Player Matchup

Medusa
Medusa
Da_Best_JD
Medusa
Level 87
God Stats
2W - 2L
1,536 SR
Queue Stats
124W - 105L
1,436 Elo+
Party 1
Ra
Ra
Malcolmm980
Ra
Level 129
God Stats
1W - 2L
1,283 SR
Queue Stats
114W - 104L
1,569 Elo+
Party 2
Odin
Odin
SheldonHatred
Odin
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 89L
1,491 Elo+
Party 2
Sol
Sol
SimplyBBN
Sol
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 20L
1,458 Elo+
Party 1
Persephone
Persephone
Styder
Persephone
Level 124
God Stats
3W - 1L
1,205 SR
Queue Stats
76W - 97L
1,442 Elo+
Solo
Team Averages
Level 108
1,405 SR
1,479 Elo+

VS

Team Averages
Level 87
1,458 SR
1,440 Elo+
Serqet
Serqet
BDrysdale
Serqet
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 115L
1,472 Elo+
Solo
Ullr
Ullr
ChopShop46
Ullr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,284 Elo+
Solo
Chang'e
Chang'e
svettjente
Chang'e
Level 68
God Stats
2W - 3L
1,609 SR
Queue Stats
234W - 233L
1,494 Elo+
Solo
Kuzenbo
Kuzenbo
v__Ghost_v
Kuzenbo
Level 128
God Stats
0W - 3L
1,183 SR
Queue Stats
75W - 83L
1,441 Elo+
Solo
Ares
Ares
xxx LAMOTHE xxx
Ares
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
64W - 88L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Da_Best_JD
Medusa
16
8 / 2 / 12
10,092
917
19,876
11,309
4,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
8 / 1 / 13
10,467
952
14,956
6,756
3,263
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
0 / 4 / 17
8,361
760
5,081
12,928
13,268
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 0 / 15
9,453
859
10,810
6,795
3,169
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Persephone
Styder
Persephone
14
2 / 2 / 10
8,728
793
10,523
7,015
2,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
BDrysdale
Serqet
12
2 / 6 / 3
7,591
690
4,515
11,310
7,987
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 4 / 5
7,949
723
6,746
13,058
7,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
svettjente
Chang'e
17
5 / 0 / 3
8,739
794
10,438
11,934
6,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Kuzenbo
v__Ghost_v
Kuzenbo
13
1 / 5 / 5
7,313
665
7,492
15,694
24,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

12
0 / 6 / 6
7,835
712
7,769
16,294
19,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
31
21
Kills
9
9
Deaths
21
67
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Serqet
BDrysdale
Serqet
2
6
3
0.58
L
1
4
5
0.88
W
Medusa
Da_Best_JD
Medusa
8
2
12
7
W
8
1
13
14.5
W
0
4
17
2.13
W
3
0
15
10.5
W
Persephone
Styder
Persephone
2
2
10
3.5
L
Chang'e
svettjente
Chang'e
5
0
3
6.5
L
Kuzenbo
v__Ghost_v
Kuzenbo
1
5
5
0.7
L
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,246
Damage
36,960
44,803
Taken
68,290
27,500
Mitigated
66,737
24,191
Healing
22,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
BDrysdale
Serqet
4,515
438
1,275
1,021
11,310
7,987
0
6,256
4,944
0
12,926
L
6,746
1,318
398
874
13,058
7,794
0
6,807
6,251
0
18,864
W
Medusa
Da_Best_JD
Medusa
19,876
9,248
1,332
3,653
11,309
4,863
2,832
6,854
3,820
0
34,729
W
14,956
1,022
8,107
3,675
6,756
3,263
978
4,458
2,211
33,632
0
W
5,081
843
0
952
12,928
13,268
296
4,686
7,622
375
9,932
W
10,810
4,004
337
1,750
6,795
3,169
1,739
4,380
2,374
20,875
0
W
Persephone
Styder
Persephone
10,523
605
2,261
2,124
7,015
2,937
945
4,476
2,483
18,792
0
L
Chang'e
svettjente
Chang'e
10,438
1,133
6,551
6,673
11,934
6,574
0
5,463
6,278
26,111
0
L
Kuzenbo
v__Ghost_v
Kuzenbo
7,492
1,700
1,122
1,399
15,694
24,877
0
10,120
5,574
14,605
0
L
7,769
250
1,042
1,714
16,294
19,505
0
7,257
8,587
11,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,101
Gold Earned
39,427
143
Minions Killed
103
0
Camps Cleared
0
1,097,844
Distance Traveled
1,003,400
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,591
690
20
2
0
190,626
0
L
Ullr
7,949
723
39
4
0
198,709
0
W
Medusa
10,092
917
31
3
0
241,611
0
W
Ra
10,467
952
37
3
0
261,071
0
W
Odin
8,361
760
16
1
0
221,104
0
W
Sol
9,453
859
28
3
0
183,719
0
W
Persephone
8,728
793
31
3
0
190,339
0
L
Chang'e
8,739
794
33
3
0
235,225
0
L
Kuzenbo
7,313
665
4
0
0
187,898
0
L
Ares
7,835
712
7
1
0
190,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role