Player Matchup

Chaac
Chaac
Rampinshop
Chaac
Level 95
God Stats
51W - 44L
1,547 SR
Queue Stats
845W - 875L
1,539 Elo+
Solo
Heimdallr
Heimdallr
YchM
Heimdallr
Level 84
God Stats
3W - 2L
1,633 SR
Queue Stats
73W - 77L
1,515 Elo+
Solo
Baron Samedi
Baron Samedi
pIugy
Baron Samedi
Level 127
God Stats
57W - 35L
1,438 SR
Queue Stats
284W - 275L
1,589 Elo+
Solo
Team Averages
Level 102
1,539 SR
1,548 Elo+

VS

Team Averages
Level 148
1,494 SR
1,553 Elo+
Ra
Ra
FibonacciYeti
Ra
Level 155
God Stats
10W - 10L
1,658 SR
Queue Stats
230W - 215L
1,588 Elo+
Party 1
Pele
Pele
MemeQrow
Pele
Level 159
God Stats
8W - 7L
1,715 SR
Queue Stats
324W - 324L
1,576 Elo+
Party 1
Kuzenbo
Kuzenbo
webmantis
Kuzenbo
Level 129
God Stats
5W - 5L
1,109 SR
Queue Stats
41W - 60L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
1 / 0 / 7
7,461
746
8,995
7,823
7,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
YchM
Heimdallr
13
4 / 2 / 3
7,922
792
8,970
8,583
3,562
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
pIugy
Baron Samedi
14
3 / 0 / 4
7,961
796
11,296
7,206
3,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 0
7,321
732
2,964
6,309
2,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Pele
11
1 / 5 / 1
6,894
689
7,168
12,504
4,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
webmantis
Kuzenbo
11
0 / 2 / 2
6,817
682
6,169
13,039
13,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
8
Kills
2
2
Deaths
8
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
L
Pele
1
5
1
0.3
W
Chaac
1
0
7
4.5
W
Heimdallr
YchM
Heimdallr
4
2
3
2.75
W
Baron Samedi
pIugy
Baron Samedi
3
0
4
5
L
Kuzenbo
webmantis
Kuzenbo
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,261
Damage
16,301
23,612
Taken
31,852
14,157
Mitigated
21,191
12,140
Healing
11,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,964
34
2,935
2,839
6,309
2,906
0
2,794
3,279
30,383
0
L
Pele
7,168
1,008
0
1,961
12,504
4,852
0
3,492
8,726
0
23,244
W
Chaac
8,995
898
381
3,410
7,823
7,251
0
2,660
4,998
138
22,566
W
Heimdallr
YchM
Heimdallr
8,970
4,676
0
3,155
8,583
3,562
644
3,601
4,622
0
35,057
W
Baron Samedi
pIugy
Baron Samedi
11,296
634
1,494
3,700
7,206
3,344
166
2,157
4,804
43,249
0
L
Kuzenbo
webmantis
Kuzenbo
6,169
2,014
157
3,402
13,039
13,433
0
5,139
7,507
16,907
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,344
Gold Earned
21,032
173
Minions Killed
135
0
Camps Cleared
0
584,526
Distance Traveled
577,593
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,321
732
84
8
0
190,362
0
L
Pele
6,894
689
34
3
0
193,809
0
W
Chaac
7,461
746
22
2
0
201,967
0
W
Heimdallr
7,922
792
76
8
0
184,829
4
W
Baron Samedi
7,961
796
75
8
0
197,730
0
L
Kuzenbo
6,817
682
17
2
0
193,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role