Player Matchup

He Bo
He Bo
Blapit
He Bo
Level 100
God Stats
8W - 6L
1,621 SR
Queue Stats
96W - 103L
1,548 Elo+
Party 1
Gilgamesh
Gilgamesh
CamKinggBruh
Gilgamesh
Level 125
God Stats
6W - 3L
1,461 SR
Queue Stats
139W - 143L
1,525 Elo+
Party 1
Jing Wei
Jing Wei
Guttles
Jing Wei
Level 158
God Stats
2W - 2L
1,500 SR
Queue Stats
291W - 260L
1,499 Elo+
Solo
Sylvanus
Sylvanus
Hairyjohnson91
Sylvanus
Level 71
God Stats
1W - 1L
1,500 SR
Queue Stats
160W - 182L
1,519 Elo+
Party 1
Nike
Nike
Tamryu
Nike
Level 122
God Stats
7W - 1L
1,897 SR
Queue Stats
28W - 32L
1,478 Elo+
Solo
Team Averages
Level 115
1,596 SR
1,514 Elo+

VS

Team Averages
Level 137
1,546 SR
1,528 Elo+
Yemoja
Yemoja
 
Yemoja
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Martichoras
Martichoras
 
Martichoras
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Algaffofthe
Kali
Level 81
God Stats
50W - 31L
1,680 SR
Queue Stats
268W - 214L
1,574 Elo+
Solo
Vulcan
Vulcan
Balkal
Vulcan
Level 134
God Stats
2W - 4L
1,549 SR
Queue Stats
514W - 470L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Blapit
He Bo
11
3 / 0 / 2
6,072
675
5,379
4,256
1,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
CamKinggBruh
Gilgamesh
10
6 / 1 / 0
6,172
686
7,106
10,042
4,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jing Wei
Guttles
Jing Wei
10
2 / 0 / 3
5,942
660
4,209
4,940
1,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
9
0 / 2 / 3
5,326
592
3,177
7,297
5,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nike
Tamryu
Nike
9
0 / 2 / 2
5,295
588
4,375
8,595
5,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
9
1 / 0 / 1
5,328
592
2,897
6,973
4,135
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Martichoras
 
Martichoras
9
1 / 3 / 1
5,020
558
5,997
8,391
3,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
 
Hercules
6
1 / 1 / 0
4,827
536
2,984
4,184
2,136
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 5 / 1
5,311
590
4,748
11,199
4,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vulcan
Balkal
Vulcan
9
1 / 2 / 0
5,519
613
4,169
6,053
2,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
11
Kills
5
5
Deaths
11
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
0
1
1.5
L
Martichoras
 
Martichoras
1
3
1
0.5
L
Hercules
 
Hercules
1
1
0
1
L
1
5
1
0.3
L
Vulcan
Balkal
Vulcan
1
2
0
0.5
W
He Bo
Blapit
He Bo
3
0
2
4
W
Gilgamesh
CamKinggBruh
Gilgamesh
6
1
0
6
W
Jing Wei
Guttles
Jing Wei
2
0
3
3.5
W
Sylvanus
0
2
3
0.75
W
Nike
Tamryu
Nike
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,246
Damage
20,795
35,130
Taken
36,800
18,129
Mitigated
16,910
8,822
Healing
11,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
2,897
708
2,340
2,618
6,973
4,135
0
1,038
5,935
18,055
0
L
Martichoras
 
Martichoras
5,997
2,160
0
1,807
8,391
3,330
0
2,695
5,696
0
37,452
L
Hercules
 
Hercules
2,984
1,239
0
1,588
4,184
2,136
0
0
4,184
0
20,202
L
4,748
2,472
0
1,395
11,199
4,959
0
2,768
8,431
0
25,677
L
Vulcan
Balkal
Vulcan
4,169
1,018
0
1,260
6,053
2,350
0
2,513
3,540
39,899
0
W
He Bo
Blapit
He Bo
5,379
653
0
468
4,256
1,383
0
1,963
2,293
49,644
0
W
Gilgamesh
CamKinggBruh
Gilgamesh
7,106
3,224
0
1,622
10,042
4,448
0
1,326
8,716
0
43,135
W
Jing Wei
Guttles
Jing Wei
4,209
3,433
0
1,962
4,940
1,660
845
360
4,580
0
37,300
W
Sylvanus
3,177
1,632
434
2,846
7,297
5,066
0
1,854
5,443
17,573
0
W
Nike
Tamryu
Nike
4,375
345
0
1,490
8,595
5,572
0
1,563
7,032
1,207
30,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,807
Gold Earned
26,005
300
Minions Killed
242
0
Camps Cleared
0
987,443
Distance Traveled
826,700
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,328
592
25
3
0
162,866
0
L
Martichoras
5,020
558
59
7
0
171,281
2
L
Hercules
4,827
536
35
4
0
112,444
0
L
Kali
5,311
590
44
5
0
177,494
2
L
Vulcan
5,519
613
79
9
0
202,615
1
W
He Bo
6,072
675
98
11
0
212,173
0
W
Gilgamesh
6,172
686
64
7
0
227,506
0
W
Jing Wei
5,942
660
67
7
0
185,937
2
W
Sylvanus
5,326
592
20
2
0
169,385
0
W
Nike
5,295
588
51
6
0
192,442
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role