Player Matchup

Merlin
Merlin
Gold II
Dabenes1
Merlin
Gold II
Level 129
God Stats
17W - 14L
1,663 SR
Queue Stats
120W - 146L
1,613 MMR
Solo
Fenrir
Fenrir
Gold II
Neko968071
Fenrir
Gold II
Level 128
God Stats
7W - 6L
1,799 SR
Queue Stats
384W - 488L
1,619 MMR
Solo
Mulan
Mulan
Gold II
l zenithar l
Mulan
Gold II
Level 163
God Stats
1W - 1L
1,500 SR
Queue Stats
119W - 143L
1,579 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 140
1,654 SR
1,604 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,677 SR
1,681 MMR
Skadi
Skadi
Silver II
Bylkvsss_
Skadi
Silver II
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,569 MMR
Solo
Hercules
Hercules
Diamond IV
ChaoticHeadZzMaN
Hercules
Diamond IV
Level 151
God Stats
1W - 3L
1,868 SR
Queue Stats
47W - 40L
1,961 MMR
Solo
Nox
Nox
Bronze III
Noxordia
Nox
Bronze III
Level 148
God Stats
0W - 2L
1,663 SR
Queue Stats
2W - 2L
1,514 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dabenes1
Merlin
18
3 / 1 / 7
10,993
785
16,241
10,295
5,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Neko968071
Fenrir
15
3 / 3 / 6
9,771
698
9,151
13,997
16,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
4 / 2 / 6
10,462
747
13,985
14,256
15,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bans
Ao KuangAphroditeAtlasThothAchilles

VS

Bans
AresMorgan Le FayGuan YuBaron SamediHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Bylkvsss_
Skadi
14
1 / 3 / 2
8,711
622
4,598
10,778
4,150
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 2 / 2
9,407
672
16,892
20,404
23,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
1 / 5 / 3
9,381
670
5,402
13,077
5,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
10
Kills
5
6
Deaths
10
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Skadi
Bylkvsss_
Skadi
1
3
2
0.67
L
3
2
2
2
W
Merlin
Dabenes1
Merlin
3
1
7
6.5
W
Fenrir
Neko968071
Fenrir
3
3
6
2
L
1
5
3
0.5
W
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,377
Damage
26,892
38,548
Taken
44,259
38,195
Mitigated
33,356
11,997
Healing
10,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Bylkvsss_
Skadi
4,598
1,363
0
1,225
10,778
4,150
0
3,486
6,970
0
33,770
L
16,892
8,361
0
8,238
20,404
23,526
0
7,442
11,643
0
34,091
W
Merlin
Dabenes1
Merlin
16,241
767
0
3,824
10,295
5,516
1,955
1,868
7,987
76,745
0
W
Fenrir
Neko968071
Fenrir
9,151
1,657
0
3,162
13,997
16,865
487
2,345
11,175
0
24,202
L
5,402
131
0
1,060
13,077
5,680
0
5,366
7,119
29,966
0
W
13,985
1,221
0
5,011
14,256
15,814
166
1,429
12,239
0
34,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,226
Gold Earned
27,499
184
Minions Killed
154
0
Camps Cleared
0
824,090
Distance Traveled
773,043
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,711
622
54
4
0
258,731
2
L
Hercules
9,407
672
39
3
0
277,481
0
W
Merlin
10,993
785
110
8
0
256,758
0
W
Fenrir
9,771
698
33
2
0
281,519
1
L
Nox
9,381
670
61
4
0
236,831
0
W
Mulan
10,462
747
41
3
0
285,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role