Player Matchup

Terra
Terra
 
Terra
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Endlessninja584
Bakasura
Level 101
God Stats
3W - 8L
1,058 SR
Queue Stats
320W - 325L
1,422 Elo+
Party 1
Anubis
Anubis
McDalenaTakeAway
Anubis
Level 67
God Stats
1W - 0L
1,670 SR
Queue Stats
52W - 36L
1,558 Elo+
Solo
Osiris
Osiris
zackthedono
Osiris
Level 119
God Stats
5W - 7L
1,453 SR
Queue Stats
141W - 148L
1,457 Elo+
Party 1
Team Averages
Level 92
1,436 SR
1,487 Elo+

VS

Team Averages
Level 94
1,541 SR
1,523 Elo+
Chronos
Chronos
 
Chronos
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
BellonaLover54
Thor
Level 6
God Stats
1W - 4L
1,500 SR
Queue Stats
23W - 31L
1,680 Elo+
Party 2
Medusa
Medusa
Gloryhammers
Medusa
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,424 Elo+
Solo
Amaterasu
Amaterasu
ThePureDarkness
Amaterasu
Level 142
God Stats
1W - 3L
1,725 SR
Queue Stats
317W - 304L
1,513 Elo+
Solo
Ah Puch
Ah Puch
i Ballstic 101
Ah Puch
Level 107
God Stats
6W - 8L
1,481 SR
Queue Stats
72W - 78L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
9
0 / 1 / 7
6,100
610
3,967
5,894
4,012
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artemis
 
Artemis
10
2 / 1 / 0
5,726
573
5,368
7,308
2,582
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bakasura
11
1 / 0 / 1
6,957
696
5,126
6,358
2,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
1 / 1 / 3
6,117
612
4,441
4,740
2,508
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Osiris
11
8 / 0 / 0
6,810
681
5,127
7,492
5,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
9
2 / 2 / 0
5,333
533
3,398
7,257
1,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 3 / 1
4,922
492
2,294
8,866
3,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Medusa
9
0 / 2 / 2
4,879
488
2,121
5,498
1,747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Amaterasu
ThePureDarkness
Amaterasu
7
0 / 3 / 0
4,170
417
1,828
6,698
4,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 2 / 0
5,457
546
2,478
6,731
1,812
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
12
Kills
2
3
Deaths
12
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
0
1
7
3.5
W
Artemis
 
Artemis
2
1
0
2
L
Chronos
 
Chronos
2
2
0
1
L
0
3
1
0.17
W
Bakasura
1
0
1
1.5
L
Medusa
0
2
2
0.5
W
1
1
3
2.5
L
Amaterasu
ThePureDarkness
Amaterasu
0
3
0
0
L
0
2
0
0
W
Osiris
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,029
Damage
12,119
31,792
Taken
35,050
17,163
Mitigated
13,546
14,533
Healing
11,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
3,967
655
1,467
1,659
5,894
4,012
200
280
5,474
14,120
0
W
Artemis
 
Artemis
5,368
2,586
0
2,544
7,308
2,582
800
45
7,193
0
38,416
L
Chronos
 
Chronos
3,398
1,401
0
2,885
7,257
1,918
0
4,374
2,883
40,723
0
L
2,294
521
0
3,353
8,866
3,423
0
1,276
7,590
0
28,944
W
Bakasura
5,126
3,554
0
3,593
6,358
2,893
520
2,478
3,880
0
37,412
L
Medusa
2,121
1,400
0
1,165
5,498
1,747
0
680
4,818
0
20,934
W
4,441
760
0
2,189
4,740
2,508
230
2,449
2,218
46,724
0
L
Amaterasu
ThePureDarkness
Amaterasu
1,828
479
0
1,454
6,698
4,646
0
2,078
4,620
0
15,213
L
2,478
381
0
2,801
6,731
1,812
0
0
5,692
45,317
0
W
Osiris
5,127
2,013
0
3,081
7,492
5,168
0
624
6,786
0
42,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,710
Gold Earned
24,761
329
Minions Killed
276
0
Camps Cleared
0
974,873
Distance Traveled
968,962
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
6,100
610
8
1
0
194,089
3
W
Artemis
5,726
573
64
6
0
162,934
0
L
Chronos
5,333
533
74
7
0
184,364
0
L
Thor
4,922
492
60
6
0
201,537
0
W
Bakasura
6,957
696
101
10
0
202,101
0
L
Medusa
4,879
488
37
4
0
204,650
1
W
Anubis
6,117
612
75
8
0
187,658
3
L
Amaterasu
4,170
417
25
3
0
209,398
0
L
Ah Puch
5,457
546
80
8
0
169,013
0
W
Osiris
6,810
681
81
8
0
228,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role