Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
LittleSaya
Anubis
Level 156
God Stats
1W - 0L
1,935 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Rubbo_
Tiamat
Level 96
God Stats
7W - 3L
1,585 SR
Queue Stats
116W - 114L
1,511 Elo+
Solo
Kali
Kali
SuicidalSkadi
Kali
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
zzurxx
Arachne
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Team Averages
Level 106
1,604 SR
1,502 Elo+

VS

Team Averages
Level 117
1,382 SR
1,482 Elo+
Rama
Rama
Exodusdicio
Rama
Level 104
God Stats
3W - 2L
1,276 SR
Queue Stats
180W - 147L
1,540 Elo+
Party 1
Arachne
Arachne
GRAFELDA
Arachne
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 67L
1,430 Elo+
Solo
Pele
Pele
Haegiwanokōtai
Pele
Level 108
God Stats
3W - 5L
1,568 SR
Queue Stats
79W - 92L
1,525 Elo+
Solo
Ullr
Ullr
oOFurionOo
Ullr
Level 104
God Stats
0W - 2L
1,304 SR
Queue Stats
4W - 9L
1,345 Elo+
Party 1
Odin
Odin
wolfraven91
Odin
Level 129
God Stats
3W - 4L
1,260 SR
Queue Stats
322W - 341L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
3 / 2 / 12
6,612
1,322
3,767
7,840
8,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
LittleSaya
Anubis
11
4 / 2 / 7
6,445
1,289
6,790
3,750
2,088
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tiamat
Rubbo_
Tiamat
12
5 / 1 / 10
6,944
1,389
3,885
3,993
2,458
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
4 / 2 / 12
6,728
1,346
8,383
7,634
4,186
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arachne
zzurxx
Arachne
12
2 / 0 / 13
6,312
1,262
2,993
4,633
4,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 3
5,680
1,136
7,456
5,505
2,107
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
GRAFELDA
Arachne
5
0 / 1 / 0
4,371
874
384
1,125
362
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
1 / 5 / 2
5,360
1,072
3,908
7,208
2,313
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 5 / 3
5,571
1,114
2,625
7,434
4,032
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 4 / 5
6,050
1,210
3,242
6,561
4,770
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
19
18
Kills
6
7
Deaths
18
54
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
2
12
4.5
L
2
3
3
1.17
L
Arachne
GRAFELDA
Arachne
0
1
0
0
L
1
5
2
0.4
W
Anubis
LittleSaya
Anubis
4
2
7
3.75
W
Tiamat
Rubbo_
Tiamat
5
1
10
10
W
4
2
12
5
L
2
5
3
0.7
L
1
4
5
0.88
W
Arachne
zzurxx
Arachne
2
0
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,818
Damage
17,615
27,850
Taken
27,833
21,906
Mitigated
13,584
10,850
Healing
2,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
3,767
304
0
1,760
7,840
8,753
238
0
7,840
10,446
0
L
7,456
6,442
37
983
5,505
2,107
0
2,057
3,380
0
12,585
L
Arachne
GRAFELDA
Arachne
384
384
0
10
1,125
362
0
197
928
0
384
L
3,908
376
64
344
7,208
2,313
0
4,536
2,633
0
9,217
W
Anubis
LittleSaya
Anubis
6,790
84
0
833
3,750
2,088
856
0
3,750
16,072
0
W
Tiamat
Rubbo_
Tiamat
3,885
387
259
1,108
3,993
2,458
588
0
3,993
7,981
0
W
8,383
3,935
1,095
3,973
7,634
4,186
562
0
7,634
0
12,559
L
2,625
1,599
157
416
7,434
4,032
0
3,872
3,482
0
4,833
L
3,242
542
0
180
6,561
4,770
0
3,498
2,968
0
7,521
W
Arachne
zzurxx
Arachne
2,993
1,796
195
1,627
4,633
4,421
180
0
4,633
0
3,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,041
Gold Earned
27,032
74
Minions Killed
49
0
Camps Cleared
0
549,754
Distance Traveled
382,420
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,612
1,322
16
3
0
107,404
0
L
Rama
5,680
1,136
20
4
0
95,964
0
L
Arachne
4,371
874
0
0
0
23,947
0
L
Pele
5,360
1,072
12
2
0
95,173
0
W
Anubis
6,445
1,289
31
6
0
94,099
0
W
Tiamat
6,944
1,389
10
2
0
109,775
0
W
Kali
6,728
1,346
12
2
0
105,891
0
L
Ullr
5,571
1,114
7
1
0
83,639
0
L
Odin
6,050
1,210
10
2
0
83,697
0
W
Arachne
6,312
1,262
5
1
0
132,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role