Player Matchup

Ymir
Ymir
Gagne Westt
Ymir
Level 132
God Stats
1W - 1L
1,367 SR
Queue Stats
32W - 28L
1,519 Elo+
Solo
Xbalanque
Xbalanque
Gimbo1435
Xbalanque
Level 69
God Stats
7W - 6L
1,390 SR
Queue Stats
151W - 185L
1,323 Elo+
Party 2
Cerberus
Cerberus
Gothica1988
Cerberus
Level 119
God Stats
0W - 2L
1,319 SR
Queue Stats
9W - 17L
1,352 Elo+
Solo
Yu Huang
Yu Huang
TVGpapiChulo
Yu Huang
Level 49
God Stats
1W - 5L
1,295 SR
Queue Stats
28W - 42L
1,295 Elo+
Party 2
Fenrir
Fenrir
TvgChaotic
Fenrir
Level 100
God Stats
2W - 4L
1,161 SR
Queue Stats
145W - 167L
1,414 Elo+
Party 2
Team Averages
Level 94
1,307 SR
1,380 Elo+

VS

Team Averages
Level 89
1,449 SR
1,376 Elo+
Artemis
Artemis
InvasiveData940
Artemis
Level 66
God Stats
3W - 3L
1,292 SR
Queue Stats
114W - 113L
1,404 Elo+
Party 1
Thoth
Thoth
K1ngGRiM
Thoth
Level 100
God Stats
2W - 1L
1,500 SR
Queue Stats
145W - 127L
1,383 Elo+
Party 1
Medusa
Medusa
KingAustin1523
Medusa
Level 69
God Stats
5W - 5L
1,628 SR
Queue Stats
168W - 157L
1,416 Elo+
Party 1
Anhur
Anhur
PalmerSucks
Anhur
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 17L
1,294 Elo+
Solo
Khepri
Khepri
XxguiyoksxX
Khepri
Level 105
God Stats
4W - 3L
1,325 SR
Queue Stats
230W - 253L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 8 / 6
10,595
706
9,380
28,666
25,951
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Xbalanque
Gimbo1435
Xbalanque
15
4 / 7 / 2
9,830
655
8,910
15,297
6,793
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Gothica1988
Cerberus
17
1 / 8 / 5
10,527
702
4,343
25,630
37,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yu Huang
TVGpapiChulo
Yu Huang
18
1 / 8 / 7
11,043
736
14,089
16,425
8,976
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
TvgChaotic
Fenrir
15
5 / 5 / 3
10,313
688
4,915
13,687
11,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 24
10,561
704
13,785
6,332
3,287
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thoth
K1ngGRiM
Thoth
20
7 / 3 / 24
12,323
822
24,948
9,864
5,495
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
19 / 3 / 11
13,610
907
30,709
13,235
8,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
6 / 2 / 18
12,058
804
9,719
9,712
5,487
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Khepri
19
2 / 3 / 29
11,326
755
10,597
18,730
23,395
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
142
11
Kills
36
36
Deaths
13
23
Assists
106
Player
Kills
Deaths
Assists
KDA
L
0
8
6
0.38
L
Xbalanque
Gimbo1435
Xbalanque
4
7
2
0.71
L
Cerberus
Gothica1988
Cerberus
1
8
5
0.44
W
2
2
24
7
W
Thoth
K1ngGRiM
Thoth
7
3
24
6.33
W
19
3
11
8.17
W
6
2
18
7.5
L
Yu Huang
TVGpapiChulo
Yu Huang
1
8
7
0.56
L
Fenrir
TvgChaotic
Fenrir
5
5
3
1.3
W
Khepri
2
3
29
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,637
Damage
89,758
99,705
Taken
57,873
90,274
Mitigated
45,755
12,680
Healing
21,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,380
2,324
2,171
2,622
28,666
25,951
156
8,912
19,754
27,055
0
L
Xbalanque
Gimbo1435
Xbalanque
8,910
4,043
246
710
15,297
6,793
1,188
7,740
7,557
0
19,391
L
Cerberus
Gothica1988
Cerberus
4,343
190
75
3,976
25,630
37,537
0
7,115
18,515
16,849
0
W
13,785
5,547
636
1,368
6,332
3,287
2,173
3,916
2,416
0
27,675
W
Thoth
K1ngGRiM
Thoth
24,948
2,866
2,464
1,991
9,864
5,495
2,411
5,985
3,879
44,947
0
W
30,709
19,740
2,312
3,781
13,235
8,091
2,402
5,527
7,708
0
52,099
W
9,719
7,405
1,005
2,200
9,712
5,487
1,624
3,106
6,606
0
29,082
L
Yu Huang
TVGpapiChulo
Yu Huang
14,089
639
745
532
16,425
8,976
0
6,127
10,298
36,918
0
L
Fenrir
TvgChaotic
Fenrir
4,915
271
748
855
13,687
11,017
602
4,306
9,381
0
8,571
W
Khepri
10,597
1,240
1,730
3,931
18,730
23,395
446
9,278
9,452
15,737
1,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,308
Gold Earned
59,878
165
Minions Killed
172
0
Camps Cleared
0
1,082,881
Distance Traveled
1,389,997
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,595
706
38
3
0
205,612
0
L
Xbalanque
9,830
655
30
2
0
196,807
0
L
Cerberus
10,527
702
37
2
0
226,856
0
W
Artemis
10,561
704
22
1
0
288,516
0
W
Thoth
12,323
822
45
3
0
294,700
0
W
Medusa
13,610
907
52
3
0
270,240
0
W
Anhur
12,058
804
39
3
0
251,441
0
L
Yu Huang
11,043
736
52
3
0
214,666
0
L
Fenrir
10,313
688
8
1
0
238,940
0
W
Khepri
11,326
755
14
1
0
285,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role