Player Matchup

Nemesis
Nemesis
Ft Ranger4234
Nemesis
Level 56
God Stats
3W - 1L
1,668 SR
Queue Stats
5W - 9L
1,350 Elo+
Party 1
Ra
Ra
Mandolorian8517
Ra
Level 103
God Stats
2W - 1L
1,786 SR
Queue Stats
52W - 41L
1,421 Elo+
Party 1
Izanami
Izanami
N3wfieUn1corn
Izanami
Level 87
God Stats
2W - 1L
1,432 SR
Queue Stats
52W - 46L
1,434 Elo+
Party 1
Team Averages
Level 82
1,629 SR
1,402 Elo+

VS

Team Averages
Level 48
1,434 SR
1,267 Elo+
Ah Muzen Cab
Ah Muzen Cab
HurricaneSpell
Ah Muzen Cab
Level 48
God Stats
25W - 14L
1,602 SR
Queue Stats
235W - 264L
1,398 Elo+
Solo
Cu Chulainn
Cu Chulainn
Igotamgcstk
Cu Chulainn
Level 88
God Stats
2W - 3L
1,419 SR
Queue Stats
33W - 80L
1,202 Elo+
Party 2
Odin
Odin
TheRealKingK0ta
Odin
Level 8
God Stats
1W - 2L
1,280 SR
Queue Stats
25W - 42L
1,202 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
8
0 / 3 / 2
7,648
546
481
4,529
1,410
17
6 / 5 / 6
11,241
803
16,323
15,981
9,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Izanami
17
6 / 4 / 5
10,938
781
17,942
12,610
6,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
HurricaneSpell
Ah Muzen Cab
18
5 / 2 / 7
11,784
842
11,852
13,958
5,761
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
Igotamgcstk
Cu Chulainn
16
5 / 6 / 4
10,198
728
11,768
17,145
11,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
2 / 4 / 5
9,272
662
4,484
13,403
10,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
28
12
Kills
12
12
Deaths
12
13
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Nemesis
0
3
2
0.33
W
Ah Muzen Cab
HurricaneSpell
Ah Muzen Cab
5
2
7
4.25
W
Cu Chulainn
Igotamgcstk
Cu Chulainn
5
6
4
1.17
L
6
5
6
1.8
L
Izanami
6
4
5
2.13
W
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,746
Damage
28,104
33,120
Taken
44,506
16,906
Mitigated
27,979
6,469
Healing
6,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
481
209
0
6
4,529
1,410
0
0
4,484
0
7,203
W
Ah Muzen Cab
HurricaneSpell
Ah Muzen Cab
11,852
7,616
0
3,224
13,958
5,761
1,610
6,651
7,203
0
67,145
W
Cu Chulainn
Igotamgcstk
Cu Chulainn
11,768
2,937
248
1,989
17,145
11,272
905
4,267
11,646
0
27,928
L
16,323
2,058
312
5,060
15,981
9,134
0
6
15,732
55,048
0
L
Izanami
17,942
11,464
0
1,091
12,610
6,362
0
0
12,355
0
41,070
W
4,484
1,250
0
1,439
13,403
10,946
791
5,205
7,996
0
14,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,827
Gold Earned
31,254
170
Minions Killed
157
0
Camps Cleared
0
532,936
Distance Traveled
713,238
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,648
546
15
1
0
115,961
0
W
Ah Muzen Cab
11,784
842
104
7
0
236,434
2
W
Cu Chulainn
10,198
728
30
2
0
230,909
0
L
Ra
11,241
803
90
6
0
214,047
0
L
Izanami
10,938
781
65
5
0
202,928
0
W
Odin
9,272
662
23
2
0
245,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role