Player Matchup

Jing Wei
Jing Wei
DeathNinja2121
Jing Wei
Level 126
God Stats
7W - 9L
1,447 SR
Queue Stats
45W - 49L
1,484 Elo+
Party 2
Ao Kuang
Ao Kuang
Gavin 210
Ao Kuang
Level 133
God Stats
3W - 3L
1,628 SR
Queue Stats
186W - 206L
1,446 Elo+
Party 1
Chronos
Chronos
JoelOrtiz15
Chronos
Level 129
God Stats
14W - 9L
1,529 SR
Queue Stats
150W - 151L
1,476 Elo+
Solo
Awilix
Awilix
ProfoundPickles
Awilix
Level 109
God Stats
2W - 2L
1,537 SR
Queue Stats
43W - 37L
1,533 Elo+
Party 2
Bellona
Bellona
TetchyGalaxy945
Bellona
Level 80
God Stats
24W - 18L
1,619 SR
Queue Stats
114W - 122L
1,436 Elo+
Party 1
Team Averages
Level 115
1,552 SR
1,475 Elo+

VS

Team Averages
Level 103
1,594 SR
1,457 Elo+
Eset
Eset
CptGrizzly01
Eset
Level 134
God Stats
7W - 4L
1,615 SR
Queue Stats
112W - 119L
1,561 Elo+
Solo
Sol
Sol
CritHippo72
Sol
Level 35
God Stats
34W - 34L
1,455 SR
Queue Stats
129W - 139L
1,418 Elo+
Party 3
Nike
Nike
NaturedCell9461
Nike
Level 152
God Stats
16W - 11L
1,662 SR
Queue Stats
736W - 732L
1,389 Elo+
Solo
Poseidon
Poseidon
ObscureKurosaki
Poseidon
Level 80
God Stats
17W - 15L
1,532 SR
Queue Stats
268W - 263L
1,438 Elo+
Solo
Mercury
Mercury
TrustingGecko52
Mercury
Level 113
God Stats
6W - 2L
1,710 SR
Queue Stats
225W - 184L
1,480 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
14
0 / 4 / 3
8,120
451
5,279
14,400
5,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
Gavin 210
Ao Kuang
14
6 / 6 / 1
9,433
524
10,814
18,295
7,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos
JoelOrtiz15
Chronos
15
3 / 3 / 2
9,393
522
7,586
10,759
4,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
2 / 10 / 3
7,511
417
6,400
17,450
7,374
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
3 / 4 / 1
9,050
503
6,454
17,677
19,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 13
10,023
557
13,124
13,774
14,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
2 / 1 / 8
8,792
488
12,098
10,788
3,781
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
2 / 3 / 4
9,279
516
10,103
13,983
15,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Poseidon
15
6 / 5 / 6
9,817
545
10,445
10,407
4,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
14 / 3 / 2
11,881
660
13,637
15,253
7,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
60
14
Kills
27
27
Deaths
14
10
Assists
33
Player
Kills
Deaths
Assists
KDA
W
3
2
13
4.75
W
2
1
8
6
L
Jing Wei
0
4
3
0.38
L
Ao Kuang
Gavin 210
Ao Kuang
6
6
1
1.08
L
Chronos
JoelOrtiz15
Chronos
3
3
2
1.33
W
2
3
4
1.33
W
Poseidon
6
5
6
1.8
L
2
10
3
0.35
L
3
4
1
0.88
W
14
3
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,533
Damage
59,407
78,581
Taken
64,205
45,420
Mitigated
46,268
12,272
Healing
13,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,124
1,270
248
4,465
13,774
14,780
462
4,001
9,773
56,744
0
W
12,098
3,330
0
5,891
10,788
3,781
3,663
3,305
7,483
60,172
0
L
Jing Wei
5,279
4,294
0
3,308
14,400
5,638
246
8,505
5,735
0
52,619
L
Ao Kuang
Gavin 210
Ao Kuang
10,814
2,684
0
3,371
18,295
7,841
0
8,848
9,287
56,417
0
L
Chronos
JoelOrtiz15
Chronos
7,586
2,393
0
1,350
10,759
4,604
934
5,815
4,550
77,991
0
W
10,103
1,752
0
0
13,983
15,421
734
872
13,111
149
63,047
W
Poseidon
10,445
1,817
0
1,467
10,407
4,290
2,606
4,342
6,065
57,347
0
L
6,400
2,029
0
0
17,450
7,374
0
7,700
9,638
0
40,399
L
6,454
3,585
0
4,243
17,677
19,963
0
3,998
13,591
0
59,199
W
13,637
7,078
0
1,141
15,253
7,996
0
5,880
9,373
0
109,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,507
Gold Earned
49,792
466
Minions Killed
500
0
Camps Cleared
0
1,684,102
Distance Traveled
1,764,632
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
10,023
557
64
4
0
346,775
5
W
Sol
8,792
488
88
5
0
345,433
0
L
Jing Wei
8,120
451
96
5
0
374,053
0
L
Ao Kuang
9,433
524
81
5
0
334,797
0
L
Chronos
9,393
522
134
7
0
335,421
0
W
Nike
9,279
516
93
5
0
295,225
0
W
Poseidon
9,817
545
106
6
0
333,164
0
L
Awilix
7,511
417
47
3
0
331,398
0
L
Bellona
9,050
503
108
6
0
308,433
0
W
Mercury
11,881
660
149
8
0
444,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role