Player Matchup

Nemesis
Nemesis
AndreBoss
Nemesis
Level 76
God Stats
7W - 4L
1,565 SR
Queue Stats
110W - 104L
1,490 Elo+
Solo
Nu Wa
Nu Wa
Cracsin
Nu Wa
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 75L
1,456 Elo+
Party 3
Nike
Nike
Daidaiii
Nike
Level 48
God Stats
10W - 12L
1,518 SR
Queue Stats
74W - 86L
1,421 Elo+
Solo
Ullr
Ullr
juanesparza0
Ullr
Level 148
God Stats
5W - 4L
1,482 SR
Queue Stats
157W - 146L
1,457 Elo+
Party 3
Cthulhu
Cthulhu
kenniebojsen
Cthulhu
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
170W - 159L
1,496 Elo+
Solo
Team Averages
Level 87
1,513 SR
1,464 Elo+

VS

Team Averages
Level 52
1,560 SR
1,548 Elo+
Sylvanus
Sylvanus
JulienLepèrs
Sylvanus
Level 17
God Stats
3W - 8L
1,500 SR
Queue Stats
67W - 61L
1,500 Elo+
Party 2
Artemis
Artemis
LaFéeMorgane
Artemis
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,637 Elo+
Party 2
Chang'e
Chang'e
OnlyPlatinum
Chang'e
Level 106
God Stats
1W - 3L
1,554 SR
Queue Stats
153W - 156L
1,582 Elo+
Party 1
Scylla
Scylla
Preeeeeeey
Scylla
Level 52
God Stats
1W - 1L
1,755 SR
Queue Stats
89W - 81L
1,495 Elo+
Party 1
Arachne
Arachne
ReVenGe_Tristan
Arachne
Level 66
God Stats
2W - 7L
1,494 SR
Queue Stats
59W - 53L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AndreBoss
Nemesis
16
4 / 0 / 1
9,014
644
3,236
10,409
4,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Nu Wa
Cracsin
Nu Wa
12
0 / 3 / 3
7,435
531
5,081
9,084
3,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nike
13
2 / 1 / 2
7,947
568
9,615
13,153
6,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
8 / 1 / 4
8,701
622
13,838
11,539
4,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
kenniebojsen
Cthulhu
12
2 / 3 / 5
7,777
556
6,433
12,980
9,482
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
JulienLepèrs
Sylvanus
11
1 / 4 / 3
6,805
486
4,876
12,168
9,012
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Artemis
11
2 / 5 / 0
6,576
470
3,344
11,220
4,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
OnlyPlatinum
Chang'e
13
1 / 3 / 1
7,215
515
9,670
14,075
6,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
Preeeeeeey
Scylla
13
2 / 2 / 1
7,386
528
4,933
6,264
2,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
2 / 2 / 2
7,258
518
3,737
11,355
4,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
16
Kills
8
8
Deaths
16
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nemesis
AndreBoss
Nemesis
4
0
1
4.5
W
Nu Wa
Cracsin
Nu Wa
0
3
3
0.5
W
Nike
2
1
2
3
L
Sylvanus
JulienLepèrs
Sylvanus
1
4
3
0.63
L
Artemis
2
5
0
0.4
L
Chang'e
OnlyPlatinum
Chang'e
1
3
1
0.5
L
Scylla
Preeeeeeey
Scylla
2
2
1
1.25
L
2
2
2
1.5
W
8
1
4
10
W
Cthulhu
kenniebojsen
Cthulhu
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,203
Damage
26,560
57,165
Taken
55,082
27,928
Mitigated
27,293
8,599
Healing
12,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
AndreBoss
Nemesis
3,236
1,664
0
1,389
10,409
4,512
0
1,467
8,940
0
91,460
W
Nu Wa
Cracsin
Nu Wa
5,081
398
0
333
9,084
3,157
1,178
4,048
5,036
50,563
0
W
Nike
9,615
954
0
1,824
13,153
6,133
503
8,072
4,319
0
56,464
L
Sylvanus
JulienLepèrs
Sylvanus
4,876
1,268
1,940
2,435
12,168
9,012
292
3,676
8,492
25,476
0
L
Artemis
3,344
1,354
0
1,478
11,220
4,738
70
2,560
8,660
0
30,828
L
Chang'e
OnlyPlatinum
Chang'e
9,670
831
120
4,542
14,075
6,847
0
1,477
12,598
48,553
0
L
Scylla
Preeeeeeey
Scylla
4,933
675
0
500
6,264
2,218
0
2,274
3,990
48,896
0
L
3,737
2,037
0
1,920
11,355
4,478
0
1,527
9,828
0
51,147
W
13,838
5,389
0
874
11,539
4,644
3,194
3,004
8,535
0
60,113
W
Cthulhu
kenniebojsen
Cthulhu
6,433
657
1,620
2,559
12,980
9,482
26
2,097
10,856
30,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,874
Gold Earned
35,240
445
Minions Killed
339
0
Camps Cleared
0
1,425,432
Distance Traveled
1,330,977
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,014
644
143
10
0
323,540
0
W
Nu Wa
7,435
531
86
6
0
242,206
0
W
Nike
7,947
568
80
6
0
299,477
2
L
Sylvanus
6,805
486
45
3
0
237,439
3
L
Artemis
6,576
470
55
4
0
228,129
0
L
Chang'e
7,215
515
79
6
0
256,898
0
L
Scylla
7,386
528
82
6
0
271,012
3
L
Arachne
7,258
518
78
6
0
337,499
0
W
Ullr
8,701
622
100
7
0
280,949
0
W
Cthulhu
7,777
556
36
3
0
279,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role