Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
OsageES1
Baron Samedi
Level 10
God Stats
0W - 3L
1,186 SR
Queue Stats
0W - 4L
1,169 Elo+
Party 2
Sun Wukong
Sun Wukong
OsageES3
Sun Wukong
Level 54
God Stats
1W - 2L
1,566 SR
Queue Stats
35W - 37L
1,462 Elo+
Party 2
Cthulhu
Cthulhu
OsageES4
Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,203 Elo+
Party 2
Baba Yaga
Baba Yaga
OsageES5
Baba Yaga
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,169 Elo+
Party 2
Team Averages
Level 23
1,450 SR
1,301 Elo+

VS

Team Averages
Level 103
1,515 SR
1,502 Elo+
He Bo
He Bo
 
He Bo
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Fenrir4twenty
Chang'e
Level 109
God Stats
7W - 6L
1,500 SR
Queue Stats
84W - 77L
1,510 Elo+
Party 1
Izanami
Izanami
Insectdrum
Izanami
Level 99
God Stats
361W - 303L
1,573 SR
Queue Stats
418W - 407L
1,477 Elo+
Solo
Vamana
Vamana
ScrubbyButter
Vamana
Level 109
God Stats
1W - 1L
1,502 SR
Queue Stats
564W - 532L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
8
0 / 4 / 1
4,986
416
5,457
9,034
3,289
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
OsageES1
Baron Samedi
11
1 / 2 / 0
6,105
509
4,271
7,543
3,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
OsageES3
Sun Wukong
10
2 / 3 / 0
6,185
515
5,301
11,471
5,532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Cthulhu
OsageES4
Cthulhu
8
0 / 2 / 1
5,450
454
3,460
12,846
8,538
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baba Yaga
OsageES5
Baba Yaga
10
0 / 4 / 1
5,889
491
4,196
5,773
2,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
10 / 0 / 3
8,522
710
9,733
7,338
2,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
 
Bacchus
9
0 / 2 / 6
6,184
515
3,382
10,226
7,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
12
2 / 1 / 4
7,380
615
2,231
7,864
2,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Insectdrum
Izanami
13
2 / 0 / 3
7,675
640
10,510
6,452
2,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
1 / 1 / 1
7,627
636
4,417
7,603
6,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
3
Kills
15
15
Deaths
4
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
4
1
0.13
W
He Bo
 
He Bo
10
0
3
11.5
W
Bacchus
 
Bacchus
0
2
6
1.5
W
Chang'e
2
1
4
4
W
Izanami
Insectdrum
Izanami
2
0
3
3.5
L
Baron Samedi
OsageES1
Baron Samedi
1
2
0
0.5
L
Sun Wukong
OsageES3
Sun Wukong
2
3
0
0.67
L
Cthulhu
OsageES4
Cthulhu
0
2
1
0.25
L
Baba Yaga
OsageES5
Baba Yaga
0
4
1
0.13
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,685
Damage
30,273
46,667
Taken
39,483
22,806
Mitigated
21,763
9,197
Healing
15,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
5,457
3,381
0
1,289
9,034
3,289
0
4,149
4,885
0
28,840
W
He Bo
 
He Bo
9,733
1,046
0
3,456
7,338
2,328
0
667
6,671
58,266
0
W
Bacchus
 
Bacchus
3,382
935
0
2,061
10,226
7,733
0
2,160
8,066
14,000
0
W
Chang'e
2,231
196
595
4,088
7,864
2,934
634
3,789
4,075
41,045
0
W
Izanami
Insectdrum
Izanami
10,510
8,710
0
3,122
6,452
2,472
805
1,040
5,412
0
80,116
L
Baron Samedi
OsageES1
Baron Samedi
4,271
563
0
1,709
7,543
3,284
0
780
6,188
39,787
0
L
Sun Wukong
OsageES3
Sun Wukong
5,301
708
0
2,641
11,471
5,532
0
4,432
6,947
0
43,957
L
Cthulhu
OsageES4
Cthulhu
3,460
244
1,187
1,579
12,846
8,538
0
2,074
10,772
22,405
0
L
Baba Yaga
OsageES5
Baba Yaga
4,196
171
0
792
5,773
2,163
584
3,911
1,862
38,172
0
W
4,417
1,575
0
1,930
7,603
6,296
0
4,271
3,332
0
55,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,615
Gold Earned
37,388
290
Minions Killed
408
0
Camps Cleared
0
1,146,618
Distance Traveled
1,173,366
0
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
4,986
416
55
5
0
234,337
0
W
He Bo
8,522
710
89
7
0
281,861
2
W
Bacchus
6,184
515
22
2
0
226,174
6
W
Chang'e
7,380
615
67
6
0
230,289
6
W
Izanami
7,675
640
135
11
0
211,939
0
L
Baron Samedi
6,105
509
69
6
0
227,581
0
L
Sun Wukong
6,185
515
72
6
0
245,860
0
L
Cthulhu
5,450
454
30
3
0
226,104
0
L
Baba Yaga
5,889
491
64
5
0
212,736
0
W
Vamana
7,627
636
95
8
0
223,103
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role