Player Matchup

Bacchus
Bacchus
Fuzz Bat
Bacchus
Level 105
God Stats
2W - 1L
1,506 SR
Queue Stats
42W - 35L
1,478 Elo+
Solo
Zhong Kui
Zhong Kui
Kibalion
Zhong Kui
Level 88
God Stats
7W - 7L
1,151 SR
Queue Stats
486W - 478L
1,474 Elo+
Solo
Artemis
Artemis
LordChiggleton
Artemis
Level 61
God Stats
3W - 8L
1,232 SR
Queue Stats
569W - 563L
1,523 Elo+
Solo
Neith
Neith
Xy PITBULL yX
Neith
Level 45
God Stats
6W - 2L
1,721 SR
Queue Stats
142W - 163L
1,444 Elo+
Solo
Chaac
Chaac
r3aper11
Chaac
Level 40
God Stats
10W - 5L
1,500 SR
Queue Stats
550W - 538L
1,483 Elo+
Solo
Team Averages
Level 68
1,422 SR
1,480 Elo+

VS

Team Averages
Level 62
1,514 SR
1,480 Elo+
Kuzenbo
Kuzenbo
Acrum92
Kuzenbo
Level 29
God Stats
0W - 1L
1,319 SR
Queue Stats
16W - 22L
1,460 Elo+
Party 1
Jing Wei
Jing Wei
Aeonise
Jing Wei
Level 59
God Stats
1W - 1L
1,637 SR
Queue Stats
49W - 41L
1,507 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Frungish
Ah Muzen Cab
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,465 Elo+
Solo
Pele
Pele
Radagas
Pele
Level 117
God Stats
0W - 3L
1,301 SR
Queue Stats
111W - 119L
1,476 Elo+
Solo
Tsukuyomi
Tsukuyomi
xLuckyDoge
Tsukuyomi
Level 81
God Stats
1W - 1L
1,811 SR
Queue Stats
32W - 35L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Fuzz Bat
Bacchus
15
5 / 2 / 19
9,871
987
9,693
15,977
28,169
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zhong Kui
Kibalion
Zhong Kui
15
4 / 3 / 15
8,760
876
13,179
13,256
9,637
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 3 / 12
8,672
867
12,193
8,575
4,606
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

15
6 / 2 / 13
9,157
916
12,760
10,794
5,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
r3aper11
Chaac
18
5 / 2 / 18
10,085
1,009
11,201
15,080
17,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Acrum92
Kuzenbo
15
2 / 5 / 6
8,687
869
7,303
14,271
20,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
Aeonise
Jing Wei
15
5 / 4 / 5
8,934
893
10,969
11,928
6,295
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

Ah Muzen Cab
Frungish
Ah Muzen Cab
14
1 / 4 / 7
7,822
782
11,795
10,782
5,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Pele
Radagas
Pele
14
2 / 9 / 4
7,979
798
11,996
15,772
7,737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tsukuyomi
xLuckyDoge
Tsukuyomi
13
1 / 5 / 7
7,573
757
7,701
11,447
5,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
40
26
Kills
11
12
Deaths
27
77
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Acrum92
Kuzenbo
2
5
6
1
L
Jing Wei
Aeonise
Jing Wei
5
4
5
1.88
L
Ah Muzen Cab
Frungish
Ah Muzen Cab
1
4
7
1.13
W
Bacchus
Fuzz Bat
Bacchus
5
2
19
7.25
W
Zhong Kui
Kibalion
Zhong Kui
4
3
15
3.83
W
6
3
12
4
L
Pele
Radagas
Pele
2
9
4
0.44
W
6
2
13
6.25
W
Chaac
r3aper11
Chaac
5
2
18
7
L
Tsukuyomi
xLuckyDoge
Tsukuyomi
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,026
Damage
49,764
63,682
Taken
64,200
64,855
Mitigated
45,875
23,234
Healing
14,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Acrum92
Kuzenbo
7,303
2,625
280
1,360
14,271
20,394
300
4,834
9,437
10,008
0
L
Jing Wei
Aeonise
Jing Wei
10,969
8,136
1,745
4,342
11,928
6,295
534
4,684
7,244
0
17,900
L
Ah Muzen Cab
Frungish
Ah Muzen Cab
11,795
3,824
489
1,258
10,782
5,824
634
3,661
7,121
0
20,780
W
Bacchus
Fuzz Bat
Bacchus
9,693
785
2,028
3,952
15,977
28,169
577
2,146
13,831
14,206
414
W
Zhong Kui
Kibalion
Zhong Kui
13,179
667
416
3,537
13,256
9,637
975
1,261
11,995
25,901
0
W
12,193
6,377
1,312
461
8,575
4,606
2,181
916
7,659
0
20,403
L
Pele
Radagas
Pele
11,996
1,919
134
2,000
15,772
7,737
0
6,420
9,352
0
22,801
W
12,760
5,004
1,456
4,662
10,794
5,396
2,485
1,356
9,438
0
26,200
W
Chaac
r3aper11
Chaac
11,201
2,060
598
4,812
15,080
17,047
751
1,624
13,456
0
27,512
L
Tsukuyomi
xLuckyDoge
Tsukuyomi
7,701
1,153
1,201
1,844
11,447
5,625
0
2,859
8,588
0
17,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,545
Gold Earned
40,995
161
Minions Killed
90
0
Camps Cleared
0
912,303
Distance Traveled
876,919
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,687
869
12
1
0
202,571
0
L
Jing Wei
8,934
893
16
2
0
178,455
0
L
Ah Muzen Cab
7,822
782
20
2
0
170,235
0
W
Bacchus
9,871
987
13
1
0
204,918
0
W
Zhong Kui
8,760
876
34
3
0
169,669
0
W
Artemis
8,672
867
38
4
0
175,320
0
L
Pele
7,979
798
21
2
0
146,036
0
W
Neith
9,157
916
27
3
0
169,812
0
W
Chaac
10,085
1,009
49
5
0
192,584
0
L
Tsukuyomi
7,573
757
21
2
0
179,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role