Player Matchup

Rama
Rama
Akuma_No_Tora
Rama
Level 125
God Stats
4W - 1L
1,719 SR
Queue Stats
195W - 209L
1,517 Elo+
Solo
Arachne
Arachne
MAG1KILLA
Arachne
Level 184
God Stats
4W - 1L
1,500 SR
Queue Stats
277W - 286L
1,491 Elo+
Solo
Charybdis
Charybdis
NYCKILLER09
Charybdis
Level 120
God Stats
11W - 9L
1,197 SR
Queue Stats
701W - 721L
1,444 Elo+
Solo
Hercules
Hercules
TuKiller61
Hercules
Level 84
God Stats
5W - 6L
1,619 SR
Queue Stats
410W - 414L
1,426 Elo+
Solo
Bacchus
Bacchus
icantjump
Bacchus
Level 184
God Stats
3W - 0L
1,500 SR
Queue Stats
265W - 259L
1,568 Elo+
Solo
Team Averages
Level 139
1,507 SR
1,489 Elo+

VS

Team Averages
Level 94
1,458 SR
1,460 Elo+
Zhong Kui
Zhong Kui
Dohko-924
Zhong Kui
Level 157
God Stats
4W - 5L
1,500 SR
Queue Stats
288W - 310L
1,519 Elo+
Solo
Charybdis
Charybdis
Dr_Dollar423
Charybdis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 15L
1,306 Elo+
Solo
Baba Yaga
Baba Yaga
Hirodon83
Baba Yaga
Level 129
God Stats
0W - 3L
1,288 SR
Queue Stats
57W - 68L
1,438 Elo+
Solo
Neith
Neith
Impossibruski
Neith
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 66L
1,491 Elo+
Solo
Xing Tian
Xing Tian
thugsandals
Xing Tian
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
287W - 310L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 2 / 12
11,233
936
11,434
8,474
4,237
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
MAG1KILLA
Arachne
15
3 / 2 / 14
9,192
766
6,235
11,602
11,446
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charybdis
NYCKILLER09
Charybdis
17
7 / 4 / 9
10,075
840
9,765
9,896
4,481
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
TuKiller61
Hercules
17
1 / 2 / 18
9,728
811
8,339
15,721
21,122
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bacchus
icantjump
Bacchus
17
4 / 4 / 15
9,975
831
18,322
13,259
10,278
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Dohko-924
Zhong Kui
15
6 / 7 / 4
9,295
775
10,984
13,907
9,958
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
Dr_Dollar423
Charybdis
14
1 / 4 / 7
8,088
674
3,972
9,771
6,652
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baba Yaga
Hirodon83
Baba Yaga
15
2 / 3 / 6
8,424
702
9,560
10,942
5,726
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 5 / 5
8,520
710
19,384
12,884
6,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Xing Tian
thugsandals
Xing Tian
14
0 / 3 / 9
8,634
720
3,071
14,510
16,703
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
42
22
Kills
11
14
Deaths
22
68
Assists
31
Player
Kills
Deaths
Assists
KDA
W
7
2
12
6.5
L
Zhong Kui
Dohko-924
Zhong Kui
6
7
4
1.14
L
Charybdis
Dr_Dollar423
Charybdis
1
4
7
1.13
L
Baba Yaga
Hirodon83
Baba Yaga
2
3
6
1.67
L
2
5
5
0.9
W
Arachne
MAG1KILLA
Arachne
3
2
14
5
W
Charybdis
NYCKILLER09
Charybdis
7
4
9
2.88
W
Hercules
TuKiller61
Hercules
1
2
18
5
W
Bacchus
icantjump
Bacchus
4
4
15
2.88
L
Xing Tian
thugsandals
Xing Tian
0
3
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,095
Damage
46,971
58,952
Taken
62,014
51,564
Mitigated
45,774
25,764
Healing
17,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,434
9,967
375
1,716
8,474
4,237
4,140
2,559
5,859
0
42,020
L
Zhong Kui
Dohko-924
Zhong Kui
10,984
950
621
2,015
13,907
9,958
230
1,882
11,841
21,341
0
L
Charybdis
Dr_Dollar423
Charybdis
3,972
1,718
140
635
9,771
6,652
491
3,000
6,771
0
11,197
L
Baba Yaga
Hirodon83
Baba Yaga
9,560
486
1,240
2,622
10,942
5,726
0
5,367
5,484
24,517
0
L
19,384
5,207
1,432
2,838
12,884
6,735
157
5,169
7,577
0
35,432
W
Arachne
MAG1KILLA
Arachne
6,235
3,544
3,220
3,971
11,602
11,446
942
5,062
6,339
0
12,794
W
Charybdis
NYCKILLER09
Charybdis
9,765
4,377
1,411
1,892
9,896
4,481
1,801
5,121
4,547
0
21,691
W
Hercules
TuKiller61
Hercules
8,339
1,748
2,469
8,746
15,721
21,122
1,019
5,354
10,064
0
16,275
W
Bacchus
icantjump
Bacchus
18,322
1,721
0
1,964
13,259
10,278
302
4,498
8,528
28,496
0
L
Xing Tian
thugsandals
Xing Tian
3,071
189
3,290
2,976
14,510
16,703
125
2,904
11,503
9,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,203
Gold Earned
42,961
144
Minions Killed
152
0
Camps Cleared
0
1,072,916
Distance Traveled
955,983
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,233
936
66
6
0
196,874
0
L
Zhong Kui
9,295
775
32
3
0
144,708
0
L
Charybdis
8,088
674
20
2
0
183,900
3
L
Baba Yaga
8,424
702
39
3
0
219,062
0
L
Neith
8,520
710
43
4
0
187,498
0
W
Arachne
9,192
766
12
1
0
234,193
0
W
Charybdis
10,075
840
22
2
0
191,617
0
W
Hercules
9,728
811
20
2
0
217,459
0
W
Bacchus
9,975
831
24
2
0
232,773
0
L
Xing Tian
8,634
720
18
2
0
220,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role