Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
DragonGamer1882
Kali
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
76W - 76L
1,492 Elo+
Solo
Izanami
Izanami
IPlayClipzYT
Izanami
Level 77
God Stats
5W - 2L
1,314 SR
Queue Stats
107W - 78L
1,516 Elo+
Solo
Kukulkan
Kukulkan
MacheKiller
Kukulkan
Level 65
God Stats
4W - 8L
1,463 SR
Queue Stats
12W - 24L
1,336 Elo+
Solo
King Arthur
King Arthur
eleidrian
King Arthur
Level 102
God Stats
3W - 6L
1,414 SR
Queue Stats
132W - 120L
1,500 Elo+
Solo
Team Averages
Level 80
1,438 SR
1,469 Elo+

VS

Team Averages
Level 87
1,397 SR
1,435 Elo+
Fenrir
Fenrir
B0MB3R89
Fenrir
Level 150
God Stats
27W - 25L
1,540 SR
Queue Stats
666W - 821L
1,464 Elo+
Solo
Athena
Athena
Kintet
Athena
Level 106
God Stats
11W - 20L
1,295 SR
Queue Stats
489W - 491L
1,546 Elo+
Party 1
Xbalanque
Xbalanque
Plainegucci02
Xbalanque
Level 60
God Stats
4W - 4L
1,460 SR
Queue Stats
5W - 8L
1,347 Elo+
Solo
Izanami
Izanami
Twonori
Izanami
Level 17
God Stats
0W - 4L
1,188 SR
Queue Stats
17W - 30L
1,389 Elo+
Party 1
Eset
Eset
jggalvan524
Eset
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 65L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
12
3 / 0 / 7
8,418
561
6,253
13,809
12,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
4 / 5 / 2
8,154
544
6,780
15,445
7,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
IPlayClipzYT
Izanami
14
5 / 0 / 3
8,463
564
12,516
13,407
6,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
MacheKiller
Kukulkan
14
2 / 1 / 6
8,599
573
7,793
6,694
2,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
eleidrian
King Arthur
15
4 / 1 / 0
9,523
635
5,795
11,166
11,562
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
B0MB3R89
Fenrir
12
2 / 4 / 1
7,362
491
7,735
15,545
6,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Athena
Kintet
Athena
11
1 / 4 / 1
6,484
432
4,567
14,560
11,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Xbalanque
Plainegucci02
Xbalanque
13
2 / 2 / 2
7,255
484
14,577
8,827
3,106
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Izanami
Twonori
Izanami
11
0 / 3 / 0
6,553
437
3,130
8,756
3,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

10
2 / 6 / 1
6,720
448
6,814
11,565
4,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
18
Kills
7
7
Deaths
19
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
3
0
7
6.5
L
Fenrir
B0MB3R89
Fenrir
2
4
1
0.63
W
4
5
2
1
W
Izanami
IPlayClipzYT
Izanami
5
0
3
6.5
L
Athena
Kintet
Athena
1
4
1
0.38
W
Kukulkan
MacheKiller
Kukulkan
2
1
6
5
L
Xbalanque
Plainegucci02
Xbalanque
2
2
2
1.5
L
Izanami
Twonori
Izanami
0
3
0
0
W
King Arthur
eleidrian
King Arthur
4
1
0
4
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,137
Damage
36,823
60,521
Taken
59,253
40,096
Mitigated
29,253
21,339
Healing
12,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
6,253
917
5,397
7,770
13,809
12,202
99
3,510
10,299
33,485
0
L
Fenrir
B0MB3R89
Fenrir
7,735
1,522
0
2,494
15,545
6,881
0
3,060
12,485
0
57,252
W
6,780
3,601
0
2,297
15,445
7,354
0
4,037
11,408
0
41,385
W
Izanami
IPlayClipzYT
Izanami
12,516
9,894
0
4,346
13,407
6,070
953
1,869
11,538
0
74,526
L
Athena
Kintet
Athena
4,567
1,631
409
3,365
14,560
11,363
0
3,920
10,640
25,529
5,499
W
Kukulkan
MacheKiller
Kukulkan
7,793
896
75
769
6,694
2,908
281
2,727
3,967
55,144
0
L
Xbalanque
Plainegucci02
Xbalanque
14,577
7,448
0
2,465
8,827
3,106
0
1,259
7,568
0
63,966
L
Izanami
Twonori
Izanami
3,130
1,875
0
1,533
8,756
3,215
0
51
8,705
0
36,795
W
King Arthur
eleidrian
King Arthur
5,795
439
0
685
11,166
11,562
0
0
11,166
127
65,624
L
6,814
908
241
1,918
11,565
4,688
0
5,807
5,758
37,235
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,157
Gold Earned
34,374
404
Minions Killed
347
0
Camps Cleared
0
1,475,465
Distance Traveled
1,366,943
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
8,418
561
48
3
0
301,359
4
L
Fenrir
7,362
491
80
5
0
293,836
8
W
Kali
8,154
544
52
3
0
277,415
6
W
Izanami
8,463
564
98
7
0
292,357
0
L
Athena
6,484
432
47
3
0
307,979
0
W
Kukulkan
8,599
573
102
7
0
301,193
0
L
Xbalanque
7,255
484
96
6
0
256,315
0
L
Izanami
6,553
437
62
4
0
283,988
0
W
King Arthur
9,523
635
104
7
0
303,141
0
L
Eset
6,720
448
62
4
0
224,825
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role