Player Matchup

Nu Wa
Nu Wa
ManoVelhoGrillo
Nu Wa
Level 108
God Stats
16W - 6L
1,392 SR
Queue Stats
63W - 37L
1,451 Elo+
Solo
Cerberus
Cerberus
SemiBuzzed
Cerberus
Level 69
God Stats
10W - 11L
1,454 SR
Queue Stats
80W - 84L
1,352 Elo+
Solo
Neith
Neith
TrashBonkas
Neith
Level 83
God Stats
21W - 16L
1,511 SR
Queue Stats
128W - 163L
1,304 Elo+
Solo
Team Averages
Level 87
1,452 SR
1,369 Elo+

VS

Team Averages
Level 37
1,545 SR
1,464 Elo+
Nu Wa
Nu Wa
PaperBubble9198
Nu Wa
Level 47
God Stats
33W - 21L
1,634 SR
Queue Stats
66W - 53L
1,391 Elo+
Solo
Maui
Maui
Thebandawsome
Maui
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Shiva
Shiva
UptAntt
Shiva
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 4
8,295
830
7,373
6,043
2,201
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
SemiBuzzed
Cerberus
14
3 / 0 / 8
8,893
889
5,459
11,950
12,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
4 / 1 / 8
8,333
833
14,059
7,684
2,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
7,376
738
10,642
8,395
3,119
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 3 / 1
7,220
722
2,849
10,630
9,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Shiva
UptAntt
Shiva
9
0 / 8 / 1
6,179
618
4,614
12,994
10,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
13
Kills
2
2
Deaths
13
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
6
1
4
8
L
1
2
1
0.75
W
Cerberus
SemiBuzzed
Cerberus
3
0
8
7
L
1
3
1
0.5
W
4
1
8
8
L
Shiva
UptAntt
Shiva
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,891
Damage
18,105
25,677
Taken
32,019
17,261
Mitigated
23,002
9,116
Healing
2,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,373
3,028
0
1,962
6,043
2,201
784
3,242
2,801
41,665
0
L
10,642
2,862
0
503
8,395
3,119
0
2,720
5,675
47,635
0
W
Cerberus
SemiBuzzed
Cerberus
5,459
412
310
3,919
11,950
12,310
317
5,526
5,892
24,151
0
L
2,849
476
0
1,258
10,630
9,758
0
4,705
5,925
9,236
0
W
14,059
3,171
381
2,544
7,684
2,750
434
4,759
2,728
0
40,925
L
Shiva
UptAntt
Shiva
4,614
734
0
673
12,994
10,125
0
5,463
7,531
0
13,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,521
Gold Earned
20,775
171
Minions Killed
116
0
Camps Cleared
0
575,201
Distance Traveled
483,485
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,295
830
57
6
0
180,747
0
L
Nu Wa
7,376
738
78
8
0
171,575
0
W
Cerberus
8,893
889
57
6
0
197,252
0
L
Maui
7,220
722
6
1
0
150,891
1
W
Neith
8,333
833
57
6
0
197,202
1
L
Shiva
6,179
618
32
3
0
161,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role