo+

VS

Team Averages
Level 78
1,417 SR
1,396 Elo+
Odin
Odin
AWildDvaMain8
Odin
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
146W - 145L
1,529 Elo+
Party 1
Artemis
Artemis
Emily91
Artemis
Level 34
God Stats
0W - 4L
1,269 SR
Queue Stats
34W - 97L
1,233 Elo+
Solo
Kukulkan
Kukulkan
LuvIs4Suckers
Kukulkan
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,351 Elo+
Party 1
Zeus
Zeus
TheDMan1981
Zeus
Level 111
God Stats
77W - 85L
1,475 SR
Queue Stats
491W - 494L
1,398 Elo+
Solo
Ao Kuang
Ao Kuang
gilvanquirino2
Ao Kuang
Level 123
God Stats
2W - 3L
1,342 SR
Queue Stats
175W - 190L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
4 / 0 / 3
6,699
1,340
4,859
2,254
1,200
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
4 / 0 / 6
6,518
1,304
5,603
4,903
3,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 0 / 8
6,032
1,206
5,265
3,506
1,370
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 0 / 6
6,582
1,316
2,907
4,089
4,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
nanaD516
Ah Muzen Cab
11
0 / 1 / 7
5,948
1,190
4,579
3,307
1,219
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

401

VS

Team 2 Tickets

346

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
5,662
1,132
4,445
5,937
5,614
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
Emily91
Artemis
10
0 / 6 / 0
5,441
1,088
1,873
8,869
3,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
LuvIs4Suckers
Kukulkan
9
0 / 0 / 0
5,097
1,019
0
248
102
Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 1 / 1
5,809
1,162
4,996
4,861
1,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
10
1 / 1 / 0
5,824
1,165
4,683
6,126
2,816
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
3
10
Kills
1
1
Deaths
10
30
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
0
3
5.5
L
0
2
1
0.25
L
Artemis
Emily91
Artemis
0
6
0
0
W
4
0
6
7
L
Kukulkan
LuvIs4Suckers
Kukulkan
0
0
0
0
L
0
1
1
0.5
W
0
0
8
4
L
Ao Kuang
1
1
0
1
W
2
0
6
5
W
Ah Muzen Cab
nanaD516
Ah Muzen Cab
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,213
Damage
15,997
18,059
Taken
26,041
11,727
Mitigated
13,769
3,721
Healing
4,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,859
730
0
229
2,254
1,200
0
837
1,417
0
7,319
L
4,445
751
0
486
5,937
5,614
0
1,536
4,356
0
8,170
L
Artemis
Emily91
Artemis
1,873
1,659
0
735
8,869
3,656
0
2,546
6,027
0
6,771
W
5,603
1,087
0
1,517
4,903
3,721
0
2,675
2,228
0
15,248
L
Kukulkan
LuvIs4Suckers
Kukulkan
0
0
0
0
248
102
0
248
0
213
0
L
4,996
755
385
1,532
4,861
1,581
0
1,879
2,982
27,527
0
W
5,265
1,464
246
702
3,506
1,370
0
1,304
2,202
15,927
0
L
Ao Kuang
4,683
790
0
1,569
6,126
2,816
0
1,963
4,085
15,215
0
W
2,907
173
0
1,027
4,089
4,217
0
2,573
1,516
7,938
0
W
Ah Muzen Cab
nanaD516
Ah Muzen Cab
4,579
1,985
0
0
3,307
1,219
0
2,290
1,017
0
16,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,779
Gold Earned
27,833
91
Minions Killed
105
3
Camps Cleared
4
466,910
Distance Traveled
354,271
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,699
1,340
9
2
1
81,096
0
L
Odin
5,662
1,132
13
3
0
105,968
0
L
Artemis
5,441
1,088
15
3
0
46,930
0
W
Mulan
6,518
1,304
18
4
0
106,661
0
L
Kukulkan
5,097
1,019
1
0
1
14,747
1
L
Zeus
5,809
1,162
54
11
2
90,775
0
W
Nu Wa
6,032
1,206
19
4
0
86,840
0
L
Ao Kuang
5,824
1,165
22
4
1
95,851
0
W
Sobek
6,582
1,316
18
4
1
99,551
0
W
Ah Muzen Cab
5,948
1,190
27
5
1
92,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role