Player Matchup

Sun Wukong
Sun Wukong
BruhShobi
Sun Wukong
Level 41
God Stats
0W - 3L
1,500 SR
Queue Stats
65W - 94L
1,361 Elo+
Party 1
Thanatos
Thanatos
CorporalGAEL
Thanatos
Level 58
God Stats
0W - 1L
1,522 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
MGL Afterlife
Ra
Level 123
God Stats
2W - 2L
1,500 SR
Queue Stats
287W - 284L
1,496 Elo+
Party 1
Ah Puch
Ah Puch
STR7X
Ah Puch
Level 107
God Stats
6W - 3L
1,518 SR
Queue Stats
253W - 221L
1,526 Elo+
Solo
Nemesis
Nemesis
schumacherkill2
Nemesis
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
315W - 330L
1,468 Elo+
Solo
Team Averages
Level 79
1,508 SR
1,470 Elo+

VS

Team Averages
Level 100
1,396 SR
1,480 Elo+
Surtr
Surtr
KTMcartel
Surtr
Level 88
God Stats
3W - 3L
1,364 SR
Queue Stats
234W - 229L
1,476 Elo+
Party 2
Mercury
Mercury
NeverlightX
Mercury
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 21L
1,478 Elo+
Solo
Terra
Terra
NightSlayer96
Terra
Level 128
God Stats
1W - 2L
1,329 SR
Queue Stats
257W - 253L
1,494 Elo+
Party 2
Skadi
Skadi
Omnislash13
Skadi
Level 95
God Stats
1W - 0L
1,285 SR
Queue Stats
13W - 11L
1,476 Elo+
Party 3
Janus
Janus
nixa7
Janus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,476 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BruhShobi
Sun Wukong
15
3 / 4 / 6
9,371
625
9,919
18,080
17,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
CorporalGAEL
Thanatos
14
1 / 5 / 6
8,934
596
7,573
12,855
8,912
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
3 / 4 / 4
9,449
630
12,730
14,577
7,440
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
STR7X
Ah Puch
20
5 / 0 / 6
13,242
883
22,523
5,726
3,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 6 / 6
8,361
557
5,216
14,270
9,082
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
KTMcartel
Surtr
17
5 / 3 / 10
10,343
690
12,492
20,322
30,948
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mercury
NeverlightX
Mercury
15
6 / 4 / 9
10,315
688
11,495
13,997
8,362
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

18
2 / 1 / 16
11,482
765
8,181
16,050
21,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

17
5 / 4 / 12
10,594
706
18,067
12,693
8,193
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
nixa7
Janus
20
1 / 1 / 15
11,317
754
11,825
8,797
5,742
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
81
13
Kills
19
19
Deaths
13
28
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BruhShobi
Sun Wukong
3
4
6
1.5
L
Thanatos
CorporalGAEL
Thanatos
1
5
6
0.8
W
Surtr
KTMcartel
Surtr
5
3
10
3.33
L
3
4
4
1.25
W
Mercury
NeverlightX
Mercury
6
4
9
2.63
W
2
1
16
10
W
5
4
12
2.75
L
Ah Puch
STR7X
Ah Puch
5
0
6
8
W
Janus
nixa7
Janus
1
1
15
8.5
L
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,961
Damage
62,060
65,508
Taken
71,859
46,057
Mitigated
75,203
28,561
Healing
35,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BruhShobi
Sun Wukong
9,919
1,107
624
3,450
18,080
17,350
0
7,395
10,685
0
17,368
L
Thanatos
CorporalGAEL
Thanatos
7,573
1,470
13
4,797
12,855
8,912
0
2,679
10,176
0
13,487
W
Surtr
KTMcartel
Surtr
12,492
3,371
1,728
4,375
20,322
30,948
929
7,422
12,816
427
18,017
L
12,730
532
5,072
7,015
14,577
7,440
0
5,550
9,027
27,814
0
W
Mercury
NeverlightX
Mercury
11,495
6,756
626
2,702
13,997
8,362
0
4,927
9,070
0
15,953
W
8,181
627
7,108
7,629
16,050
21,958
709
8,345
7,318
15,663
0
W
18,067
6,433
2,547
2,029
12,693
8,193
2,424
8,331
4,222
0
37,680
L
Ah Puch
STR7X
Ah Puch
22,523
206
110
2,419
5,726
3,273
0
1,660
4,066
72,294
0
W
Janus
nixa7
Janus
11,825
392
2,241
4,032
8,797
5,742
920
5,530
3,180
50,577
0
L
5,216
1,269
1,375
3,686
14,270
9,082
0
3,046
11,224
0
7,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,357
Gold Earned
54,051
209
Minions Killed
191
0
Camps Cleared
0
1,509,410
Distance Traveled
1,491,604
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,371
625
21
1
0
286,062
0
L
Thanatos
8,934
596
15
1
0
292,516
0
W
Surtr
10,343
690
19
1
0
295,806
0
L
Ra
9,449
630
33
2
0
290,121
0
W
Mercury
10,315
688
11
1
0
305,996
0
W
Terra
11,482
765
19
1
0
312,413
0
W
Skadi
10,594
706
38
3
0
267,253
0
L
Ah Puch
13,242
883
133
9
0
327,567
0
W
Janus
11,317
754
104
7
0
310,136
0
L
Nemesis
8,361
557
7
0
0
313,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role