Player Matchup

Hercules
Hercules
 
Hercules
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
Inkstick
Ishtar
Level 121
God Stats
7W - 3L
1,861 SR
Queue Stats
727W - 663L
1,546 Elo+
Solo
Ares
Ares
Omnicorn
Ares
Level 142
God Stats
10W - 2L
1,673 SR
Queue Stats
141W - 124L
1,538 Elo+
Solo
Fenrir
Fenrir
TsanninT
Fenrir
Level 67
God Stats
2W - 3L
1,198 SR
Queue Stats
43W - 37L
1,473 Elo+
Party 1
Janus
Janus
UzU10
Janus
Level 156
God Stats
13W - 8L
1,500 SR
Queue Stats
85W - 91L
1,203 Elo+
Party 1
Team Averages
Level 139
1,546 SR
1,452 Elo+

VS

Team Averages
Level 135
1,546 SR
1,572 Elo+
Sobek
Sobek
AFL Ornat
Sobek
Level 157
God Stats
10W - 6L
1,462 SR
Queue Stats
179W - 181L
1,580 Elo+
Party 2
Da Ji
Da Ji
Corny4King
Da Ji
Level 148
God Stats
0W - 1L
1,788 SR
Queue Stats
54W - 50L
1,625 Elo+
Party 2
Bakasura
Bakasura
Just Christophr
Bakasura
Level 173
God Stats
11W - 14L
1,424 SR
Queue Stats
263W - 257L
1,578 Elo+
Party 2
Anubis
Anubis
Thånks
Anubis
Level 152
God Stats
15W - 12L
1,557 SR
Queue Stats
226W - 220L
1,578 Elo+
Party 2
Medusa
Medusa
Xanauru
Medusa
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 35L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
5 / 0 / 1
6,751
675
4,604
6,766
3,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ishtar
Inkstick
Ishtar
11
5 / 1 / 1
6,939
694
5,266
6,985
2,646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ares
10
3 / 1 / 7
6,575
658
7,238
7,910
5,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
TsanninT
Fenrir
11
1 / 2 / 0
6,231
623
2,456
6,776
2,813
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
UzU10
Janus
11
3 / 4 / 6
6,516
652
5,442
6,451
1,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AFL Ornat
Sobek
9
2 / 4 / 1
4,957
496
4,067
11,446
8,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
11
2 / 4 / 1
6,176
618
1,954
8,405
3,273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bakasura
10
1 / 2 / 3
5,949
595
6,109
7,274
3,002
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anubis
Thånks
Anubis
10
2 / 3 / 1
6,093
609
4,570
6,608
3,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
Xanauru
Medusa
10
1 / 4 / 1
5,644
564
3,762
6,514
2,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
17
Kills
8
8
Deaths
17
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
5
0
1
5.5
L
Sobek
AFL Ornat
Sobek
2
4
1
0.63
L
Da Ji
2
4
1
0.63
W
Ishtar
Inkstick
Ishtar
5
1
1
5.5
L
Bakasura
1
2
3
1.25
W
Ares
3
1
7
6.5
L
Anubis
Thånks
Anubis
2
3
1
0.83
W
Fenrir
TsanninT
Fenrir
1
2
0
0.5
W
Janus
UzU10
Janus
3
4
6
1.5
L
Medusa
Xanauru
Medusa
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,006
Damage
20,462
34,888
Taken
40,247
15,741
Mitigated
20,194
12,587
Healing
9,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
4,604
2,264
0
2,857
6,766
3,316
0
1,670
4,906
0
45,535
L
Sobek
AFL Ornat
Sobek
4,067
440
138
3,723
11,446
8,265
0
3,930
7,404
16,952
0
L
Da Ji
1,954
623
0
120
8,405
3,273
0
1,662
6,687
0
40,001
W
Ishtar
Inkstick
Ishtar
5,266
3,240
0
2,627
6,985
2,646
0
904
5,680
0
51,544
L
Bakasura
6,109
3,778
0
3,479
7,274
3,002
0
684
6,520
0
34,716
W
Ares
7,238
709
0
3,189
7,910
5,060
0
2,216
5,102
15,956
0
L
Anubis
Thånks
Anubis
4,570
215
0
1,608
6,608
3,394
0
2,958
3,484
47,139
0
W
Fenrir
TsanninT
Fenrir
2,456
844
0
3,236
6,776
2,813
634
0
6,156
0
39,906
W
Janus
UzU10
Janus
5,442
323
0
678
6,451
1,906
0
3,653
2,396
41,077
0
L
Medusa
Xanauru
Medusa
3,762
1,805
0
750
6,514
2,260
0
2,994
3,472
0
30,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,012
Gold Earned
28,819
334
Minions Killed
320
0
Camps Cleared
0
1,075,456
Distance Traveled
1,001,202
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,751
675
71
7
0
267,768
0
L
Sobek
4,957
496
22
2
0
188,495
0
L
Da Ji
6,176
618
74
7
0
217,155
0
W
Ishtar
6,939
694
93
9
0
188,220
1
L
Bakasura
5,949
595
71
7
0
220,468
0
W
Ares
6,575
658
13
1
0
228,354
2
L
Anubis
6,093
609
86
9
0
187,054
0
W
Fenrir
6,231
623
72
7
0
198,936
1
W
Janus
6,516
652
85
9
0
192,178
2
L
Medusa
5,644
564
67
7
0
188,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role