Player Matchup

Anubis
Anubis
Cubaaaaaa
Anubis
Level 77
God Stats
68W - 61L
1,460 SR
Queue Stats
93W - 94L
1,363 Elo+
Party 3
Fenrir
Fenrir
OllieJ98
Fenrir
Level 121
God Stats
3W - 6L
1,434 SR
Queue Stats
135W - 156L
1,465 Elo+
Party 2
Bellona
Bellona
SirKekoo
Bellona
Level 24
God Stats
9W - 6L
1,509 SR
Queue Stats
15W - 19L
1,442 Elo+
Party 3
Hou Yi
Hou Yi
Tibbyaka
Hou Yi
Level 62
God Stats
8W - 10L
1,478 SR
Queue Stats
54W - 67L
1,425 Elo+
Party 2
Nox
Nox
TurtleChub
Nox
Level 96
God Stats
1W - 1L
1,276 SR
Queue Stats
143W - 155L
1,489 Elo+
Party 2
Team Averages
Level 76
1,431 SR
1,437 Elo+

VS

Team Averages
Level 86
1,526 SR
1,451 Elo+
Atlas
Atlas
DasMetu96
Atlas
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 16L
1,500 Elo+
Party 4
Pele
Pele
Tantlord
Pele
Level 104
God Stats
106W - 87L
1,491 SR
Queue Stats
184W - 195L
1,412 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
XMombertX
Morgan Le Fay
Level 100
God Stats
0W - 3L
1,721 SR
Queue Stats
215W - 218L
1,457 Elo+
Solo
Neith
Neith
iAmANull
Neith
Level 101
God Stats
26W - 29L
1,421 SR
Queue Stats
131W - 122L
1,385 Elo+
Party 1
Chaac
Chaac
kargastik14
Chaac
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Cubaaaaaa
Anubis
14
2 / 3 / 6
8,447
528
8,444
8,105
4,171
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
OllieJ98
Fenrir
17
11 / 1 / 3
10,860
679
12,642
11,826
6,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
SirKekoo
Bellona
13
1 / 1 / 2
8,350
522
4,137
13,131
11,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
Tibbyaka
Hou Yi
14
1 / 1 / 5
8,304
519
6,200
8,104
3,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
4 / 1 / 5
9,397
587
3,980
7,840
3,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
DasMetu96
Atlas
11
1 / 2 / 2
7,312
457
3,804
10,729
8,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
12
0 / 1 / 1
7,211
451
4,716
10,854
4,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morgan Le Fay
XMombertX
Morgan Le Fay
13
3 / 7 / 0
8,288
518
10,682
11,362
4,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
iAmANull
Neith
11
3 / 5 / 0
7,622
476
5,123
12,641
4,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 4 / 1
6,381
399
2,531
7,955
4,460
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
19
Kills
7
7
Deaths
19
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anubis
Cubaaaaaa
Anubis
2
3
6
1.67
L
Atlas
DasMetu96
Atlas
1
2
2
1
W
Fenrir
OllieJ98
Fenrir
11
1
3
12.5
W
Bellona
SirKekoo
Bellona
1
1
2
2
L
Pele
0
1
1
0.5
W
Hou Yi
Tibbyaka
Hou Yi
1
1
5
3.5
W
4
1
5
6.5
L
Morgan Le Fay
XMombertX
Morgan Le Fay
3
7
0
0.43
L
Neith
iAmANull
Neith
3
5
0
0.6
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,403
Damage
26,856
49,006
Taken
53,541
28,675
Mitigated
25,907
18,725
Healing
9,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Cubaaaaaa
Anubis
8,444
417
0
3,620
8,105
4,171
168
2,785
5,320
73,578
0
L
Atlas
DasMetu96
Atlas
3,804
1,575
0
1,709
10,729
8,539
0
3,420
7,309
20,506
0
W
Fenrir
OllieJ98
Fenrir
12,642
3,083
0
7,050
11,826
6,093
0
2,737
9,089
0
104,251
W
Bellona
SirKekoo
Bellona
4,137
874
0
3,311
13,131
11,973
329
2,260
10,871
0
52,970
L
Pele
4,716
980
0
3,478
10,854
4,140
0
1,819
9,035
0
61,887
W
Hou Yi
Tibbyaka
Hou Yi
6,200
3,629
0
3,515
8,104
3,352
2,368
907
7,197
0
51,746
W
3,980
500
0
1,229
7,840
3,086
643
5,797
2,043
69,228
0
L
Morgan Le Fay
XMombertX
Morgan Le Fay
10,682
708
0
544
11,362
4,549
0
2,661
8,701
65,740
0
L
Neith
iAmANull
Neith
5,123
2,037
0
3,708
12,641
4,219
0
3,431
9,210
0
45,961
L
2,531
721
0
404
7,955
4,460
0
1,093
6,862
0
20,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,358
Gold Earned
36,814
545
Minions Killed
337
0
Camps Cleared
0
1,653,498
Distance Traveled
1,368,726
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,447
528
102
6
0
324,304
1
L
Atlas
7,312
457
14
1
0
309,379
2
W
Fenrir
10,860
679
143
9
0
370,942
0
W
Bellona
8,350
522
83
5
0
288,465
0
L
Pele
7,211
451
92
6
0
273,155
0
W
Hou Yi
8,304
519
87
5
0
319,359
4
W
Nox
9,397
587
130
8
0
350,428
0
L
Morgan Le Fay
8,288
518
107
7
0
286,266
0
L
Neith
7,622
476
93
6
0
250,611
4
L
Chaac
6,381
399
31
2
0
249,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role