Player Matchup

Izanami
Izanami
 
Izanami
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Shiro_wr
Ra
Level 55
God Stats
2W - 1L
1,500 SR
Queue Stats
61W - 58L
1,455 Elo+
Solo
Cernunnos
Cernunnos
ai4toorr
Cernunnos
Level 18
God Stats
8W - 18L
1,365 SR
Queue Stats
9W - 23L
1,184 Elo+
Party 2
Team Averages
Level 46
1,455 SR
1,380 Elo+

VS

Team Averages
Level 70
1,362 SR
1,266 Elo+
Artemis
Artemis
Florboy1990
Artemis
Level 101
God Stats
0W - 1L
1,296 SR
Queue Stats
0W - 6L
1,149 Elo+
Party 1
Sol
Sol
luk-gor
Sol
Level 4
God Stats
0W - 2L
1,289 SR
Queue Stats
0W - 6L
1,149 Elo+
Party 1
Chaac
Chaac
oO-Xx-J0rD4n-Xx-
Chaac
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
9 / 0 / 7
9,247
925
14,292
9,572
3,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
8 / 2 / 9
9,084
908
9,039
7,048
2,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cernunnos
ai4toorr
Cernunnos
11
3 / 3 / 11
7,845
785
7,068
10,698
4,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Florboy1990
Artemis
12
3 / 6 / 1
7,337
734
9,695
12,124
5,247
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
10
0 / 9 / 4
6,430
643
1,809
12,299
4,250
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
0 / 5 / 2
6,168
617
7,241
10,839
10,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
10
20
Kills
3
5
Deaths
20
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
9
0
7
12.5
L
Artemis
Florboy1990
Artemis
3
6
1
0.58
W
8
2
9
6.25
W
Cernunnos
ai4toorr
Cernunnos
3
3
11
2.83
L
Sol
0
9
4
0.22
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,399
Damage
18,745
27,318
Taken
35,262
11,073
Mitigated
19,601
4,426
Healing
4,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
14,292
9,357
0
1,456
9,572
3,915
1,909
910
8,230
0
42,608
L
Artemis
Florboy1990
Artemis
9,695
6,975
83
2,167
12,124
5,247
0
2,046
9,906
0
28,985
W
9,039
984
801
1,194
7,048
2,898
586
282
6,568
29,919
0
W
Cernunnos
ai4toorr
Cernunnos
7,068
4,830
0
975
10,698
4,260
748
670
9,872
0
12,897
L
Sol
1,809
880
0
243
12,299
4,250
0
3,757
8,216
7,242
0
L
7,241
266
0
1,760
10,839
10,104
0
2,594
8,035
0
18,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,176
Gold Earned
19,935
117
Minions Killed
78
0
Camps Cleared
0
522,899
Distance Traveled
392,753
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,247
925
62
6
0
185,949
0
L
Artemis
7,337
734
43
4
0
128,241
0
W
Ra
9,084
908
44
4
0
180,042
0
W
Cernunnos
7,845
785
11
1
0
156,908
0
L
Sol
6,430
643
11
1
0
79,334
0
L
Chaac
6,168
617
24
2
0
185,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role