Player Matchup

Skadi
Skadi
Beatie
Skadi
Level 118
God Stats
3W - 9L
1,199 SR
Queue Stats
329W - 296L
1,534 Elo+
Party 1
He Bo
He Bo
BigRuck
He Bo
Level 127
God Stats
1W - 2L
1,526 SR
Queue Stats
48W - 37L
1,591 Elo+
Party 1
Artio
Artio
BigZoot
Artio
Level 144
God Stats
0W - 1L
1,396 SR
Queue Stats
201W - 201L
1,499 Elo+
Party 1
Jormungandr
Jormungandr
DolphinNoodles
Jormungandr
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 100L
1,451 Elo+
Party 1
Nu Wa
Nu Wa
QueenCST
Nu Wa
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 103L
1,541 Elo+
Party 1
Team Averages
Level 117
1,424 SR
1,523 Elo+

VS

Team Averages
Level 128
1,464 SR
1,553 Elo+
Heimdallr
Heimdallr
Franchuten12
Heimdallr
Level 105
God Stats
2W - 1L
1,186 SR
Queue Stats
134W - 117L
1,522 Elo+
Solo
Artemis
Artemis
Nimjam
Artemis
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
80W - 76L
1,595 Elo+
Solo
Thanatos
Thanatos
STEALoDRONE
Thanatos
Level 141
God Stats
2W - 0L
1,632 SR
Queue Stats
77W - 21L
1,619 Elo+
Party 2
Geb
Geb
SexyNatural
Geb
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
120W - 70L
1,566 Elo+
Party 2
Baron Samedi
Baron Samedi
T4MROBO
Baron Samedi
Level 134
God Stats
2W - 0L
1,500 SR
Queue Stats
75W - 73L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Beatie
Skadi
17
6 / 4 / 5
9,508
864
14,233
12,796
5,681
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

He Bo
BigRuck
He Bo
12
2 / 7 / 9
7,518
683
7,189
10,664
3,733
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
BigZoot
Artio
13
1 / 5 / 7
8,119
738
5,495
23,269
13,359
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jormungandr
DolphinNoodles
Jormungandr
15
3 / 3 / 8
8,402
764
5,235
14,162
9,018
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
QueenCST
Nu Wa
16
3 / 4 / 8
9,034
821
18,549
9,607
3,442
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Franchuten12
Heimdallr
16
3 / 2 / 15
9,663
878
14,386
12,880
5,794
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Artemis
Nimjam
Artemis
17
7 / 1 / 10
9,838
894
16,525
7,200
3,739
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
STEALoDRONE
Thanatos
14
7 / 5 / 9
9,175
834
10,086
11,735
5,271
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 5 / 17
9,272
843
7,112
18,465
20,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
T4MROBO
Baron Samedi
17
5 / 3 / 11
9,927
902
18,969
11,424
7,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
85
15
Kills
23
23
Deaths
16
37
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Skadi
Beatie
Skadi
6
4
5
2.13
L
He Bo
BigRuck
He Bo
2
7
9
0.93
L
Artio
BigZoot
Artio
1
5
7
0.9
L
Jormungandr
DolphinNoodles
Jormungandr
3
3
8
2.33
W
Heimdallr
Franchuten12
Heimdallr
3
2
15
5.25
W
Artemis
Nimjam
Artemis
7
1
10
12
L
Nu Wa
QueenCST
Nu Wa
3
4
8
1.75
W
Thanatos
STEALoDRONE
Thanatos
7
5
9
2.3
W
1
5
17
1.9
W
Baron Samedi
T4MROBO
Baron Samedi
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,701
Damage
67,078
70,498
Taken
61,704
35,233
Mitigated
42,487
22,939
Healing
30,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Beatie
Skadi
14,233
5,206
502
4,222
12,796
5,681
0
4,295
8,501
0
32,332
L
He Bo
BigRuck
He Bo
7,189
76
0
500
10,664
3,733
0
3,532
7,132
9,333
0
L
Artio
BigZoot
Artio
5,495
383
2,424
8,502
23,269
13,359
0
9,234
14,035
8,221
0
L
Jormungandr
DolphinNoodles
Jormungandr
5,235
730
503
3,644
14,162
9,018
0
5,005
9,157
15,568
0
W
Heimdallr
Franchuten12
Heimdallr
14,386
6,333
1,155
5,097
12,880
5,794
1,355
9,961
2,839
0
41,390
W
Artemis
Nimjam
Artemis
16,525
5,468
328
1,704
7,200
3,739
2,461
4,100
3,100
0
24,416
L
Nu Wa
QueenCST
Nu Wa
18,549
3,567
1,027
1,615
9,607
3,442
68
3,575
6,032
32,046
0
W
Thanatos
STEALoDRONE
Thanatos
10,086
1,149
1,995
6,193
11,735
5,271
200
8,237
3,416
0
12,926
W
7,112
581
472
3,332
18,465
20,141
195
7,274
11,071
12,100
440
W
Baron Samedi
T4MROBO
Baron Samedi
18,969
718
4,712
5,254
11,424
7,542
754
6,614
4,810
39,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,581
Gold Earned
47,875
107
Minions Killed
144
0
Camps Cleared
0
1,077,606
Distance Traveled
1,076,764
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,508
864
39
4
0
263,131
0
L
He Bo
7,518
683
2
0
0
187,790
0
L
Artio
8,119
738
6
1
0
214,170
0
L
Jormungandr
8,402
764
26
2
0
208,035
0
W
Heimdallr
9,663
878
55
5
0
217,947
0
W
Artemis
9,838
894
23
2
0
211,967
0
L
Nu Wa
9,034
821
34
3
0
204,480
0
W
Thanatos
9,175
834
7
1
0
220,117
0
W
Geb
9,272
843
4
0
0
212,469
0
W
Baron Samedi
9,927
902
55
5
0
214,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role